26884 cards found
Wildsear, Scouring Maw

Wildsear, Scouring Maw {3}{R}{G}

Legendary Creature - Elemental Wolf
Trample
Enchantment spells you cast from your hand have cascade.
6/6
  • Bloomburrow Commander 8 44
Wildsize

Wildsize {2}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Two times the size, four times the smell.
Wildslayer Elves

Wildslayer Elves {3}{G}

Creature - Elf Warrior
Wither
Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.
3/3
  • Shadowmoor
Wildsong Howler
Howlpack Piper

Wildsong Howler

Creature - Werewolf
(Color indicator: Wildsong Howler is green)
Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound
4/4
Card has other part: Howlpack Piper
Related card: Ominous Traveler
Wildwood Escort

Wildwood Escort {4}{G}

Creature - Elf Warrior
When Wildwood Escort enters, return target creature or battle card from your graveyard to your hand.
If Wildwood Escort would die, exile it instead.
With Eldraine's human knights called away to defend the courts, lost travelers were surprised to find themselves whisked to safety by the secretive folk of the wilds.
3/3
  • March of the Machine
Wildwood Geist

Wildwood Geist {4}{G}

Creature - Spirit
During your turn, Wildwood Geist gets +2/+2.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
  • Avacyn Restored
Wildwood Mentor

Wildwood Mentor {2}{G}

Creature - Treefolk
Whenever a token you control enters, put a +1/+1 counter on Wildwood Mentor.
Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.
"Not bad. If only you had branches."
1/1
  • Wilds of Eldraine 322 374
Wildwood Rebirth

Wildwood Rebirth {1}{G}

Instant
Return target creature card from your graveyard to your hand.
In Ravnica, there are maladies far more difficult to treat than death.
  • Gatecrash
Wildwood Scourge

Wildwood Scourge {X}{G}

Creature - Hydra
Wildwood Scourge enters with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
0/0
Wildwood Tracker

Wildwood Tracker {G}

Creature - Elf Warrior
Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
"This one was wearing shoes made of glass. She'll be no ordinary prey."
1/1
  • Throne of Eldraine
Wilfred Mott

Wilfred Mott {3}{W}

Legendary Creature - Human Soldier
Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2/4
Wilhelt, the Rotcleaver

Wilhelt, the Rotcleaver {2}{U}{B}

Legendary Creature - Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed.
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
3/3
Will Kenrith

Will Kenrith {4}{U}{U}

Legendary Planeswalker - Will
[+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
[–2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.
[–8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
Loyalty:
4
Related card: Rowan Kenrith
Will of the All-Hunter

Will of the All-Hunter {1}{W}

Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling {2}
"It's Snapdax. You'd have a better chance of breaching a wall with a slice of bread."
—Krek, daysquad captain
  • Ikoria: Lair of Behemoths
Will of the Naga

Will of the Naga {4}{U}{U}

Instant
Delve
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
The charm of a naga is undeniable.
  • Fate Reforged
Will, Scholar of Frost
Rowan, Scholar of Sparks

Will, Scholar of Frost {4}{U}

Legendary Planeswalker - Will
Instant and sorcery spells you cast cost {1} less to cast.
[+1]: Up to one target creature has base power and toughness 0/2 until your next turn.
[–3]: Draw two cards.
[–7]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
Loyalty:
4
Card has other part: Rowan, Scholar of Sparks
Related card: Will, Scholar of Frost (Alchemy)
Will, Scion of Peace

Will, Scion of Peace {1}{W}{U}

Legendary Creature - Human Wizard
Vigilance
{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
"It's easy to cry 'For glory!' and charge those who disagree with you. But it takes finesse to turn enemies into allies rather than corpses."
2/4
  • Wilds of Eldraine 218 302
  • Wilds of Eldraine Promos 218p 218s
Will-Forged Golem

Will-Forged Golem {6}

Artifact Creature - Golem
Convoke
The modular nature of the automaton's design makes assembly perfectly intuitive.
4/4
  • Magic 2015
Will-o'-the-Wisp

Will-o'-the-Wisp {B}

Creature - Spirit
Flying
{B}: Regenerate Will-o'-the-Wisp.
0/1
Willbender

Willbender {1}{U}

Creature - Human Wizard
Morph {1}{U}
When Willbender is turned face up, change the target of target spell or ability with a single target.
1/2
Willbreaker

Willbreaker {3}{U}{U}

Creature - Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
"Master your mind, or I shall master it for you."
2/3
Willing

Willing {1}{W}{B}

Instant
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse
Card has other part: Ready
  • Dragon's Maze
Willing Test Subject

Willing Test Subject {2}{G}

Creature - Spider Monkey Scientist
Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.
{6}: Roll a six-sided die.
2/2
  • Unstable
Willow Geist

Willow Geist {G}

Creature - Treefolk Spirit
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.
Die beneath a tree, wake up a part of it.
1/1
Willow Priestess

Willow Priestess {2}{G}{G}

Creature - Faerie Druid
{T}: You may put a Faerie permanent card from your hand onto the battlefield.
{2}{G}: Target green creature gains protection from black until end of turn.
"Those of faith are those of strength."
—Autumn Willow
2/2
Related card: Apocalypse Chime