30141 cards found
Scrambleverse

Scrambleverse {6}{R}{R}

Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Sometimes a little chaos is in order.
  • Magic 2012
Scrap

Scrap {2}{R}

Instant
Destroy target artifact.
Cycling {2}
Related card: Farid, Enterprising Salvager
  • Urza's Saga
Scrap Mastery

Scrap Mastery {3}{R}{R}

Sorcery
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
"Where a lesser mind sees junk, I see infinite potential."
Scrapheap

Scrapheap {3}

Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
Junk heaps have rats, but scrapheaps have goblins.
  • Urza's Legacy
Scrapyard Salvo

Scrapyard Salvo {1}{R}{R}

Sorcery
Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.
"Squealstokers! Build me a glorious pile of Mirran metal. Then add yourselves to the pile."
—Furnace boss, sector 11
  • New Phyrexia
Screaming Fury

Screaming Fury {2}{R}

Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
He's got an axe to grind.
  • Fifth Dawn
Screaming Shield

Screaming Shield {1}

Artifact - Equipment
Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards."
Equip {3}
Shhh . . .
  • Ravnica Allegiance
Screams from Within

Screams from Within {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
There's no escaping an enemy that lives inside your head.
  • Darksteel
Screams of the Damned

Screams of the Damned {3}{B}{B}

Enchantment
{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
It's important to face your inner demons . . . unless they're the kind of demons that can kill you.
  • Odyssey
Scroll Rack

Scroll Rack {2}

Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Scroll of Avacyn

Scroll of Avacyn {1}

Artifact
{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Words to bless the eye that reads them, telling of a future beyond the reach of fear.
Scroll of Fate

Scroll of Fate {3}

Artifact
{T}: Manifest a card from your hand.
"Our stories define our reality."
—Ugin
Scroll of Griselbrand

Scroll of Griselbrand {1}

Artifact
{1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Words no eyes should see, telling of things no sane mind could fathom.
  • Avacyn Restored
Scroll of Isildur

Scroll of Isildur {2}{U}

Enchantment - Saga
I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.
Related cards: The Ring The Ring Tempts You
Scroll of Origins

Scroll of Origins {2}

Artifact
{2}, {T}: Draw a card if you have seven or more cards in hand.
The words from which language sprang, the knowledge from which thought was born, the story from which history was woven.
  • Saviors of Kamigawa
Scroll of the Masters

Scroll of the Masters {2}

Artifact
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
Scrollshift

Scrollshift {2}{W}

Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Bim lashed out with the only weapon she'd never run out of: lecture notes.
  • March of the Machine
Scrounge

Scrounge {2}{B}

Sorcery
Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
When leonin settlers abandon their homes to the nim, items of value are often left behind.
  • Darksteel
Scrounged Scythe
Harvest Hand

Scrounged Scythe

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace.
Equip {2}
Card has other part: Harvest Hand
Scrubland

Scrubland

Land - Plains Swamp
({T}: Add {W} or {B}.)
Scrutiny of the Guildpact

Scrutiny of the Guildpact {1}{W}

Enchantment
When Scrutiny of the Guildpact enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token."
Multicolored creatures you control get +1/+1.
  • Alchemy: Murders at Karlov Manor
Scrying Glass

Scrying Glass {2}

Artifact
{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
  • Urza's Destiny
Scrying Sheets

Scrying Sheets

Snow Land
{T}: Add {C}.
{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand.
Sculpted Perfection

Sculpted Perfection {2}{W}{B}

Enchantment
When Sculpted Perfection enters the battlefield, incubate 2.
Phyrexians you control get +1/+1.
  • March of the Machine
Sculpted Sunburst

Sculpted Sunburst {3}{W}{W}

Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
A searing light that spares only the chosen.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 42 557