30141 cards found
Rune of Protection: Lands

Rune of Protection: Lands {1}{W}

Enchantment
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
Rune of Protection: Red

Rune of Protection: Red {1}{W}

Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: White

Rune of Protection: White {1}{W}

Enchantment
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Speed

Rune of Speed {1}{R}

Enchantment - Aura Rune
Enchant permanent
When Rune of Speed enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
  • Kaldheim
Rune of Sustenance

Rune of Sustenance {1}{W}

Enchantment - Aura Rune
Enchant permanent
When Rune of Sustenance enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
  • Kaldheim
Rune-Tail's Essence

Rune-Tail's Essence

Legendary Enchantment
(Rune-Tail's Essence keeps color and mana cost of Rune-Tail, Kitsune Ascendant when flipped)
Prevent all damage that would be dealt to creatures you control.
Card has other part: Rune-Tail, Kitsune Ascendant
Runeboggle

Runeboggle {2}{U}

Instant
Counter target spell unless its controller pays {1}.
Draw a card.
"Ever try to count hyperactive schoolchildren while someone shouts random numbers in your ear? It's like that."
—Geetra, frustrated mage
  • Guildpact
Runecarved Obelisk

Runecarved Obelisk {4}

Artifact
{T}: Add {C}{C}. Put two charge counters on Runecarved Obelisk.
{T}, Sacrifice Runecarved Obelisk: Seek a card with the highest mana value among cards in your library with mana value X or less, where X is the number of charge counters on Runecarved Obelisk.
  • Alchemy: Outlaws of Thunder Junction
Runechanter's Pike

Runechanter's Pike {2}

Artifact - Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip {2}
As sharp as its bearer's words of faith.
  • The Brothers' War Retro Artifacts 48 111 111z
  • Innistrad
Runed Arch

Runed Arch {3}

Artifact
Runed Arch enters the battlefield tapped.
{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.
  • Ice Age
Runed Crown

Runed Crown {3}

Artifact - Equipment
When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle.
Equipped creature gets +1/+1.
Equip {2}
  • Kaldheim
Runed Halo

Runed Halo {W}{W}

Enchantment
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name.
Runed Stalactite

Runed Stalactite {1}

Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip {2}
When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event.
Runeflare Trap

Runeflare Trap {4}{R}{R}

Instant - Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
  • Zendikar
Runes of the Deus

Runes of the Deus {4}{R/G}

Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
  • Shadowmoor
Runesword

Runesword {6}

Artifact
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Runic Repetition

Runic Repetition {2}{U}

Sorcery
Return target exiled card with flashback you own to your hand.
"What some call obsession, I call the quest for perfection."
Runic Shot

Runic Shot {W}

Sorcery
Kicker {U}
Destroy target tapped creature. If this spell was kicked, scry 2.
"Target acquired."
  • Dominaria United
Runner's Bane

Runner's Bane {1}{U}

Enchantment - Aura
Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Dragon's Maze
Rupture

Rupture {2}{R}

Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
All creatures have an inner fire. Releasing it can be dangerous.
Rupture Spire

Rupture Spire

Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Rush of Adrenaline

Rush of Adrenaline {R}

Instant
Target creature gets +2/+1 and gains trample until end of turn.
Scarecrows only go so far in sending the message to stay away.
Rush of Battle

Rush of Battle {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn.
The Mardu charge reflects the dragon's speed—and its hunger.
  • Khans of Tarkir
Rush of Blood

Rush of Blood {2}{R}

Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again.
  • Avacyn Restored
Rush of Dread

Rush of Dread {1}{B}{B}

Sorcery
Spree
+ {1} — Target opponent sacrifices half the creatures they control, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
  • Outlaws of Thunder Junction Promos 104p 104s
  • Outlaws of Thunder Junction 104 327