29661 cards found
Thriving Isle

Thriving Isle

Land
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
All the wonders of the natural world in one breathtaking microcosm.
Thriving Moor

Thriving Moor

Land
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Beauty appears in strange places for those with eyes to see it.
Tinybones, Trinket Thief

Tinybones, Trinket Thief {1}{B}

Legendary Creature - Skeleton Rogue
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
{4}{B}{B}: Each opponent with no cards in hand loses 10 life.
Big distractions mean tiny nuisances can slip by unnoticed.
1/2
Towering Titan

Towering Titan {4}{G}{G}

Creature - Giant
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.
"Knock, knock."
0/0
  • Jumpstart
Trusty Retriever

Trusty Retriever {3}{W}

Creature - Dog
When Trusty Retriever enters the battlefield, choose one —
• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.
Wipe away the slobber and it's as good as new, give or take a few bite marks.
2/3
  • Jumpstart
Witch of the Moors

Witch of the Moors {3}{B}{B}

Creature - Human Warlock
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
Many hands for many evils.
4/4
Zurzoth, Chaos Rider

Zurzoth, Chaos Rider {2}{R}

Legendary Creature - Devil
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
2/3
Champions of Archery

Champions of Archery {3}{R}

Legendary Creature - Human Archer
Reach
Commanders you control get +X/+0, where X is the number of commanders you control.
1/4
Card has other part: Join the Group
  • 2019 Heroes of the Realm
Collectigull

Collectigull {2}{W}

Creature - Bird
Flying, protection from common
Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand.
1/1
Card has other part: Only the Best
  • 2019 Heroes of the Realm
Fabled Path of Searo Point

Fabled Path of Searo Point

Legendary Land - Mountain
({T}: Add {R}.)
{W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.
"Who built such a wonder?"
"It took many hands."
  • 2019 Heroes of the Realm
Join the Group

Join the Group {2}{R}

Sorcery - Adventure
You may put a legendary creature card from your hand into the command zone. It's also your commander.
Card has other part: Champions of Archery
  • 2019 Heroes of the Realm
Keeper of the Secret Lair

Keeper of the Secret Lair {1}{U}

Legendary Creature - Merfolk Rogue
Flash
You may cast Secret Lair spells as though they had flash.
Secret Lair spells you cast cost {1} less to cast.
2/1
  • 2019 Heroes of the Realm
Myntasha, Honored One

Myntasha, Honored One {2}{G}{G}

Legendary Snow Creature - Elk
As an additional cost to cast this spell, you may open a sealed Magic booster pack and put the cards on the bottom of your booster pile in a random order.
Spells you cast have booster cascade. (It's like cascade, but use your booster pile rather than your library.)
3/3
  • 2019 Heroes of the Realm
Only the Best

Only the Best {1}{W}

Sorcery - Adventure
Return target Booster Fun card from your graveyard to your hand.
Card has other part: Collectigull
  • 2019 Heroes of the Realm
The Cinematic Phoenix

The Cinematic Phoenix {3}{B}{R}

Legendary Creature - Phoenix
Flying, haste, protection from red
{1}, {T}: Return target legendary creature card from your graveyard to the battlefield.
Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.
4/4
  • 2019 Heroes of the Realm
War of the Spark

War of the Spark {3}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield.
II — Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers.
III — Exile up to one target Bolas. Proliferate three times.
  • 2019 Heroes of the Realm
Baloth Packhunter

Baloth Packhunter {3}{G}

Creature - Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
  • Arena Beginner Set
Compound Fracture

Compound Fracture {B}

Instant
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
  • Arena Beginner Set
Hallowed Priest

Hallowed Priest {1}{W}

Creature - Human Cleric
Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
1/1
  • Arena Beginner Set
Mardu Outrider

Mardu Outrider {1}{B}{B}

Creature - Orc Warrior
As an additional cost to cast this spell, discard a card.
5/5
  • Arena Beginner Set
Shorecomber Crab

Shorecomber Crab {U}

Creature - Crab
0/4
  • Arena Beginner Set
Tin Street Cadet

Tin Street Cadet {R}

Creature - Goblin
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
1/1
  • Arena Beginner Set
Anowon, the Ruin Thief

Anowon, the Ruin Thief {2}{U}{B}

Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.
2/4
Enigma Thief

Enigma Thief {5}{U}{U}

Creature - Sphinx Rogue
Prowl {3}{U}
Flying
When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
5/5
  • Zendikar Rising Commander
Geode Rager

Geode Rager {4}{R}{R}

Creature - Elemental
First strike
Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls.
Its crystalline core refracts light into chaos.
4/3