Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.
[+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card. [–2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. [–4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast."
[+1]: Scry 2. If you control an artifact, draw a card. [–2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. [–4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast."