29661 cards found
Luminesce

Luminesce {W}

Instant
Prevent all damage that black sources and red sources would deal this turn.
"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest."
—Lucilde Fiksdotter, leader of the Order of the White Shield
Luminous Phantom
Lunarch Veteran

Luminous Phantom

Creature - Spirit Cleric
(Color indicator: Luminous Phantom is white)
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1/1
Card has other part: Lunarch Veteran
Lunar Frenzy

Lunar Frenzy {X}{R}

Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
In the adrenaline-fueled chaos, she hadn't even felt the bite.
Lunarch Veteran
Luminous Phantom

Lunarch Veteran {W}

Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb {1}{W}
"Even in our darkest times, Avacyn's light still guides us."
1/1
Card has other part: Luminous Phantom
Lurking Jackals

Lurking Jackals {B}

Enchantment
When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.
Often it's not the hunter or the hunted but the opportunist who thrives in Rath.
  • Urza's Destiny
Lush Growth

Lush Growth {G}

Enchantment - Aura
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Naya's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots.
  • Shards of Alara
Luxior, Giada's Gift

Luxior, Giada's Gift {1}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each counter on it.
Equipped permanent isn't a planeswalker and is a creature in addition to its other types.
Equip planeswalker {1}
Equip {3}
Luxurious Libation

Luxurious Libation {X}{G}

Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
"Crisp, flavorful, and energizing. Perhaps the most elegant offering of Halo in Park Heights. Five stars."
—Conzuelo, restaurant critic
  • Streets of New Capenna
Maggot Carrier

Maggot Carrier {B}

Creature - Zombie
When Maggot Carrier enters the battlefield, each player loses 1 life.
"We do not suddenly fall on death, but advance towards it by slight degrees; we die every day."
—Seneca, Epistles, trans. Gummere
1/1
Magical Hack

Magical Hack {U}

Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another.
Magma Mine

Magma Mine {1}

Artifact
{4}: Put a pressure counter on Magma Mine.
{T}, Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.
BOOM!
  • Visions
Magma Spray

Magma Spray {R}

Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
"Ashes can't be embalmed."
—Neheb, initiate of Ahn crop
Magmatic Insight

Magmatic Insight {R}

Sorcery
As an additional cost to cast this spell, discard a land card.
Draw two cards.
Chief among the tenets of Purphoros is that one must destroy in order to create.
Magnetic Theft

Magnetic Theft {R}

Instant
Attach target Equipment to target creature.
Among the Vulshok, the most prized blades are those that killed their original owners.
  • Fifth Dawn
Magnify

Magnify {G}

Instant
All creatures get +1/+1 until end of turn.
The seed torches' pollen gives off light, but the elves find it heightens their senses as well.
  • Urza's Destiny
Magus of the Candelabra

Magus of the Candelabra {G}

Creature - Human Wizard
{X}, {T}: Untap X target lands.
"What would Urza think, I wonder, if he could hear how the nature mages still snarl at his name, but venerate the work of his apprentice?"
—Teferi, to Jhoira
1/2
Magus of the Scroll

Magus of the Scroll {R}

Creature - Human Wizard
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target.
1/1
  • Time Spiral
Magus of the Vineyard

Magus of the Vineyard {G}

Creature - Human Wizard
At the beginning of each player's precombat main phase, that player adds {G}{G}.
Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.
1/1
Make Your Mark

Make Your Mark {R/W}

Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Those who do learn from history may still choose to repeat it.
  • Strixhaven: School of Mages
Malakir Rebirth
Malakir Mire

Malakir Rebirth {B}

Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"Those who fail to escape Malakir become part of the city's defense."
—Doros, expedition guide
Card has other part: Malakir Mire
  • Zendikar Rising
Malamet Battle Glyph

Malamet Battle Glyph {G}

Sorcery
Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.
"Let's not give the surface-dwellers time to learn what tactics work best here."
—Daram, Malamet marshal
  • The Lost Caverns of Ixalan
Mana Bloom

Mana Bloom {X}{G}

Enchantment
Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
  • Return to Ravnica
Mana Chains

Mana Chains {U}

Enchantment - Aura
Enchant creature
Enchanted creature has "Cumulative upkeep {1}."
"The Lord of the Wastes must be destroyed; I am bound to this destiny by the chains of fate. If only Gerrard would see his part."
—Sisay, journal
  • Weatherlight
Mana Clash

Mana Clash {R}

Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Mana Cylix

Mana Cylix {1}

Artifact
{1}, {T}: Add one mana of any color.
Those who dismiss the cylix as an ordinary wooden bowl are blind to the true measure of its worth.