27003 cards found
Worry Beads

Worry Beads {3}

Artifact
At the beginning of each player's upkeep, that player mills a card.
  • Mercadian Masques
Worship

Worship {3}{W}

Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
Worst Fears

Worst Fears {7}{B}

Sorcery
You control target player during that player's next turn. Exile Worst Fears.
Elspeth feared that her trespass into Nyx would not go unanswered.
Wort, Boggart Auntie

Wort, Boggart Auntie {2}{B}{R}

Legendary Creature - Goblin Shaman
Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong.
3/3
  • Lorwyn
Wort, the Raidmother

Wort, the Raidmother {4}{R/G}{R/G}

Legendary Creature - Goblin Shaman
When Wort, the Raidmother enters, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire.
3/3
Worthy Knight

Worthy Knight {1}{W}

Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.
2/2
Wose Pathfinder

Wose Pathfinder {1}{G}

Creature - Human Shaman
{T}: Add one mana of any color.
{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.
"Road is forgotten, but not by Wild Folk. Over hill and behind hill it lies still under grass and tree. Wild Folk will show you that road."
1/1
  • The Lord of the Rings: Tales of Middle-earth 190 641
Wound Reflection

Wound Reflection {5}{B}

Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn.
The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.
Wrack with Madness

Wrack with Madness {3}{R}

Sorcery
Target creature deals damage to itself equal to its power.
The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault.
  • Dark Ascension
Wrangle

Wrangle {1}{R}

Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Gremlins are loyal to nothing but their next meal.
Wrangler of the Damned

Wrangler of the Damned {3}{W}{U}

Creature - Human Soldier
Flash
At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.
"Unfinished business goes both ways, pal."
1/4
  • Outlaws of Thunder Junction
Wrap in Flames

Wrap in Flames {3}{R}

Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Bright flames quell the darkest nightmares.
Wrap in Vigor

Wrap in Vigor {1}{G}

Instant
Regenerate each creature you control.
Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Related card: Damnation
Wrath of Marit Lage

Wrath of Marit Lage {3}{U}{U}

Enchantment
When Wrath of Marit Lage enters, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."
—Halvor Arenson, Kjeldoran priest
Wrath of the Skies

Wrath of the Skies {X}{W}{W}

Sorcery
You get X {E}, then you may pay any amount of {E}. Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of {E} paid this way.
Even the weather of Dominaria shifts to assail would-be invaders.
Wrathful Jailbreaker
Weary Prisoner

Wrathful Jailbreaker

Creature - Werewolf
(Color indicator: Wrathful Jailbreaker is red)
Wrathful Jailbreaker attacks each combat if able.
Nightbound
"And now I'm coming for you!"
6/6
Card has other part: Weary Prisoner
Wrathful Red Dragon

Wrathful Red Dragon {3}{R}{R}

Creature - Dragon
Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
"We'll put it all back! The gems, the gold, the chalice that would've looked great on my mantle; we'll put everythi—"
5/5
Wreak Havoc

Wreak Havoc {2}{R}{G}

Sorcery
This spell can't be countered.
Destroy target artifact or land.
"Crush them!"
—Borborygmos
  • Guildpact
Wreath of Geists

Wreath of Geists {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Before you travel the woods of Kessig, first get permission from those who died trying.
  • Innistrad
Wreck Hunter

Wreck Hunter {B}{B}

Creature - Human Artificer
Flash
When Wreck Hunter enters, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn.
2/2
  • Magic Online Promos 105686 105690
  • The Brothers' War Commander 11 58
Wreck and Rebuild

Wreck and Rebuild {1}{R}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
Flashback {3}{R}{G}
Wrecking Ball

Wrecking Ball {2}{B}{R}

Instant
Destroy target creature or land.
Rakdos festivals almost leave enough rubble in their wake to hide the bodies.
Wrecking Beast

Wrecking Beast {5}{G}{G}

Creature - Beast
Riot
Trample
"The best construction makes the most satisfying destruction."
—Domri Rade
6/6
  • Ravnica Allegiance
Wrecking Crew

Wrecking Crew {4}{R}

Creature - Human Warrior
Reach
Trample
They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they'll find you and bring the roof down on your head.
4/5