5735 cards found
Khalni Heart Expedition

Khalni Heart Expedition {1}{G}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Kharasha Foothills

Kharasha Foothills

Plane - Mongseng
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.
Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
Kher Keep

Kher Keep

Legendary Land
{T}: Add {C}.
{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
"I swear, for every one Prossh devours, three more pop out of a hole somewhere."
—Jaya Ballard
Related card: Kobolds of Kher Keep
Kheru Mind-Eater

Kheru Mind-Eater {2}{B}

Creature - Vampire
Menace
Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.
You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
1/3
Kheru Spellsnatcher

Kheru Spellsnatcher {3}{U}

Creature - Naga Wizard
Morph {4}{U}{U}
When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3/3
  • Commander 2019
  • Khans of Tarkir 45 45y
Khârn the Betrayer

Khârn the Betrayer {3}{R}

Legendary Creature - Astartes Berserker
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
5/1
  • Warhammer 40,000 Commander 79 79★
Kill! Maim! Burn!

Kill! Maim! Burn! {3}{B}{R}

Instant
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Kill! Maim! Burn! deals 3 damage to target player.
  • Warhammer 40,000 Commander 128 128★
Killer

Killer {2}{R}{R}

Sorcery
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
Card has other part: Coward
  • Doctor Who 77b 682b
Killer Service

Killer Service {2}{G}

Enchantment
When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have.
At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
Kindred Boon

Kindred Boon {2}{W}{W}

Enchantment
As Kindred Boon enters the battlefield, choose a creature type.
{1}{W}: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
Kindred Charge

Kindred Charge {4}{R}{R}

Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
For goblins, quantity is quality.
Kindred Discovery

Kindred Discovery {3}{U}{U}

Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Few things are truly "lost" at sea.
Kindred Dominance

Kindred Dominance {5}{B}{B}

Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
In the end, the lights fade, the land withers, and only the dead and vile remain.
Kindred Summons

Kindred Summons {5}{G}{G}

Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
King Narfi's Betrayal

King Narfi's Betrayal {1}{U}{B}

Enchantment - Saga
I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.
II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
Kinjalli's Sunwing

Kinjalli's Sunwing {2}{W}

Creature - Dinosaur
Flying
Creatures your opponents control enter the battlefield tapped.
"There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back."
—Huatli
2/3
Kinsbaile Courier

Kinsbaile Courier {2}{W}

Creature - Kithkin Soldier
When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature.
Encore {2}{W}
2/1
  • Commander Legends
Kiora's Follower

Kiora's Follower {G}{U}

Creature - Merfolk
{T}: Untap another target permanent.
"She may call herself Kiora but I believe she is Thassa, the embodiment of the sea and empress of the depths."
2/2
Kirri, Talented Sprout

Kirri, Talented Sprout {1}{R}{G}{W}

Legendary Creature - Plant Druid
Other Plants and Treefolk you control get +2/+0.
At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand.
"He may be a little green, but trust me, he's far from spineless."
—Yuma, proud protector
0/3
  • Outlaws of Thunder Junction Commander 7 43
Kirtar's Wrath

Kirtar's Wrath {4}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Kitesail Corsair

Kitesail Corsair {1}{U}

Creature - Human Pirate
Kitesail Corsair has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like the crows?"
2/1
Kitesail Skirmisher

Kitesail Skirmisher {3}{U}

Creature - Human Pirate
Flying
Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.
Encore {4}{U}
3/1
  • Commander Legends
Kitt Kanto, Mayhem Diva

Kitt Kanto, Mayhem Diva {1}{R}{G}{W}

Legendary Creature - Cat Bard Druid
When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.
At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
3/3
Klauth's Will

Klauth's Will {X}{R}{R}{G}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both.
• Breathe Flame — Klauth's Will deals X damage to each creature without flying.
• Smash Relics — Destroy up to X target artifacts and/or enchantments.
  • Forgotten Realms Commander 51 321
Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient {5}{R}{G}

Legendary Creature - Dragon
Flying, haste
Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
4/4
  • Forgotten Realms Commander 50 320