29661 cards found
Energy Arc

Energy Arc {W}{U}

Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
"Relent, and you may transcend your situation."
—Gerda Äagesdotter, Archmage of the Unseen
Enslaved Dwarf

Enslaved Dwarf {R}

Creature - Dwarf
{R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Captive dwarves always regain their freedom, either through escape or through a desperate, fiery death.
1/1
  • Torment
Ertai, Wizard Adept

Ertai, Wizard Adept {2}{U}

Legendary Creature - Human Wizard
{2}{U}{U}, {T}: Counter target spell.
"Was that it?"
—Ertai, wizard adept
1/1
  • Exodus
Essence of the Wild

Essence of the Wild {3}{G}{G}{G}

Creature - Avatar
Creatures you control enter the battlefield as a copy of Essence of the Wild.
Wander too far into the wild and it may take you for its own.
6/6
  • Innistrad
Ethereal Champion

Ethereal Champion {2}{W}{W}{W}

Creature - Avatar
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
"If I have learned anything as a wizard it is this: never fight your own battles."
—Waffa, sorcerer of Nyomba
3/4
Excavation

Excavation {1}{U}

Enchantment
{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
"There are secrets out there begging to be rediscovered. We just need to look in the right places."
—Teferi, planeswalker
  • Prophecy
Faerie Trickery

Faerie Trickery {1}{U}{U}

Tribal Instant - Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The fae are so quick and their life spans so short that it's difficult to get retribution for their pranks.
  • Lorwyn
Foresight

Foresight {1}{U}

Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
  • Alliances 29a 29b
Frogmite

Frogmite {4}

Artifact Creature - Frog
Affinity for artifacts
At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.
2/2
Full Moon's Rise

Full Moon's Rise {1}{G}

Enchantment
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.
  • Innistrad
Gaea's Skyfolk

Gaea's Skyfolk {G}{U}

Creature - Elf Merfolk
Flying
The grace of the forest and the spirit of the sea.
2/2
  • Apocalypse
Grotesque Hybrid

Grotesque Hybrid {4}{B}

Creature - Zombie
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
3/3
  • Torment
Guiding Spirit

Guiding Spirit {1}{W}{U}

Creature - Angel Spirit
Flying
{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
"Retainer of eternal Sun! Life flash again upon thy wings."
—"Song to the Sun," Femeref song
1/2
  • Visions
Head Games

Head Games {3}{B}{B}

Sorcery
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
Heart of Bogardan

Heart of Bogardan {2}{R}{R}

Enchantment
Cumulative upkeep {2}
When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on Heart of Bogardan minus 2.
  • Weatherlight
Heroic Defiance

Heroic Defiance {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
"Wear courage as your armor. Wield honor as your blade."
—Gerrard
  • Planeshift
Hidden Retreat

Hidden Retreat {2}{W}

Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.
  • Stronghold
Honor the Fallen

Honor the Fallen {1}{W}

Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
"May the River claim Cho-Manno's body, wherever it lies."
—Ta-Karnst, Cho-Arrim healer
  • Mercadian Masques
Imagecrafter

Imagecrafter {U}

Creature - Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
When Otarians learned not to trust wizards, the wizards learned to adapt.
1/1
  • Onslaught
Infernal Tribute

Infernal Tribute {B}{B}{B}

Enchantment
{2}, Sacrifice a nontoken permanent: Draw a card.
"I would not barter my soul for any of the filth that they called power. So they took it from me and damned me to solitude."
—Crovax
  • Weatherlight
Infested Roothold

Infested Roothold {4}{G}

Creature - Wall
Defender
Protection from artifacts
Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
0/3
  • Darksteel
Intimidation

Intimidation {2}{B}{B}{B}

Enchantment
Creatures you control have fear.
"If they move, kill them. In fact, kill one now to make sure the other understands."
  • Mercadian Masques
Ivy Dancer

Ivy Dancer {2}{G}

Creature - Dryad Shaman
{T}: Target creature gains forestwalk until end of turn.
Her ivy locks are a remnant of the wooded wilds now lost to Ravnica forever.
1/2
  • Ravnica: City of Guilds
Jilt

Jilt {1}{U}

Instant
Kicker {1}{R}
Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
"You're not my Hanna!"
—Gerrard, to Yawgmoth
  • Apocalypse
Jukai Messenger

Jukai Messenger {G}

Creature - Human Monk
Forestwalk
Dosan's monks, deep in spiritual thought, could walk through the thickest of forests without leaving a mark, even the leaves beneath their feet unaffected by their passing.
1/1
  • Champions of Kamigawa