31795 cards found
Stone Docent

Stone Docent {1}{W}

Creature - Spirit Chimera
{W}, Exile this card from your graveyard: You gain 2 life. Surveil 1. Activate only as a sorcery.
"For those who might consider cheating, its eyes can see everything. That includes you, Esme. Please see me after class."
—Professor Ghostforge
3/1
  • Secrets of Strixhaven
Stone Giant

Stone Giant {2}{R}{R}

Creature - Giant
{T}: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
A typical day for a giant. A momentous event for a goat.
3/4
Stone Golem

Stone Golem {5}

Artifact Creature - Golem
The sculptor, like most artists, put his heart and soul into his work. But the newly awakened golem decided it wanted its creator's other, more tangible parts.
4/4
Stone Haven Medic

Stone Haven Medic {1}{W}

Creature - Kor Cleric
{W}, {T}: You gain 1 life.
"These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight."
1/3
Stone Haven Outfitter

Stone Haven Outfitter {1}{W}

Creature - Kor Artificer Ally
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
The makers and menders are the first called to battle and the last to leave.
2/2
Stone Haven Pilgrim

Stone Haven Pilgrim {1}{W}

Creature - Kor Cleric
Whenever this creature attacks, if you control an artifact or enchantment, this creature gets +1/+1 and gains lifelink until end of turn.
The persistence to overcome obstacles is the most esteemed of kor virtues.
2/2
Stone Idol Generator

Stone Idol Generator {5}

Artifact
Whenever a creature you control attacks, you get {E}.
{T}, Pay six {E}: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
"Like my people's ambitions, it is both awe-inspiring and unfinished."
—Nahiri
  • Modern Horizons 3 Commander 77 129
Stone Idol Trap

Stone Idol Trap {5}{R}

Instant - Trap
This spell costs {1} less to cast for each attacking creature.
Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
  • Worldwake
Stone Kavu

Stone Kavu {4}{G}

Creature - Kavu
{R}: This creature gets +1/+0 until end of turn.
{W}: This creature gets +0/+1 until end of turn.
To maintain its hide, it consumes a variety of rocks—not to mention a variety of Phyrexians.
3/3
  • Planeshift
Stone Quarry

Stone Quarry

Land
This land enters tapped.
{T}: Add {R} or {W}.
Marble was the lifeblood of the Greek economy. By controlling the supply, the Cult of Kosmos controlled Greece.
Stone Rain

Stone Rain {2}{R}

Sorcery
Destroy target land.
Stone Retrieval Unit

Stone Retrieval Unit {4}

Artifact Creature - Construct
When this creature enters, create a tapped Powerstone token.
Automatons could be rebuilt. Powerstones could not.
2/3
  • The Brothers' War
Stone Spirit

Stone Spirit {4}{R}

Creature - Elemental Spirit
This creature can't be blocked by creatures with flying.
"The spirit of the stone is the spirit of strength."
—Lovisa Coldeyes, Balduvian chieftain
4/3
Stone of Erech

Stone of Erech {1}

Legendary Artifact
If a creature an opponent controls would die, exile it instead.
{2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
"At the Stone of Erech they shall stand again and hear there a horn in the hills ringing."
—Malbeth the Seer
  • The Lord of the Rings: Tales of Middle-earth 251 702
Stone-Seeder Hierophant

Stone-Seeder Hierophant {2}{G}{G}

Creature - Human Druid
Landfall — Whenever a land you control enters, untap this creature.
{T}: Untap target land.
Her touch brings to bare stone what water and sun bring to rich soil.
1/1
  • Ravnica: City of Guilds
Stone-Tongue Basilisk

Stone-Tongue Basilisk {4}{G}{G}{G}

Creature - Basilisk
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.
Threshold — As long as there are seven or more cards in your graveyard, all creatures able to block this creature do so.
4/5
Stonebinder's Familiar

Stonebinder's Familiar {W}

Creature - Spirit Dog
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn.
"Hey, my great-great-grandfather had a dog just like that!"
—Dradiel, Lorehold mage-student
1/1
  • Strixhaven: School of Mages
Stonebound Mentor

Stonebound Mentor {1}{R}{W}

Creature - Spirit Advisor
Whenever one or more cards leave your graveyard, scry 1.
Quintorius beamed, his mind eager to absorb every historical fact the spirit wanted to divulge.
3/3
  • Strixhaven: School of Mages
Stonebrow, Krosan Hero

Stonebrow, Krosan Hero {3}{R}{G}

Legendary Creature - Centaur Warrior
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
Moments after a fickle rift dropped Stonebrow in the waste of his beloved Krosa, he took up his axe in rage-blind vengeance.
4/4
Stonecloaker

Stonecloaker {2}{W}

Creature - Gargoyle
Flash
Flying
When this creature enters, return a creature you control to its owner's hand.
When this creature enters, exile target card from a graveyard.
3/2
Stonecoil Serpent

Stonecoil Serpent {X}

Artifact Creature - Snake
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge.
0/0
Stonefare Crocodile

Stonefare Crocodile {2}{G}

Creature - Crocodile
{2}{B}: This creature gains lifelink until end of turn.
The Izzet's plans to exploit the undercity ran into a few stubborn obstacles.
3/2
Stoneforge Acolyte

Stoneforge Acolyte {W}

Creature - Kor Artificer Ally
Cohort{T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"The stone speaks. We are merely interpreters."
1/2
  • Oath of the Gatewatch
Stoneforge Masterwork

Stoneforge Masterwork {1}

Artifact - Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Equip {2}
The nomadic kor carry only necessities on their long treks. The coming of the Eldrazi redefined "necessities."
Stoneforge Mystic

Stoneforge Mystic {1}{W}

Creature - Kor Artificer
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
1/2