28177 cards found
Vindictive Mob

Vindictive Mob {4}{B}{B}

Creature - Human Berserker
When Vindictive Mob enters, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.
Many minds, a single madness.
5/5
  • Ravnica: City of Guilds
Vindictive Vampire

Vindictive Vampire {3}{B}

Creature - Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.
2/3
Vine Dryad

Vine Dryad {3}{G}

Creature - Dryad
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk
1/3
  • Mercadian Masques
Vine Gecko

Vine Gecko {1}{G}

Creature - Elemental Lizard
The first kicked spell you cast each turn costs {1} less to cast.
Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.
"It's cute now, but those things tend to get a lot bigger when you're not looking."
—Fahar, expedition wizard
2/2
  • Zendikar Rising
Vine Kami

Vine Kami {6}{G}

Creature - Spirit
Menace
Soulshift 6
4/4
  • Champions of Kamigawa
Vine Mare

Vine Mare {2}{G}{G}

Creature - Elemental Horse
Hexproof
Vine Mare can't be blocked by black creatures.
When it passes, the dead are displaced by flourishing life.
5/3
Vine Snare

Vine Snare {2}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Nissa found that the vines of the marsh could ensnare just as well as forest vines could—maybe even better.
  • Magic Origins
Vine Trellis

Vine Trellis {1}{G}

Creature - Plant Wall
Defender
{T}: Add {G}.
Nature twists knots stronger than any rope.
0/4
Vineglimmer Snarl

Vineglimmer Snarl

Land
As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped.
{T}: Add {G} or {U}.
A verdant paradox of primal logic.
Vinelasher Kudzu

Vinelasher Kudzu {1}{G}

Creature - Plant
Landfall — Whenever a land you control enters, put a +1/+1 counter on Vinelasher Kudzu.
It grows to hate you.
1/1
Vinereap Mentor

Vinereap Mentor {B}{G}

Creature - Squirrel Druid
When Vinereap Mentor enters or dies, create a Food token.
"In youth, we reap. In death, we sow."
3/2
  • Bloomburrow
Vines of Vastwood

Vines of Vastwood {G}

Instant
Kicker {G}
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Vines of the Recluse

Vines of the Recluse {G}

Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it.
"The most elegant solutions are found in nature. You just have to know where to look."
Vineshaper Mystic

Vineshaper Mystic {2}{G}

Creature - Merfolk Shaman
When Vineshaper Mystic enters, put a +1/+1 counter on each of up to two target Merfolk you control.
She has never touched a loom, yet the tapestries she weaves are vast and beautiful.
1/3
  • Ixalan
Vineshaper Prodigy

Vineshaper Prodigy {1}{G}

Creature - Elf Druid
Kicker {1}{U}
When Vineshaper Prodigy enters, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
2/2
  • Dominaria United
Vineweft

Vineweft {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{4}{G}: Return Vineweft from your graveyard to your hand.
Fortified by the wilds.
  • Magic 2015
Vintara Elephant

Vintara Elephant {4}{G}

Creature - Elephant
Trample
{3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
Trained with the aid of rhystic magic, they become uneasy in its absence.
4/3
  • Prophecy
Vintara Snapper

Vintara Snapper {G}{G}

Creature - Turtle
Vintara Snapper has shroud as long as you control no untapped lands.
"The snapper is still when all else moves
And strikes when all are dozing."
—Tales of the Vintara Forest
2/2
Violent Eruption

Violent Eruption {1}{R}{R}{R}

Instant
Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness {1}{R}{R}
Violent Impact

Violent Impact {3}{R}

Sorcery
Destroy target artifact or land.
Cycling {2}
Initiates in the heat of combat must be able to adapt to changing conditions.
  • Amonkhet
Violent Outburst

Violent Outburst {1}{R}{G}

Instant
Cascade
Creatures you control get +1/+0 until end of turn.
Violent Ultimatum

Violent Ultimatum {B}{B}{R}{R}{R}{G}{G}

Sorcery
Destroy three target permanents.
"Words are a waste of time. Destruction is a language everyone understands."
—Sarkhan Vol
Violent Urge

Violent Urge {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Rage can be a potent antidote to fear.
  • Duskmourn: House of Horror
Violet Pall

Violet Pall {4}{B}

Kindred Instant - Faerie
Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
A faerie is the offspring of Oona and mischief.
  • Morningtide
Viper's Kiss

Viper's Kiss {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1, and its activated abilities can't be activated.
"I could heal a snakebite. Looks like you got bitten by a constellation."
—Aescalos, healer of Pharika
  • Theros