27003 cards found
Wolf Pack

Wolf Pack {6}{G}{G}

Creature - Wolf
You may have Wolf Pack assign its combat damage as though it weren't blocked.
7/6
Wolf Strike

Wolf Strike {2}{G}

Instant
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Tovolar's howlpack had scattered, but the Dire-Strain survivors were still on the hunt.
Wolf in _____ Clothing

Wolf in _____ Clothing {3}{B}

Creature - Wolf Guest
When this creature enters, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker.
"And to think, I came in here looking for someone to eat."
2/3
  • Unfinity 95 381
Wolf of Devil's Breach

Wolf of Devil's Breach {3}{R}{R}

Creature - Elemental Wolf
Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's mana value.
"How can werewolves be considered abominations next to such creatures?"
—Arlinn Kord
5/5
Wolf's Quarry

Wolf's Quarry {4}{G}{G}

Sorcery
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token."
"The monster was gaining on them. Twice it had found them. There was only one place left to hide."
—Tales of the Fae
Wolf-Skull Shaman

Wolf-Skull Shaman {1}{G}

Creature - Elf Shaman
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.
A chorus of howls answers his call.
2/2
  • Morningtide
Wolfbitten Captive
Krallenhorde Killer

Wolfbitten Captive {G}

Creature - Human Werewolf
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
1/1
Card has other part: Krallenhorde Killer
  • Dark Ascension
Wolfbriar Elemental

Wolfbriar Elemental {2}{G}{G}

Creature - Elemental
Multikicker {G}
When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.
4/4
Wolfhunter's Quiver

Wolfhunter's Quiver {1}

Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target" and "{T}: This creature deals 3 damage to target Werewolf creature."
Equip {5}
"Steel in the heart, silver in the bow."
—Wolfhunter's creed
  • Dark Ascension
Wolfir Avenger

Wolfir Avenger {1}{G}{G}

Creature - Wolf Warrior
Flash
{1}{G}: Regenerate Wolfir Avenger.
Released from a dark curse and bound to a higher calling.
3/3
  • Avacyn Restored
Wolfir Silverheart

Wolfir Silverheart {3}{G}{G}

Creature - Wolf Warrior
Soulbond
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
4/4
Wolfkin Bond

Wolfkin Bond {4}{G}

Enchantment - Aura
Enchant creature
When Wolfkin Bond enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
Wolfkin Outcast
Wedding Crasher

Wolfkin Outcast {5}{G}

Creature - Human Werewolf
This spell costs {2} less to cast if you control a Wolf or Werewolf.
Daybound
The villagers feared him. The cathars scorned him. Only in the wilds did he find a family that accepted him.
5/4
Card has other part: Wedding Crasher
Related card: Ominous Traveler
Wolfrider's Saddle

Wolfrider's Saddle {3}{G}

Artifact - Equipment
When Wolfrider's Saddle enters, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it.
Equipped creature gets +1/+1 and can't be blocked by more than one creature.
Equip {3}
Wolfwillow Haven

Wolfwillow Haven {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
Wolverine, Best There Is

Wolverine, Best There Is {1}{R}{G}

Legendary Creature - Mutant Berserker Hero
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
{1}{G}: Regenerate Wolverine.
2/2
  • Secret Lair Drop
Wonder

Wonder {3}{U}

Creature - Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
"It fell silently from the sky and broke the surface without a ripple. Was it even here at all?"
—Fisherman's journal
2/2
Related card: Bind to Secrecy
Wonderscape Sage

Wonderscape Sage {1}{U}

Creature - Moonfolk Wizard
Flying
{T}, Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type.
"I do not need to walk the land to find my way."
1/3
  • Modern Horizons 3 Commander 49 101
Wondrous Crucible

Wondrous Crucible {7}

Artifact
Permanents you control have ward {2}.
At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost.
  • Magic Online Promos 105848 105850
  • The Brothers' War Commander 20 67
Wood Elemental

Wood Elemental {3}{G}

Creature - Elemental
As Wood Elemental enters, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.
*/*
Wood Elves

Wood Elves {2}{G}

Creature - Elf Scout
When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
1/1
Wood Sage

Wood Sage {G}{U}

Creature - Human Druid
{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
1/1
Woodborn Behemoth

Woodborn Behemoth {3}{G}{G}

Creature - Elemental
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.
4/4
Woodcaller Automaton

Woodcaller Automaton {10}

Artifact Creature - Construct
Prototype {2}{G}{G} — 3/3
When Woodcaller Automaton enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.
8/8
Woodcloaker

Woodcloaker {5}{G}

Creature - Elf
Morph {2}{G}{G}
When Woodcloaker is turned face up, target creature gains trample until end of turn.
3/3
  • Scourge