29661 cards found
Bruvac the Grandiloquent

Bruvac the Grandiloquent {2}{U}

Legendary Creature - Human Advisor
If an opponent would mill one or more cards, they mill twice that many cards instead.
". . . and furthermore . . ."
1/4
Chained Brute

Chained Brute {1}{R}

Creature - Devil
Chained Brute doesn't untap during your untap step.
{1}, Sacrifice another creature: Untap Chained Brute. Activate only during your turn.
A momentary lapse is all it needs to break free.
4/3
Related card: Tibalt, Wicked Tormentor
  • Jumpstart
Corsair Captain

Corsair Captain {2}{U}

Creature - Human Pirate
When Corsair Captain enters the battlefield, create a Treasure token.
Other Pirates you control get +1/+1.
"Lungs full of sea air and a hold full of loot. Ah, what a life!"
2/2
Related card: Brazen Boarding
Emiel the Blessed

Emiel the Blessed {2}{W}{W}

Legendary Creature - Unicorn
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead.
4/4
Immolating Gyre

Immolating Gyre {4}{R}{R}

Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
"Nice army you had there."
  • Jumpstart
Inniaz, the Gale Force

Inniaz, the Gale Force {3}{U}{U}

Legendary Creature - Djinn
Flying
{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn.
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
4/4
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Kels, Fight Fixer

Kels, Fight Fixer {2}{B}{B}

Legendary Creature - Azra Warlock
Menace
Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card.
{1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.
4/3
Lightning Phoenix

Lightning Phoenix {2}{R}

Creature - Phoenix
Flying, haste
Lightning Phoenix can't block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield.
2/2
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Lightning Visionary

Lightning Visionary {1}{R}

Creature - Minotaur Shaman
Prowess
"The gods don't speak to mortals with gentle entreaties. They speak with thunder and fury."
2/1
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Lightning-Core Excavator

Lightning-Core Excavator {1}

Artifact Creature - Golem
{5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
"That's the third time this month it's exploded on site. Maybe we should switch to something a little less defective."
—Kerrin, archaeologist
0/3
  • Jumpstart
Living Lightning

Living Lightning {3}{R}

Creature - Elemental Shaman
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
Not all storms come from the sky.
3/2
Muxus, Goblin Grandee

Muxus, Goblin Grandee {4}{R}{R}

Legendary Creature - Goblin Noble
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
4/4
Neyith of the Dire Hunt

Neyith of the Dire Hunt {2}{G}{G}

Legendary Creature - Human Warrior
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able.
3/3
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Nocturnal Feeder

Nocturnal Feeder {2}{B}

Creature - Vampire Rogue
Flying
When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
A living pulse is an irresistible temptation.
2/1
  • Jumpstart
Ormos, Archive Keeper

Ormos, Archive Keeper {4}{U}{U}

Legendary Creature - Sphinx
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
{1}{U}{U}, Discard three cards with different names: Draw five cards.
5/5
Release the Dogs

Release the Dogs {3}{W}

Sorcery
Create four 1/1 white Dog creature tokens.
They charge into battle and out for their morning walk with the same exuberance.
Scholar of the Lost Trove

Scholar of the Lost Trove {5}{U}{U}

Creature - Sphinx
Flying
When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
5/5
  • Jumpstart 14 496
Sethron, Hurloon General

Sethron, Hurloon General {3}{R}{R}

Legendary Creature - Minotaur Warrior
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.
{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn.
4/4
Spiteful Prankster

Spiteful Prankster {2}{R}

Creature - Devil
As long as it's your turn, Spiteful Prankster has first strike.
Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
The devil appreciated the irony of using doves for ammunition. The townsfolk, not so much.
3/2
Related card: Tibalt, Wicked Tormentor
Steel-Plume Marshal

Steel-Plume Marshal {3}{W}{W}

Creature - Bird Soldier
Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
The defenders watched in terror as the flying V split apart into a bristling battle formation.
3/3
Related card: Protean War Engine
Stone Haven Pilgrim

Stone Haven Pilgrim {1}{W}

Creature - Kor Cleric
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
The persistence to overcome obstacles is the most esteemed of kor virtues.
2/2
Supply Runners

Supply Runners {4}{W}

Creature - Dog
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
Good dogs stay by your side until the end. Great dogs leave to bring back aid.
2/2
Thriving Bluff

Thriving Bluff

Land
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.
Thriving Grove

Thriving Grove

Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise.
Related card: Boseiju Pathlighter
Thriving Heath

Thriving Heath

Land
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Wildflowers here bloom not with the season but with the ebb and flow of magic.