29122 cards found
Touch of Brilliance

Touch of Brilliance {3}{U}

Sorcery
Draw two cards.
"I don't want what I don't have. I want more of what I do have."
Touch of Darkness

Touch of Darkness {B}

Instant
One or more target creatures become black until end of turn.
"Black spirits and white, red spirits and gray,/
Mingle, mingle, mingle, you that mingle may."
—Thomas Middleton, The Witch
  • Legends
Touch of Death

Touch of Death {2}{B}

Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
"What was yours is mine. Your land, your people, and now your life."
—Lim-Dûl, the Necromancer
Touch of Invisibility

Touch of Invisibility {3}{U}

Sorcery
Target creature can't be blocked this turn.
Draw a card.
Cephalids specialize in things unseen, be they politics, betrayal, or themselves.
  • Odyssey
Touch of Moonglove

Touch of Moonglove {B}

Instant
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life.
Touch of Vitae

Touch of Vitae {2}{G}

Instant
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate only once."
Draw a card at the beginning of the next turn's upkeep.
  • Ice Age
Touch of the Eternal

Touch of the Eternal {5}{W}{W}

Enchantment
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
"Time is a vigilant tyrant, but there are those who have broken free of its gaze."
—Laikas, Erunian monk
  • Magic 2013
Touch of the Horned God

Touch of the Horned God

Sorcery
Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn.
  • Battle the Horde
Touch of the Void

Touch of the Void {2}{R}

Sorcery
Devoid
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Some wounds never heal.
  • Battle for Zendikar
Touch the Spirit Realm

Touch the Spirit Realm {2}{W}

Enchantment
When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel{1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Touchstone

Touchstone {2}

Artifact
{T}: Tap target artifact you don't control.
"One touch to the stone and the sidar's son turned me from stalwart to statue."
—Karn, silver golem
  • Weatherlight
Tough Cookie

Tough Cookie {1}{G}

Artifact Creature - Food Golem
When Tough Cookie enters the battlefield, create a Food token.
{2}{G}: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
{2}, {T}, Sacrifice Tough Cookie: You gain 3 life.
2/2
  • Wilds of Eldraine
Tourach's Canticle

Tourach's Canticle {3}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.
The same hymns Tourach sang to praise the Ebon Praetor would later be adapted to glorify Tourach himself.
Tourach's Chant

Tourach's Chant {1}{B}{B}

Enchantment
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.
Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
  • Fallen Empires
Tourach, Dread Cantor

Tourach, Dread Cantor {1}{B}

Legendary Creature - Human Cleric
Kicker {B}{B}
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.
When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.
2/1
Tournament Grounds

Tournament Grounds

Land
{T}: Add {C}.
{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
No one knows when the tournament began. All they know is that it will never end.
  • Throne of Eldraine
Tovolar's Huntmaster
Tovolar's Packleader

Tovolar's Huntmaster {4}{G}{G}

Creature - Human Werewolf
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
Daybound
"Do you smell that, friends? Fear and despair."
6/6
Card has other part: Tovolar's Packleader
Tovolar's Magehunter
Mondronen Shaman

Tovolar's Magehunter

Creature - Werewolf
(Color indicator: Tovolar's Magehunter is red)
Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
5/5
Card has other part: Mondronen Shaman
Tovolar's Packleader
Tovolar's Huntmaster

Tovolar's Packleader

Creature - Werewolf
(Color indicator: Tovolar's Packleader is green)
Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.
{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound
7/7
Card has other part: Tovolar's Huntmaster
Tovolar, Dire Overlord
Tovolar, the Midnight Scourge

Tovolar, Dire Overlord {1}{R}{G}

Legendary Creature - Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
3/3
Card has other part: Tovolar, the Midnight Scourge
Related card: Ominous Traveler
Tovolar, the Midnight Scourge
Tovolar, Dire Overlord

Tovolar, the Midnight Scourge

Legendary Creature - Werewolf
(Color indicator: Tovolar, the Midnight Scourge is red and green)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
4/4
Card has other part: Tovolar, Dire Overlord
Related card: Ominous Traveler
Towashi

Towashi

Plane - Kamigawa
Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card."
Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
  • March of the Machine Commander
Towashi Guide-Bot

Towashi Guide-Bot {4}

Artifact Creature - Construct
When Towashi Guide-Bot enters the battlefield, put a +1/+1 counter on target creature you control.
{4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control.
2/1
  • Kamigawa: Neon Dynasty
Towashi Songshaper

Towashi Songshaper {1}{R}

Artifact Creature - Human Artificer
Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn.
Most Uprisers augment their bodies for speed, strength, or protection, but a few just want to be one with the music.
2/2
  • Kamigawa: Neon Dynasty
Tower Above

Tower Above {2/G}{2/G}{2/G}

Sorcery
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able."
  • Shadowmoor