29234 cards found
Tournament Grounds

Tournament Grounds

Land
{T}: Add {C}.
{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
No one knows when the tournament began. All they know is that it will never end.
  • Throne of Eldraine
Tovolar's Huntmaster
Tovolar's Packleader

Tovolar's Huntmaster {4}{G}{G}

Creature - Human Werewolf
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
Daybound
"Do you smell that, friends? Fear and despair."
6/6
Card has other part: Tovolar's Packleader
Tovolar, Dire Overlord
Tovolar, the Midnight Scourge

Tovolar, Dire Overlord {1}{R}{G}

Legendary Creature - Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
3/3
Card has other part: Tovolar, the Midnight Scourge
Related card: Ominous Traveler
Towashi

Towashi

Plane - Kamigawa
Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card."
Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
  • March of the Machine Commander
Towashi Guide-Bot

Towashi Guide-Bot {4}

Artifact Creature - Construct
When Towashi Guide-Bot enters the battlefield, put a +1/+1 counter on target creature you control.
{4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control.
2/1
  • Kamigawa: Neon Dynasty
Towashi Songshaper

Towashi Songshaper {1}{R}

Artifact Creature - Human Artificer
Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn.
Most Uprisers augment their bodies for speed, strength, or protection, but a few just want to be one with the music.
2/2
  • Kamigawa: Neon Dynasty
Tower Above

Tower Above {2/G}{2/G}{2/G}

Sorcery
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able."
  • Shadowmoor
Tower Defense

Tower Defense {1}{G}

Instant
Creatures you control get +0/+5 and gain reach until end of turn.
"We've been practicing for this all our lives. This is the final test!"
—Korun Nar, Rubblebelt hunter
Tower Drake

Tower Drake {2}{U}

Creature - Drake
Flying
{W}: Tower Drake gets +0/+1 until end of turn.
The first motion put forth in the pristine Jelenn Column was for severe restrictions on the airspace around New Prahv.
2/1
Tower Gargoyle

Tower Gargoyle {1}{W}{U}{B}

Artifact Creature - Gargoyle
Flying
"Esper, like any work of art, can be truly appreciated only from a distance."
—Tezzeret
4/4
Tower Geist

Tower Geist {3}{U}

Creature - Spirit
Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Jenrik's tower is served by those who once sought to enter it uninvited.
2/2
Tower Winder

Tower Winder {1}{G}

Creature - Snake
Reach, deathtouch
When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
The tower guards eventually gave up, figuring it was better at the job anyway.
1/1
Related card: Command Tower
  • Outlaws of Thunder Junction Commander 34 70
Tower Worker

Tower Worker {3}

Artifact Creature - Assembly-Worker
Reach
{T}: Add {C}. If you control creatures named Mine Worker and Power Plant Worker, add {C}{C}{C} instead.
Even Urza's most mundane creations shared his obsession with perfection.
1/3
Related cards: Mine Worker Power Plant Worker
  • The Brothers' War
Tower of Calamities

Tower of Calamities {4}

Artifact
{8}, {T}: Tower of Calamities deals 12 damage to target creature.
The ur-golems concealed one of their towers out of fear that its power would be abused, and in anticipation of a time when its power would be sorely needed.
Tower of Champions

Tower of Champions {4}

Artifact
{8}, {T}: Target creature gets +6/+6 until end of turn.
The ur-golem runes tell of the transformation of Mirrodin's warden from silent guardian to merciless god.
  • Mirrodin
Tower of Coireall

Tower of Coireall {2}

Artifact
{T}: Target creature can't be blocked by Walls this turn.
  • The Dark
Tower of Eons

Tower of Eons {4}

Artifact
{8}, {T}: You gain 10 life.
Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.
Tower of Fortunes

Tower of Fortunes {4}

Artifact
{8}, {T}: Draw four cards.
The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.
Tower of Murmurs

Tower of Murmurs {4}

Artifact
{8}, {T}: Target player mills eight cards.
Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.
  • Mirrodin
Tower of the Magistrate

Tower of the Magistrate

Land
{T}: Add {C}.
{1}, {T}: Target creature gains protection from artifacts until end of turn.
Like the city, weakest at its foundation.
  • Mercadian Masques
Towering Baloth

Towering Baloth {6}{G}{G}

Creature - Beast
Morph {6}{G}
The Mirari twisted all that lived in the Krosan Forest into gross mockeries of their former selves.
7/6
  • Onslaught
Towering Gibbon

Towering Gibbon {3}{G}

Creature - Ape
Reach
Towering Gibbon's power is equal to the greatest mana value among creatures you control.
"Don't worry, folks. We're perfectly safe here. That's a banana processing plant."
*/4
  • Jumpstart 2022
Towering Indrik

Towering Indrik {3}{G}

Creature - Beast
Reach
It chases its airborne prey relentlessly, heedless to what it pulverizes beneath its hooves.
2/4
  • Return to Ravnica
Towering Thunderfist

Towering Thunderfist {4}{R}

Creature - Giant Soldier
{W}: Towering Thunderfist gains vigilance until end of turn.
"Nothing ruins a party like one of those big killjoys bursting through the door and setting all the guests free."
—Ruba, Rakdos cultist
4/4
Towering Titan

Towering Titan {4}{G}{G}

Creature - Giant
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.
"Knock, knock."
0/0
  • Jumpstart