27003 cards found
Woodwraith Strangler

Woodwraith Strangler {2}{B}{G}

Creature - Plant Zombie
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
"Nothing could be more natural than roots sucking nourishment from the dead."
—Savra
2/2
  • Ravnica: City of Guilds
Woolly Loxodon

Woolly Loxodon {5}{G}{G}

Creature - Elephant Warrior
Morph {5}{G}
Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.
6/7
Woolly Mammoths

Woolly Mammoths {1}{G}{G}

Creature - Elephant
Woolly Mammoths has trample as long as you control a snow land.
"Mammoths may be good to ride on, but they're certainly bad to fall off of!"
—Disa the Restless, journal entry
3/2
Woolly Razorback

Woolly Razorback {2}{W}{W}

Creature - Boar Beast
Woolly Razorback enters with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.
7/7
  • Coldsnap
Woolly Spider

Woolly Spider {1}{G}{G}

Creature - Spider
Reach
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
"We need not fear the forces of the air; I've yet to see a spider without an appetite."
—Taaveti of Kelsinko, elvish hunter
2/3
Woolly Thoctar

Woolly Thoctar {R}{G}{W}

Creature - Beast
One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.
5/4
Word of Blasting

Word of Blasting {1}{R}

Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
Word of Command

Word of Command {B}{B}

Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Word of Seizing

Word of Seizing {3}{R}{R}

Instant
Split second
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
"Obey!"
Word of Undoing

Word of Undoing {U}

Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
"It was in Urza's journals that I finally found the secret at the core of the summonings."
—Journal, author unknown
Wordmail

Wordmail {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each word in its name.
"Suck on it, Stangg!"
—Sol'kanar the Swamp King
  • Unhinged
Words of War

Words of War {2}{R}

Enchantment
{1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."
—Volume IV, The Book of Fire
Words of Waste

Words of Waste {2}{B}

Enchantment
{1}: The next time you would draw a card this turn, each opponent discards a card instead.
"Terror corrupts order and paralyzes instinct."
—Volume III, The Book of Decay
  • Onslaught
Words of Wilding

Words of Wilding {2}{G}

Enchantment
{1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge."
—Volume V, The Book of Life
  • Onslaught
Words of Wind

Words of Wind {2}{U}

Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
"Be logical in all things. Do not allow instinct or passion to cloud your mind."
—Volume II, The Book of Insight
  • Onslaught
Words of Wisdom

Words of Wisdom {1}{U}

Instant
You draw two cards, then each other player draws a card.
Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared.
  • Odyssey
Words of Worship

Words of Worship {2}{W}

Enchantment
{1}: The next time you would draw a card this turn, you gain 5 life instead.
"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
—Volume I, The Book of Faith
  • Onslaught
Work a Double

Work a Double {2}{R}{R}

Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
Ig and Burf discovered the technique by accident when Burf reached for his hammer and missed.
  • Unstable
Working Stiff

Working Stiff {1}{B}

Creature - Mummy
As Working Stiff enters, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.
Oh, does your nose itch?
2/2
  • Unhinged
Workshop Assistant

Workshop Assistant {3}

Artifact Creature - Construct
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
Sometimes the smallest things make the biggest difference.
1/2
Workshop Warchief

Workshop Warchief {3}{G}{G}

Creature - Rhino Warrior
Trample
When Workshop Warchief enters, you gain 3 life.
When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.
Blitz {4}{G}{G}
5/3
World Breaker

World Breaker {6}{G}

Creature - Eldrazi
Devoid
When you cast this spell, exile target artifact, enchantment, or land.
Reach
{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand.
5/7
World Queller

World Queller {3}{W}{W}

Creature - Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.
"Why fight the world when you know who will win?"
—Nissa Revane
4/4
  • Zendikar
World Shaper

World Shaper {3}{G}

Creature - Merfolk Shaman
Whenever World Shaper attacks, you may mill three cards.
When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
"The Great River will not be tamed."
3/3
Related card: Loose in the Park
World at War

World at War {3}{R}{R}

Sorcery
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound