28721 cards found
Trostani Discordant

Trostani Discordant {3}{G}{W}

Legendary Creature - Dryad
Other creatures you control get +1/+1.
When Trostani Discordant enters, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.
1/4
Trostani's Judgment

Trostani's Judgment {5}{W}

Instant
Exile target creature, then populate.
"Some cannot be saved as they are, but all can serve the Worldsoul."
—Trostani
Trostani's Summoner

Trostani's Summoner {5}{G}{W}

Creature - Elf Shaman
When Trostani's Summoner enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
1/1
Trostani, Selesnya's Voice

Trostani, Selesnya's Voice {G}{G}{W}{W}

Legendary Creature - Dryad
Whenever another creature you control enters, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate.
2/5
Trostani, Three Whispers

Trostani, Three Whispers {G}{G/W}{W}

Legendary Creature - Dryad
{1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn.
Tangled in the heart of Vitu-Ghazi, they guard their secrets from eager ears.
4/4
Trouble

Trouble {2}{R}

Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse
Card has other part: Toil
  • Dragon's Maze
Trouble in Pairs

Trouble in Pairs {2}{W}{W}

Enchantment
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Together, they're greater than the sum of their rap sheets.
  • Murders at Karlov Manor Commander 15 326
Troubled Healer

Troubled Healer {2}{W}

Creature - Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
"Which is worse: nothing to defend, or no one to defend it?"
1/2
  • Prophecy
Troublemaker Ouphe

Troublemaker Ouphe {1}{G}

Creature - Ouphe
Bargain
When Troublemaker Ouphe enters, if it was bargained, exile target artifact or enchantment an opponent controls.
Heavy is the head that wears the vase.
2/2
  • Wilds of Eldraine
Troublesome Spirit

Troublesome Spirit {2}{U}{U}

Creature - Spirit
Flying
At the beginning of your end step, tap all lands you control.
As erratic and turbulent as a summer squall.
3/4
  • Prophecy
Trove Tracker

Trove Tracker {2}{U}

Creature - Human Pirate
When Trove Tracker dies, draw a card.
Encore {5}{U}{U}
The best treasures are the least shared.
2/2
  • Commander Legends
Trove Warden

Trove Warden {2}{W}{W}

Creature - Cat Beast
Vigilance
Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard.
When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
3/4
Trove of Temptation

Trove of Temptation {3}{R}

Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
At the beginning of your end step, create a Treasure token.
Troyan, Gutsy Explorer

Troyan, Gutsy Explorer {1}{G}{U}

Legendary Creature - Vedalken Scout
{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs.
{U}, {T}: Draw a card, then discard a card.
"The streets of Ravnica were stifling. Eldraine is an endless adventure paved in gold."
1/3
  • Wilds of Eldraine
Truce

Truce {2}{W}

Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Not all victories require defeat.
—Onean idiom
Related card: Apocalypse Chime
Trudge Garden

Trudge Garden {2}{G}

Enchantment
Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
"Sure, trudges smell like soggy death, but the mushrooms on their backs are the tastiest delicacy in Sedgemoor!"
—Gyome, Witherbloom chef
True Believer

True Believer {W}{W}

Creature - Human Cleric
You have shroud.
So great is his certainty that mere facts cannot shake it.
2/2
True Conviction

True Conviction {3}{W}{W}{W}

Enchantment
Creatures you control have double strike and lifelink.
Dozens of spells known only to the Auriok elders were lost, but the next generation, galvanized by war, devised even more potent magic.
True Identity

True Identity {1}{W}

Enchantment
Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Disguise {W}
  • Murders at Karlov Manor Commander 16 327
True Love's Kiss

True Love's Kiss {2}{W}{W}

Instant
Exile target artifact or enchantment.
Draw a card.
"Be careful, dear. Some people deserve their curses."
—Marawen, barrow witch
True Polymorph

True Polymorph {4}{U}{U}

Instant
Target artifact or creature becomes a copy of another target artifact or creature.
Maybe a little too convincing.
True-Faith Censer

True-Faith Censer {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
True-Name Nemesis

True-Name Nemesis {1}{U}{U}

Creature - Merfolk Rogue
As True-Name Nemesis enters, choose a player.
True-Name Nemesis has protection from the chosen player.
3/1
Truefire Captain

Truefire Captain {R}{R}{W}{W}

Creature - Human Knight
Mentor
Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
4/3
Truefire Paladin

Truefire Paladin {R}{W}

Creature - Human Knight
Vigilance
{R}{W}: Truefire Paladin gets +2/+0 until end of turn.
{R}{W}: Truefire Paladin gains first strike until end of turn.
2/2