26986 cards found
Wild Aesthir

Wild Aesthir {2}{W}

Creature - Bird
Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
"High in the Karplusans, death is swift and razor-clawed."
—Arna Kennerüd, skycaptain
1/1
  • Masters Edition IV
  • Alliances 21a 21b
Wild Beastmaster

Wild Beastmaster {2}{G}

Creature - Human Shaman
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
"When they covered the world in city, all they did was give themselves nowhere to run."
1/1
Wild Cantor

Wild Cantor {R/G}

Creature - Human Druid
Sacrifice Wild Cantor: Add one mana of any color.
They are the voice of the wild, crying out with nature's fury and bringing forth its primeval might.
1/1
Wild Celebrants

Wild Celebrants {3}{R}{R}

Creature - Satyr
When Wild Celebrants enters, you may destroy target artifact.
"You can tell something's really valuable by the sound it makes when you slam your staff into it."
5/3
Wild Ceratok

Wild Ceratok {3}{G}

Creature - Rhino
Once part of a wealthy merchant's private zoo, the herd roams feral throughout the Tenth, where it will remain until the guilds can agree to relocate, cull, or befriend it.
4/3
  • Guilds of Ravnica
Wild Colos

Wild Colos {2}{R}

Creature - Goat Beast
Haste
You'll never get a Keldon's goat.
2/2
  • Urza's Destiny
Wild Crocodile

Wild Crocodile {1}{G}

Host Creature - Crocodile
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/1
Wild Defiance

Wild Defiance {2}{G}

Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
"When civilization reaches out its greedy hand, take it off at the wrist."
—Garruk Wildspeaker
  • Avacyn Restored
Wild Dogs

Wild Dogs {G}

Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
Cycling {2}
2/1
Wild Evocation

Wild Evocation {5}{R}

Enchantment
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
  • Magic 2011
Wild Griffin

Wild Griffin {2}{W}

Creature - Griffin
Flying
Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.
2/2
Wild Growth

Wild Growth {G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
"Our researchers noted a sense of euphoria and claimed to hear incomprehensible voices. Extreme measures will need to be taken to cull this organism."
—Strangler vine research notes
Wild Guess

Wild Guess {R}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
No guts, no glory.
Wild Hunger

Wild Hunger {2}{G}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
Flashback {3}{R}
Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.
Wild Instincts

Wild Instincts {3}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.
Nissa had only the space of a heartbeat to react, her instincts steering her blade.
  • Magic Origins
Wild Jhovall

Wild Jhovall {3}{R}

Creature - Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
  • Mercadian Masques
Wild Leotau

Wild Leotau {2}{G}{G}

Creature - Cat
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
"Leotau that were born wild make the best mounts. It's like riding a thunderstorm."
—Rafiq of the Many
5/4
  • Conflux
Wild Magic Surge

Wild Magic Surge {R}{R}

Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
  • Commander Legends: Battle for Baldur's Gate
Wild Mammoth

Wild Mammoth {2}{G}

Creature - Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
"Sit. Heel! Down! HELP!"
3/4
  • Nemesis
Wild Might

Wild Might {1}{G}

Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
The hunted can become the fiercest hunters.
  • Prophecy
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Wild Nacatl

Wild Nacatl {G}

Creature - Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
"The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood."
1/1
Wild Onslaught

Wild Onslaught {3}{G}

Instant
Kicker {4}
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
  • Dominaria
Wild Ox

Wild Ox {3}{G}

Creature - Ox
Swampwalk
It has the run of the swamps, and it knows it.
3/3
Wild Pair

Wild Pair {4}{G}{G}

Enchantment
Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.