30827 cards found
Terravore

Terravore {1}{G}{G}

Creature - Lhurgoyf
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
*/*
Terrifying Presence

Terrifying Presence {1}{G}

Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Elmut had slaughtered vampires, slain werewolves, and destroyed hordes of zombies. Sadly, he never got over his fear of spiders.
Territorial Allosaurus

Territorial Allosaurus {2}{G}{G}

Creature - Dinosaur
Kicker {2}{G}
When Territorial Allosaurus enters, if it was kicked, it fights another target creature.
A living remnant of the Ice Age.
5/5
Related card: Scalespeaker Shepherd
Territorial Baloth

Territorial Baloth {4}{G}

Creature - Beast
Landfall — Whenever a land you control enters, Territorial Baloth gets +2/+2 until end of turn.
It knows nothing of Eldrazi or Planeswalkers, just that there are new intruders in its territory.
4/4
Territorial Boar

Territorial Boar {1}{G}

Creature - Boar
Whenever a creature you control with power 4 or greater enters, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
"The presence of the strong will make you stronger."
—Yeva, Nature's Herald
2/2
Related card: Hinterland Chef
Territorial Dispute

Territorial Dispute {4}{R}{R}

Enchantment
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.
Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further.
  • Mercadian Masques
Territorial Gorger

Territorial Gorger {3}{R}

Creature - Gremlin
Trample
Whenever you get one or more {E}, Territorial Gorger gets +2/+2 until end of turn.
Inventors have been known to capture gremlins with the intent to release them in a rival's workshop. More often than not, that plan backfires.
2/2
Territorial Hammerskull

Territorial Hammerskull {2}{W}

Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
From the eyes up, it's solid bone and stubbornness.
2/3
Territorial Hellkite

Territorial Hellkite {2}{R}{R}

Creature - Dragon
Flying, haste
At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.
6/5
Territorial Kavu

Territorial Kavu {R}{G}

Creature - Kavu
Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control.
Whenever Territorial Kavu attacks, choose one —
• Discard a card. If you do, draw a card.
• Exile up to one target card from a graveyard.
*/*
Territorial Maro

Territorial Maro {4}{G}

Creature - Elemental
Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
The Coalition was more than just treaties and alliances: it was the soul of a world rising up against the invading tide.
*/*
  • Dominaria United
Territorial Roc

Territorial Roc {1}{W}

Creature - Bird
Flying
"Such lesser creatures must be purged from the sky. What use do they have but to help channel the lightning of our mighty dragonlord?"
—Gvar Barzeel, Kolaghan warrior
1/3
  • Dragons of Tarkir
Territorial Scythecat

Territorial Scythecat {2}{G}

Creature - Cat
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on Territorial Scythecat.
Standing between a scythecat and its prey makes you the appetizer.
2/1
Related card: Garruk, Wrath of the Wilds
Territorial Witchstalker

Territorial Witchstalker {1}{G}

Creature - Wolf
Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
2/3
  • Wilds of Eldraine
Territory Culler

Territory Culler {4}{G}

Creature - Eldrazi
Devoid
Reach
Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
7/5
  • Modern Horizons 3
Territory Forge

Territory Forge {4}{R}

Artifact
When Territory Forge enters, if you cast it, exile target artifact or land.
Territory Forge has all activated abilities of the exiled card.
Terror

Terror {1}{B}

Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Related card: Garth One-Eye
Terror Ballista

Terror Ballista {7}

Artifact Creature - Construct
Menace
Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
Unearth {3}{B}{B}
5/3
Terror Tide

Terror Tide {2}{B}{B}

Sorcery
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow.
  • The Lost Caverns of Ixalan Promos 127p 127s
  • The Lost Caverns of Ixalan 127 372
Terror of Mount Velus

Terror of Mount Velus {5}{R}{R}

Creature - Dragon
Flying, double strike
When Terror of Mount Velus enters, creatures you control gain double strike until end of turn.
The forge of Purphoros burns in the heart of Mount Velus, attracting dragons with its blistering heat.
5/5
Terror of Towashi

Terror of Towashi {2}{B}{B}

Creature - Phyrexian Ogre
Deathtouch
Whenever Terror of Towashi attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.
Takumi knew where all the bodies were buried. After all, he'd buried most of them.
4/3
  • March of the Machine 331 378
Terror of the Fairgrounds

Terror of the Fairgrounds {3}{R}

Creature - Gremlin
"Consider this a high alert, people. Permission to destroy on sight. Either we take it down or it'll take down the Fair."
—Pav, gremlin watch
5/2
  • Kaladesh
Terror of the Peaks

Terror of the Peaks {3}{R}{R}

Creature - Dragon
Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature you control enters, Terror of the Peaks deals damage equal to that creature's power to any target.
5/4
Related cards: Darigaaz, Shivan Champion Kayla's Kindling
Terrus Wurm

Terrus Wurm {6}{B}

Creature - Zombie Wurm
Scavenge {6}{B}
"We follow it through its tunnels, and where it dies, we farm."
—Mihas, spore druid
5/5
  • Return to Ravnica
Terry Pin, Turboturtle

Terry Pin, Turboturtle {2}{U}{R}

Legendary Creature - Turtle Athlete
Flash
Haste
You may ignore the words "Activate only as a sorcery" while activating abilities.
4/3
  • Mystery Booster 2