29007 cards found
Totem-Guide Hartebeest

Totem-Guide Hartebeest {4}{W}

Creature - Antelope
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
It is hunted, but not for the kill. The magic within draws others to its presence.
2/5
Totentanz, Swarm Piper

Totentanz, Swarm Piper {1}{B}{R}

Legendary Creature - Human Warlock Bard
Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block."
{1}{B}: Target attacking Rat you control gains deathtouch until end of turn.
Among the rats, he found the acceptance the human world never gave him.
2/3
  • Wilds of Eldraine
Touch of Brilliance

Touch of Brilliance {3}{U}

Sorcery
Draw two cards.
"I don't want what I don't have. I want more of what I do have."
Touch of Darkness

Touch of Darkness {B}

Instant
One or more target creatures become black until end of turn.
"Black spirits and white, red spirits and gray,/
Mingle, mingle, mingle, you that mingle may."
—Thomas Middleton, The Witch
  • Legends
Touch of Death

Touch of Death {2}{B}

Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
"What was yours is mine. Your land, your people, and now your life."
—Lim-Dûl, the Necromancer
Touch of Invisibility

Touch of Invisibility {3}{U}

Sorcery
Target creature can't be blocked this turn.
Draw a card.
Cephalids specialize in things unseen, be they politics, betrayal, or themselves.
  • Odyssey
Touch of Moonglove

Touch of Moonglove {B}

Instant
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life.
Touch of Vitae

Touch of Vitae {2}{G}

Instant
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate only once."
Draw a card at the beginning of the next turn's upkeep.
  • Ice Age
Touch of the Eternal

Touch of the Eternal {5}{W}{W}

Enchantment
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
"Time is a vigilant tyrant, but there are those who have broken free of its gaze."
—Laikas, Erunian monk
  • Magic 2013
Touch of the Horned God

Touch of the Horned God

Sorcery
Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn.
  • Battle the Horde
Touch of the Void

Touch of the Void {2}{R}

Sorcery
Devoid
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Some wounds never heal.
  • Battle for Zendikar
Touch the Spirit Realm

Touch the Spirit Realm {2}{W}

Enchantment
When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel{1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Touchstone

Touchstone {2}

Artifact
{T}: Tap target artifact you don't control.
"One touch to the stone and the sidar's son turned me from stalwart to statue."
—Karn, silver golem
  • Weatherlight
Tough Cookie

Tough Cookie {1}{G}

Artifact Creature - Food Golem
When Tough Cookie enters the battlefield, create a Food token.
{2}{G}: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
{2}, {T}, Sacrifice Tough Cookie: You gain 3 life.
2/2
  • Wilds of Eldraine
Tourach's Canticle

Tourach's Canticle {3}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.
The same hymns Tourach sang to praise the Ebon Praetor would later be adapted to glorify Tourach himself.
Tourach's Chant

Tourach's Chant {1}{B}{B}

Enchantment
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.
Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
  • Fallen Empires
Tourach's Gate

Tourach's Gate {1}{B}{B}

Enchantment - Aura
Enchant land you control
Sacrifice a Thrull: Put three time counters on Tourach's Gate.
At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
  • Fallen Empires
Tourach, Dread Cantor

Tourach, Dread Cantor {1}{B}

Legendary Creature - Human Cleric
Kicker {B}{B}
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.
When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.
2/1
Tournament Grounds

Tournament Grounds

Land
{T}: Add {C}.
{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
No one knows when the tournament began. All they know is that it will never end.
  • Throne of Eldraine
Tovolar's Huntmaster
Tovolar's Packleader

Tovolar's Huntmaster {4}{G}{G}

Creature - Human Werewolf
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
Daybound
"Do you smell that, friends? Fear and despair."
6/6
Card has other part: Tovolar's Packleader
Tovolar's Magehunter
Mondronen Shaman

Tovolar's Magehunter

Creature - Werewolf
(Color indicator: Tovolar's Magehunter is red)
Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
5/5
Card has other part: Mondronen Shaman
Tovolar's Packleader
Tovolar's Huntmaster

Tovolar's Packleader

Creature - Werewolf
(Color indicator: Tovolar's Packleader is green)
Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.
{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound
7/7
Card has other part: Tovolar's Huntmaster
Tovolar, Dire Overlord
Tovolar, the Midnight Scourge

Tovolar, Dire Overlord {1}{R}{G}

Legendary Creature - Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
3/3
Card has other part: Tovolar, the Midnight Scourge
Related card: Ominous Traveler
Tovolar, the Midnight Scourge
Tovolar, Dire Overlord

Tovolar, the Midnight Scourge

Legendary Creature - Werewolf
(Color indicator: Tovolar, the Midnight Scourge is red and green)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
4/4
Card has other part: Tovolar, Dire Overlord
Related card: Ominous Traveler
Towashi

Towashi

Plane - Kamigawa
Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card."
Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
  • March of the Machine Commander