28536 cards found
Vault 12: The Necropolis

Vault 12: The Necropolis {4}{B}{B}

Enchantment - Saga
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
  • Fallout 51 579
Vault 13: Dweller's Journey

Vault 13: Dweller's Journey {3}{W}

Enchantment - Saga
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
  • Fallout 26 554
Vault 21: House Gambit

Vault 21: House Gambit {1}{R}

Enchantment - Saga
I, II — Discard a card, then draw a card.
III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
  • Fallout 69 597
Vault 75: Middle School

Vault 75: Middle School {2}{W}{W}

Enchantment - Saga
I — Exile all creatures with power 4 or greater.
II, III — Put a +1/+1 counter on each creature you control.
  • Fallout 27 555
Vault 87: Forced Evolution

Vault 87: Forced Evolution {3}{G}{U}

Enchantment - Saga
I — Gain control of target non-Mutant creature for as long as you control Vault 87.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.
  • Fallout 122 650
Vault Plunderer

Vault Plunderer {2}{B}

Creature - Human Rogue
When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life.
"Kind of them to put all their valuables in the same place."
3/1
  • Outlaws of Thunder Junction
Vault Robber

Vault Robber {1}{R}

Creature - Dwarf Rogue
{1}, {T}, Exile a creature card from your graveyard: Create a Treasure token.
The dwarves believe works of art should be passed down the generations, not buried with the dead.
1/3
Vault Skirge

Vault Skirge {1}{B/P}

Artifact Creature - Phyrexian Imp
Flying
Lifelink
From the remnants of the dead, Geth forged a swarm to safeguard his throne.
1/1
Related card: March Toward Perfection
Vault Skyward

Vault Skyward {U}

Instant
Target creature gains flying until end of turn. Untap it.
"The edges of the Quicksilver Sea run dark with the spread of the Mephidross. Two more aerial passes before I can be sure what I'm seeing . . ."
—Lafarius, Neurok sky agent
  • Scars of Mirrodin
Vault of Catlacan
Storm the Vault

Vault of Catlacan

Legendary Land
{T}: Add one mana of any color.
{T}: Add {U} for each artifact you control.
Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight.
Card has other part: Storm the Vault
Vault of Champions

Vault of Champions

Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Where victors are commemorated and moments of glory immortalized.
Vault of Whispers

Vault of Whispers

Artifact Land
{T}: Add {B}.
Ish Sah, den of the warlord Geth, commander of countless nim.
Vault of the Archangel

Vault of the Archangel

Land
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
"For centuries my creation kept this world in balance. Now only her shadow remains."
—Sorin Markov
Vaultborn Tyrant

Vaultborn Tyrant {5}{G}{G}

Creature - Dinosaur
Trample
Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
6/6
Vaultbreaker

Vaultbreaker {3}{R}

Creature - Orc Rogue
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.
Dash {2}{R}
4/2
  • Fate Reforged
Vazal, the Compleat

Vazal, the Compleat {3}{G}{G}{G}

Legendary Artifact Creature - Phyrexian
Megalegendary (Your deck can have only one copy of this card.)
Vigilance, trample
Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.
7/7
Vazi, Keen Negotiator

Vazi, Keen Negotiator {2}{B}{R}{G}

Legendary Creature - Human Advisor
Haste
{T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.
Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.
3/3
  • New Capenna Commander 92 110
Vebulid

Vebulid {B}

Creature - Phyrexian Horror
Vebulid enters the battlefield with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.
When Vebulid attacks or blocks, destroy it at end of combat.
0/0
  • Urza's Saga
Vec Townships

Vec Townships

Land
{T}: Add {C}.
{T}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step.
Vectis Agents

Vectis Agents {3}{U}{B}

Artifact Creature - Human Rogue
{U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.
With their life energy suppressed under their etherium enhancements, thieves from Esper found it surprisingly easy to explore the ruins of Grixis.
4/3
  • Conflux
Vectis Dominator

Vectis Dominator {1}{W}{B}

Artifact Creature - Human Wizard
{T}: Tap target creature unless its controller pays 2 life.
"I appreciate the artistry of the telemins, but the creatures of the other worlds provide a much more dramatic performance."
—Ennor, mentalist
0/2
  • Alara Reborn
Vectis Gloves

Vectis Gloves {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has artifact landwalk.
Equip {2}
Thieves love technological innovations almost as much as artificers do.
  • Modern Horizons 2
Vectis Silencers

Vectis Silencers {2}{U}

Artifact Creature - Human Rogue
{2}{B}: Vectis Silencers gains deathtouch until end of turn.
Even on Esper, there are those who eschew the use of magic in favor of simpler methods.
1/2
  • Shards of Alara
Vector Asp

Vector Asp {1}

Artifact Creature - Phyrexian Snake
{B}: Vector Asp gains infect until end of turn.
Phyrexia's machines take inspiration from nature. Twisted, disturbing inspiration.
1/1
  • Scars of Mirrodin
Vector Glider
The Modern Age

Vector Glider

Enchantment Creature - Spirit
(Color indicator: Vector Glider is blue)
Flying
It drifted from the spirit realm into a neon world full of new possibilities . . . and decided to stay.
2/3
Card has other part: The Modern Age
  • Kamigawa: Neon Dynasty