26588 cards found
_____ Balls of Fire

_____ Balls of Fire {3}{R}

Enchantment
When this enchantment enters, you may put a name sticker on it.
Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.
Employees were instructed to refer to meteor showers as "impromptu fireworks."
  • Unfinity 100 386
_____ Bird Gets the Worm

_____ Bird Gets the Worm {3}{W}{W}

Creature - Bird Guest
Flying
When this creature enters, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker.
It's not like anyone else really wanted it.
2/4
  • Unfinity 5 291
_____ Goblin

_____ Goblin {2}{R}

Creature - Goblin Guest
When this creature enters, you may put a name sticker on it. Add {R} for each unique vowel on that sticker.
The Astrotorium has never been a place for self-restraint.
2/2
  • Unfinity 107 393
_____ _____ Rocketship

_____ _____ Rocketship {4}

Artifact - Vehicle
Flying
When this Vehicle enters, you may put up to two name stickers on it.
Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.
Crew 2
2/3
  • Unfinity 191 477
_____ _____ _____ Trespasser

_____ _____ _____ Trespasser {1}{U}

Creature - Human Rogue Guest
When this creature enters, you may put a name sticker on it.
{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
"All you gotta do is walk with purpose. And run with purpose. And clear a five-foot gate with purpose."
2/1
  • Unfinity 61 347
_____-o-saurus

_____-o-saurus {4}{G}{G}

Creature - Alien Dinosaur
Trample
When this creature enters, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker.
"Petting in the petting zoo is not advised."
—Astrotorium waiver
3/3
  • Unfinity 148 434
capital offense

capital offense {2}{B}{B}

instant
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
part basket case, all lowercase.
  • Unstable
Éomer of the Riddermark

Éomer of the Riddermark {4}{R}

Legendary Creature - Human Knight
Haste
Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
But northward the white crest of Éomer led the great front of the Rohirrim which he had again gathered and marshaled.
5/4
  • The Lord of the Rings: Tales of Middle-earth 121 572
Éomer, King of Rohan

Éomer, King of Rohan {3}{R}{W}

Legendary Creature - Human Noble
Double strike
Éomer, King of Rohan enters with a +1/+1 counter on it for each other Human you control.
When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.
2/2
  • Tales of Middle-earth Commander 52 135 455
Éomer, Marshal of Rohan

Éomer, Marshal of Rohan {2}{R}{R}

Legendary Creature - Human Knight
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
"Need brooks no delay, yet late is better than never."
4/4
Éowyn, Fearless Knight

Éowyn, Fearless Knight {2}{R}{W}

Legendary Creature - Human Knight
Haste
When Éowyn, Fearless Knight enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
"Am I not of the House of Eorl? I have waited on faltering feet long enough."
3/4
Éowyn, Lady of Rohan

Éowyn, Lady of Rohan {2}{W}

Legendary Creature - Human Noble
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost {1} less to activate.
2/4
  • The Lord of the Rings: Tales of Middle-earth 10 461
Éowyn, Shieldmaiden

Éowyn, Shieldmaiden {2}{U}{R}{W}

Legendary Creature - Human Knight
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
5/4
  • Tales of Middle-earth Commander 1 81 86 456