28721 cards found
Tsabo's Web

Tsabo's Web {2}

Artifact
When Tsabo's Web enters, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Tsunami

Tsunami {3}{G}

Sorcery
Destroy all Islands.
Tuinvale Guide

Tuinvale Guide {3}{W}

Creature - Faerie Scout
Flying
Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
"Weary traveler, follow me. The night is a cage, and my light is the key."
2/3
  • Wilds of Eldraine
Tuinvale Treefolk

Tuinvale Treefolk {5}{G}

Creature - Treefolk Druid
"Right now you are a feeble stick, but I will help you grow some rings."
6/5
Card has other part: Oaken Boon
Tukatongue Thallid

Tukatongue Thallid {G}

Creature - Fungus
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.
1/1
Tuknir Deathlock

Tuknir Deathlock {R}{R}{G}{G}

Legendary Creature - Human Wizard
Flying
{R}{G}, {T}: Target creature gets +2/+2 until end of turn.
An explorer of the Aether, Tuknir often discovers himself in the most unusual physical realms.
2/2
Tuktuk Grunts

Tuktuk Grunts {4}{R}

Creature - Goblin Warrior Ally
Haste
Whenever Tuktuk Grunts or another Ally you control enters, you may put a +1/+1 counter on Tuktuk Grunts.
Goblins are more aggressive with a crowd to cheer them on.
2/2
  • Zendikar
Tuktuk Rubblefort

Tuktuk Rubblefort {2}{R}

Creature - Wall
Defender, reach
Creatures you control have haste.
As with everything else, goblins believe fortifications benefit from as many spiky bits as possible.
0/3
  • Zendikar Rising
Tuktuk Scrapper

Tuktuk Scrapper {3}{R}

Creature - Goblin Artificer Ally
Whenever Tuktuk Scrapper or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
2/2
  • Worldwake
Tuktuk the Explorer

Tuktuk the Explorer {2}{R}

Legendary Creature - Goblin
Haste
When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.
1/1
Tumble

Tumble {5}{R}

Sorcery
Tumble deals 6 damage to each creature with flying.
Card has other part: Rough
Tumble Magnet

Tumble Magnet {3}

Artifact
Tumble Magnet enters with three charge counters on it.
{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
Tumbleweed Rising

Tumbleweed Rising {1}{G}

Sorcery
Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot {2}{G}
When weeds tumble against the wind, run.
  • Outlaws of Thunder Junction
Tundra

Tundra

Land - Plains Island
({T}: Add {W} or {U}.)
Tundra Fumarole

Tundra Fumarole {1}{R}{R}

Snow Sorcery
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end.
The only thing that smells worse than troll is burnt troll.
Tundra Kavu

Tundra Kavu {2}{R}

Creature - Kavu
{T}: Target land becomes a Plains or an Island until end of turn.
A cross between a jaguar and an armadillo.
2/2
  • Apocalypse
Tundra Wolves

Tundra Wolves {W}

Creature - Wolf
First strike
"I heard their eerie howling, the wolves calling their kindred across the frozen plains."
—Onean scout
1/1
Tune the Narrative

Tune the Narrative {U}

Instant
Draw a card. You get {E}{E}.
"The kami whisper of other worlds, brimming with stories untold. It would take a lifetime to learn them. A lifetime well spent."
  • Modern Horizons 3 75 403
Tunnel

Tunnel {R}

Instant
Destroy target Wall. It can't be regenerated.
Tunnel Ignus

Tunnel Ignus {1}{R}

Creature - Elemental
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player.
Fight mischief with mischief.
2/1
  • Scars of Mirrodin
Tunnel Surveyor

Tunnel Surveyor {2}{U}

Creature - Human Detective
When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.
Though he needed to know what lay beyond the intersection, Harp couldn't suppress a shiver of disquiet as his glimmer disappeared into the darkness ahead.
2/2
  • Duskmourn: House of Horror
Tunnel Tipster

Tunnel Tipster {1}{G}

Creature - Mole Scout
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.
{T}: Add {G}.
"When your perp goes underground, I know where to find 'em."
1/1
  • Murders at Karlov Manor
Tunnel Vision

Tunnel Vision {5}{U}

Sorcery
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
  • Ravnica: City of Guilds
Tunnel of Hate

Tunnel of Hate {4}{R}{R}

Enchantment - Room
Whenever you attack, target attacking creature gains double strike until end of turn.
Card has other part: Ticket Booth
  • Duskmourn: House of Horror
Tunnel of Love

Tunnel of Love

Artifact - Attraction
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Attraction Lights: 2, 6