3014 cards found
The Sixth Seraph

The Sixth Seraph {3}{W}{W}

Legendary Creature - Angel
Flying
Artifact spells you cast have demonstrate. (When you cast one, you may copy it. If you do, choose an opponent to also copy it. Copies become tokens.)
3/6
  • Unknown Event
The Space Family Goblinson

The Space Family Goblinson {2}{R}{G}

Legendary Creature - Goblin Guest
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.
Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
The goblin word for "vacation" translates roughly to "a battered landscape of noise and violence."
1/1
The Spike Cactus

The Spike Cactus {1}{G}{G}

Legendary Creature - Spike
The Spike Cactus enters the battlefield with +1/+1 counters on it equal to the amount of mana spent to cast it.
{2}, Remove a +1/+1 counter from The Spike Cactus: Put a +1/+1 counter on target creature.
TARGET
0/0
  • Unknown Event
The Sprinkler of Stardust

The Sprinkler of Stardust {2}{R}{W}

Legendary Creature - Human Warrior
Whenever The Sprinkler of Stardust attacks, look at the top six cards of your library. You may put an instant or sorcery card from among them onto the battlefield tapped and attacking. It becomes a 2/2 creature with "Whenever this deals combat damage to an opponent, cast a copy of this card." (The 2/2 creature stays on the battlefield.) Put the rest of the cards on the bottom of your library in a random order.
CREATURE
4/4
  • Unknown Event
The Swarmlord

The Swarmlord {3}{G}{U}{R}

Legendary Creature - Tyranid
Rapid Regeneration — The Swarmlord enters with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.
Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
5/5
The Swarmweaver

The Swarmweaver {2}{B}{G}

Legendary Artifact Creature - Scarecrow
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
2/3
  • Duskmourn: House of Horror Promos 236p 236s
  • Duskmourn: House of Horror 236 301 363
The Tarrasque

The Tarrasque {6}{G}{G}{G}

Legendary Creature - Dinosaur
The Tarrasque has haste and ward {10} as long as it was cast.
Whenever The Tarrasque attacks, it fights target creature defending player controls.
When it rises, nations fall.
10/10
The Tenth Doctor

The Tenth Doctor {3}{U}{R}

Legendary Creature - Time Lord Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery.
3/5
The Third Doctor

The Third Doctor {2}{G}{U}

Legendary Creature - Time Lord Doctor
Trample
The Third Doctor gets +1/+1 for each noncreature token you control.
When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
"It's rather a pity, in a way. Now the universe is down to 699 wonders."
2/2
The Thirteenth Doctor

The Thirteenth Doctor {1}{G}{U}

Legendary Creature - Time Lord Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
2/2
The Tokenator

The Tokenator {2}{W}

Legendary Creature - Human Advisor
Whenever The Tokenator attacks, you get two token counters. Then create a creature token with the color(s) and creature type of your choice. Its power and toughness are any combination equal to the number of token counters you have. (For example, if you have four token counters, it can be a 0/4, 1/3, 2/2, 3/1, or, if you're really sure, 4/0.)
2/4
  • Unknown Event
The Trivia Mastermind

The Trivia Mastermind {1}{U}{B}{R}

Legendary Creature - Human Gamer
{1}, {T}: Look at the top three cards of your library. Choose one of them that isn't a playtest card and say its name, then choose a category among power, toughness, or mana value. An opponent guesses in that category about that card, then reveal the card. If they guessed incorrectly, put the card into your hand. Then, put each card not put into your hand this way on the bottom of your library in any order.
1/4
  • Unknown Event
The Twelfth Doctor

The Twelfth Doctor {3}{U}{R}

Legendary Creature - Time Lord Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate.
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
4/4
The Unknown Wizard

The Unknown Wizard {2}{W}{U}{B}{R}{G}

Legendary Creature - Human Wizard
Eminence — As long as The Unknown Wizard is in the command zone or on the battlefield, other playtest cards you cast cost {1} less to cast.
Whenever The Unknown Wizard enters or attacks, look at the top ten cards of your library. You may put a legendary playtest card from among them onto the battlefield. Put the rest on the bottom in a random order.
Prize Card for the Unknown events at MagicCon Las Vegas, October 25-27, 2024
6/6
  • Unknown Event
The Unspeakable

The Unspeakable {6}{U}{U}{U}

Legendary Creature - Spirit
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
It is madness that drives men to seek forbidden knowledge, and madness has given it form.
6/7
Related card: Sift Through Sands
The Ur-Dragon

The Ur-Dragon {4}{W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
10/10
The Valeyard

The Valeyard {2}{U}{B}{R}

Legendary Creature - Time Lord Noble
If an opponent would face a villainous choice, they face that choice an additional time.
While voting, you may vote an additional time.
"The most damning is still to come. And when I have finished, this court will demand your life!"
4/5
The Value Knight

The Value Knight {3}{U}

Legendary Creature - Human Knight
When The Value Knight enters the battlefield, create Syr Acha, a 1/1 legendary red artifact creature Food Knight token with "{2}, {T}, Sacrifice this token: You gain 3 life. Until end of turn, if you would draw a card, draw two cards instead."
Whenever you draw a card, put a +1/+1 counter on The Value Knight.
NAME
1/1
  • Unknown Event
The Wanderer

The Wanderer {3}{W}

Legendary Planeswalker
Prevent all noncombat damage that would be dealt to you and other permanents you control.
[–2]: Exile target creature with power 4 or greater.
Loyalty:
5
The Wandering Emperor

The Wandering Emperor {2}{W}{W}

Legendary Planeswalker
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
[+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
[–1]: Create a 2/2 white Samurai creature token with vigilance.
[–2]: Exile target tapped creature. You gain 2 life.
Loyalty:
3
The Wandering Rescuer

The Wandering Rescuer {3}{W}{W}

Legendary Creature - Human Samurai Noble
Flash
Convoke
Double strike
Other tapped creatures you control have hexproof.
3/4
  • Duskmourn: House of Horror Promos 41p 41s
  • Duskmourn: House of Horror 41 351 406
The War Doctor

The War Doctor {2}{R}{W}

Legendary Creature - Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
3/5
The Watcher in the Water

The Watcher in the Water {3}{U}{U}

Legendary Creature - Kraken
The Watcher in the Water enters tapped with nine stun counters on it.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
9/9
The Water Maro

The Water Maro {1}{W}{U}{G}

Legendary Creature - Elemental
When you cast The Water Maro, create a token that's a copy of it, except the copy isn't legendary.
The Water Maro's power and toughness are each equal to the number of permanents you control that are tokens and/or have the word "Maro" in the name.
DESTROY
*/*
  • Unknown Event
The Weekly Princess

The Weekly Princess {1}{R}{G}

Legendary Creature - Human Noble
If it's neither day nor night, it becomes day as The Weekly Princess enters. (It becomes night next turn if a player casts no spells on their turn, and day if a player casts 2+ spells on their turn.)
Whenever night becomes day, put a +1/+1 counter on The Weekly Princess. Then if she has seven or more +1/+1 counters on her, she deals damage equal to her power to each opponent.
When The Weekly Princess leaves the battlefield, it stops being day or night. (Stop tracking it. Trust us, it's better this way.)
3/3
  • Unknown Event