27182 cards found
Walking Corpse

Walking Corpse {1}{B}

Creature - Zombie
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
2/2
Walking Skyscraper

Walking Skyscraper {8}

Artifact Creature - Construct
This spell costs {1} less to cast for each modified creature you control.
Trample
Walking Skyscraper has hexproof as long as it's untapped.
8/8
  • Kamigawa: Neon Dynasty
Wall of Air

Wall of Air {1}{U}{U}

Creature - Wall
Defender, flying
When no falcons fly, beware the sky.
—Femeref aphorism
1/5
Wall of Blood

Wall of Blood {2}{B}

Creature - Wall
Defender
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Blood is thicker than mortar.
0/2
Wall of Blossoms

Wall of Blossoms {1}{G}

Creature - Plant Wall
Defender
When Wall of Blossoms enters, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
0/4
Wall of Bone

Wall of Bone {2}{B}

Creature - Skeleton Wall
Defender
{B}: Regenerate Wall of Bone.
1/4
Wall of Brambles

Wall of Brambles {2}{G}

Creature - Plant Wall
Defender
{G}: Regenerate Wall of Brambles.
2/3
Wall of Deceit

Wall of Deceit {1}{U}

Creature - Wall
Defender
{3}: Turn Wall of Deceit face down.
Morph {U}
0/5
Wall of Denial

Wall of Denial {1}{W}{U}

Creature - Wall
Defender, flying
Shroud
It provides what every discerning mage requires—time to think.
0/8
Wall of Diffusion

Wall of Diffusion {1}{R}

Creature - Wall
Defender
Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.
"The injury was being caught between this world and our own; the insult was to find walls within."
—Lyna, soltari emissary
0/5
Wall of Essence

Wall of Essence {1}{W}

Creature - Wall
Defender
Whenever Wall of Essence is dealt combat damage, you gain that much life.
"If you cannot turn your enemy's strength to weakness, then make that strength your own."
—Gresha, warrior sage
0/4
Wall of Faith

Wall of Faith {3}{W}

Creature - Wall
Defender
{W}: Wall of Faith gets +0/+1 until end of turn.
"This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ."
—Lord Hilneth
0/5
  • Magic 2010
Wall of Fire

Wall of Fire {1}{R}{R}

Creature - Wall
Defender
{R}: Wall of Fire gets +1/+0 until end of turn.
Mercy is for those who keep their distance.
0/5
Wall of Forgotten Pharaohs

Wall of Forgotten Pharaohs {2}

Artifact Creature - Wall
Defender
{T}: Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.
0/4
Wall of Fortune

Wall of Fortune {1}{U}

Artifact Creature - Wall
Defender
You may tap an untapped Wall you control to have any player reroll a die that player rolled.
"You need a six? All right everyone, she needs a six!"
0/4
Wall of Frost

Wall of Frost {1}{U}{U}

Creature - Wall
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I have seen countless petty warmongers gaze on it for a time before turning away."
—Sarlena, paladin of the Northern Verge
0/7
Wall of Ice

Wall of Ice {2}{G}

Creature - Wall
Defender
"And through the drifts the snowy cliffs
Did send a dismal sheen:
Nor shapes of men nor beasts we ken—
The ice was all between."
—Samuel Coleridge, "The Rime of the Ancient Mariner"
0/7
Wall of Junk

Wall of Junk {2}

Artifact Creature - Wall
Defender
When Wall of Junk blocks, return it to its owner's hand at end of combat.
Urza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him.
0/7
Wall of Limbs

Wall of Limbs {2}{B}

Creature - Zombie Wall
Defender
Whenever you gain life, put a +1/+1 counter on Wall of Limbs.
{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
0/3
  • Magic 2015
Wall of Lost Thoughts

Wall of Lost Thoughts {1}{U}

Creature - Wall
Defender
When Wall of Lost Thoughts enters, target player mills four cards.
Those who intrude upon the Dimir seldom remember that they have done so.
0/4
Wall of Mist

Wall of Mist {1}{U}

Creature - Wall
Defender
Fog haunts the streets, rendering the familiar as otherworldly, changing neighbors into shadows, and muffling cries for help.
0/5
Wall of Mourning

Wall of Mourning {1}{W}

Creature - Wall
Defender
When Wall of Mourning enters, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
0/4
Wall of Mulch

Wall of Mulch {1}{G}

Creature - Wall
Defender
{G}, Sacrifice a Wall: Draw a card.
Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.
0/4
Wall of Omens

Wall of Omens {1}{W}

Creature - Wall
Defender
When Wall of Omens enters, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
0/4
Wall of One Thousand Cuts

Wall of One Thousand Cuts {3}{W}{W}

Creature - Wall
Defender, flying
{W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.
Families of the fallen donate the swords of their loved ones to bolster the city's defenses.
3/5