3012 cards found
The Second Doctor

The Second Doctor {2}{W}{U}

Legendary Creature - Time Lord Doctor
Players have no maximum hand size.
How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
"Well . . . it is a fact, Jamie, that I do tend to get involved."
2/4
The Secret Lair

The Secret Lair

Legendary Land - Lair
{T}: Add {C}.
{T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life.
  • 2020 Heroes of the Realm
The Seventh Doctor

The Seventh Doctor {3}{W}{U}

Legendary Creature - Time Lord Doctor
Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate.
3/6
The Sixth Seraph

The Sixth Seraph {3}{W}{W}

Legendary Creature - Angel
Flying
Artifact spells you cast have demonstrate. (When you cast one, you may copy it. If you do, choose an opponent to also copy it. Copies become tokens.)
3/6
  • Unknown Event
The Slayer

The Slayer

Hero
You start the game with an additional 7 life.
  • Theros Hero's Path
The Sound of Drums

The Sound of Drums {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
{2}{R}: Return The Sound of Drums from your graveyard to your hand.
The Sphere

The Sphere

Plane - Las Vegas
Whenever a creature you control becomes blocked, round both its power and toughness up to the nearest 5. (A creature with 5 power would round up to 5.).
Whenever Chaos ensues, Amass Fans 5. (Put five +1/+1 counters on an Army you control. It's also a Fan. If you don't control an army, create a 0/0 red Fan Army creature token first.)
  • Unknown Event
The Spike Cactus

The Spike Cactus {1}{G}{G}

Legendary Creature - Spike
The Spike Cactus enters the battlefield with +1/+1 counters on it equal to the amount of mana spent to cast it.
{2}, Remove a +1/+1 counter from The Spike Cactus: Put a +1/+1 counter on target creature.
TARGET
0/0
  • Unknown Event
The Sprinkler of Stardust

The Sprinkler of Stardust {2}{R}{W}

Legendary Creature - Human Warrior
Whenever The Sprinkler of Stardust attacks, look at the top six cards of your library. You may put an instant or sorcery card from among them onto the battlefield tapped and attacking. It becomes a 2/2 creature with "Whenever this deals combat damage to an opponent, cast a copy of this card." (The 2/2 creature stays on the battlefield.) Put the rest of the cards on the bottom of your library in a random order.
CREATURE
4/4
  • Unknown Event
The Superlatorium (a)

The Superlatorium (a)

Artifact - Attraction
Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 3, 6
  • Unfinity
The Superlatorium (b)

The Superlatorium (b)

Artifact - Attraction
Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 4, 6
  • Unfinity
The Superlatorium (c)

The Superlatorium (c)

Artifact - Attraction
Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 5, 6
  • Unfinity
The Superlatorium (d)

The Superlatorium (d)

Artifact - Attraction
Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 3, 4, 6
  • Unfinity
The Superlatorium (e)

The Superlatorium (e)

Artifact - Attraction
Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 3, 5, 6
  • Unfinity
The Superlatorium (f)

The Superlatorium (f)

Artifact - Attraction
Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 4, 5, 6
  • Unfinity
The Tokenator

The Tokenator {2}{W}

Legendary Creature - Human Advisor
Whenever The Tokenator attacks, you get two token counters. Then create a creature token with the color(s) and creature type of your choice. Its power and toughness are any combination equal to the number of token counters you have. (For example, if you have four token counters, it can be a 0/4, 1/3, 2/2, 3/1, or, if you're really sure, 4/0.)
2/4
  • Unknown Event
The Toymaker's Trap

The Toymaker's Trap {2}{B}

Enchantment
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
The Trivia Mastermind

The Trivia Mastermind {1}{U}{B}{R}

Legendary Creature - Human Gamer
{1}, {T}: Look at the top three cards of your library. Choose one of them that isn't a playtest card and say its name, then choose a category among power, toughness, or mana value. An opponent guesses in that category about that card, then reveal the card. If they guessed incorrectly, put the card into your hand. Then, put each card not put into your hand this way on the bottom of your library in any order.
1/4
  • Unknown Event
The Tyrant

The Tyrant

Hero
Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.
  • Born of the Gods Hero's Path
The Ultimate Nightmare of Wizards of the Coast® Customer Service

The Ultimate Nightmare of Wizards of the Coast® Customer Service {X}{Y}{Z}{R}{R}

Sorcery
The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.
The number printed on the card is no longer in service. For help, go to wizards.custhelp.com or find us on Twitter @Wizards_Help.
  • Unglued
The Unknown Wizard

The Unknown Wizard {2}{W}{U}{B}{R}{G}

Legendary Creature - Human Wizard
Eminence — As long as The Unknown Wizard is in the command zone or on the battlefield, other playtest cards you cast cost {1} less to cast.
Whenever The Unknown Wizard enters or attacks, look at the top ten cards of your library. You may put a legendary playtest card from among them onto the battlefield. Put the rest on the bottom in a random order.
Prize Card for the Unknown events at MagicCon Las Vegas, October 25-27, 2024
6/6
  • Unknown Event
The Value Knight

The Value Knight {3}{U}

Legendary Creature - Human Knight
When The Value Knight enters the battlefield, create Syr Acha, a 1/1 legendary red artifact creature Food Knight token with "{2}, {T}, Sacrifice this token: You gain 3 life. Until end of turn, if you would draw a card, draw two cards instead."
Whenever you draw a card, put a +1/+1 counter on The Value Knight.
NAME
1/1
  • Unknown Event
The Vanquisher

The Vanquisher

Hero
Your starting hand size is increased by one.
Your maximum hand size is increased by one.
  • Born of the Gods Hero's Path
The Very Soil Shall Shake

The Very Soil Shall Shake

Ongoing Scheme
Creatures you control get +2/+2 and have trample.
When a creature you control dies, abandon this scheme.
  • Archenemy Schemes
The War Doctor

The War Doctor {2}{R}{W}

Legendary Creature - Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
3/5