29661 cards found
Storm King's Thunder

Storm King's Thunder {X}{R}{R}{R}

Instant
When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
"I alone am worthy to decide where lighting strikes."
—Hekaton, storm giant king
Storm Strike

Storm Strike {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
"My shout is thunder and my fist is lightning!"
Storm World

Storm World {R}

World Enchantment
At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.
Storm's Wrath

Storm's Wrath {2}{R}{R}

Sorcery
Storm's Wrath deals 4 damage to each creature and each planeswalker.
Distant thunder rumbled, a dread forewarning of Keranos's displeasure.
Strafe

Strafe {R}

Sorcery
Strafe deals 3 damage to target nonred creature.
"All right, let's light 'em up!"
—Gerrard
Related card: Sunlance
  • Planeshift
Strange Inversion

Strange Inversion {2}{R}

Instant - Arcane
Switch target creature's power and toughness until end of turn.
Splice onto Arcane {1}{R}
  • Champions of Kamigawa
Strangle

Strangle {R}

Sorcery
Strangle deals 3 damage to target creature or planeswalker.
They'd warned him greed would be the death of him. He never thought to take it literally.
Stranglehold

Stranglehold {3}{R}

Enchantment
Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
"Control the Halo and you control the whole city."
—Jetmir
Strategy, Schmategy

Strategy, Schmategy {1}{R}

Sorcery
Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
Street Riot

Street Riot {4}{R}

Enchantment
As long as it's your turn, creatures you control get +1/+0 and have trample.
"They said obey and you'll be happy. They said you'll be safe. But we're not safe. We're not happy. And we will not obey."
—Domri Rade
  • Guilds of Ravnica
Street Spasm

Street Spasm {X}{R}

Instant
Street Spasm deals X damage to target creature without flying you don't control.
Overload {X}{X}{R}{R}
Street Urchin

Street Urchin {1}{R}

Legendary Enchantment - Background
Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
Your harsh upbringing on the streets of the city left you crafty, resilient, and wise beyond your years.
  • Commander Legends: Battle for Baldur's Gate 197 510
Strike It Rich

Strike It Rich {R}

Sorcery
Create a Treasure token.
Flashback {2}{R}
A few coins soon grow into an obsession.
Stronghold Gambit

Stronghold Gambit {1}{R}

Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
  • Nemesis
Structural Assault

Structural Assault {3}{R}{R}

Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
After the attack on the Vantoleone, the fragile balance of power shattered completely, and the city descended into chaos.
Structural Collapse

Structural Collapse {5}{R}

Sorcery
Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
The Gruul holiday of Rauck-Chauv always ends the same way.
  • Gatecrash
Structural Distortion

Structural Distortion {3}{R}

Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
"As Zendikar has bled, so will Innistrad. As I have wept, so will Sorin."
—Nahiri
  • Shadows over Innistrad
Struggle

Struggle {2}{R}

Instant
Struggle deals damage to target creature equal to the number of lands you control.
Card has other part: Survive
Stun

Stun {1}{R}

Instant
Target creature can't block this turn.
Draw a card.
"Fortunately, merfolk aren't used to opponents with feet."
—Gerrard of the Weatherlight
Subterranean Tremors

Subterranean Tremors {X}{R}

Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
The market is now closed.
Sudden Breakthrough

Sudden Breakthrough {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token.
Rootha created constantly, passionately, in hopes of impressing her greatest critic: herself.
Sudden Demise

Sudden Demise {X}{R}

Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
In the Skyfang Mountains, one misstep can mean the end of an entire clan.
Sudden Impact

Sudden Impact {3}{R}

Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."
—Dravus, lava mage
Sudden Shock

Sudden Shock {1}{R}

Instant
Split second
Sudden Shock deals 2 damage to any target.
Arc mages aren't known for their patience.
Suffering

Suffering {3}{R}

Sorcery
Destroy target land.
Card has other part: Pain