29015 cards found
Tolsimir Wolfblood

Tolsimir Wolfblood {4}{G}{W}

Legendary Creature - Elf Warrior
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
3/4
Tolsimir, Friend to Wolves

Tolsimir, Friend to Wolves {2}{G}{G}{W}

Legendary Creature - Elf Scout
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.
Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.
3/3
Tolsimir, Midnight's Light

Tolsimir, Midnight's Light {2}{G}{W}{W}

Legendary Creature - Elf Scout
Lifelink
When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.
Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
3/2
  • Murders at Karlov Manor Promos 236p 236s
  • Murders at Karlov Manor 236 371
Toluz, Clever Conductor

Toluz, Clever Conductor {W/U}{U}{U/B}

Legendary Creature - Human Rogue
When Toluz, Clever Conductor enters the battlefield, it connives.
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.
3/1
Tom Bombadil

Tom Bombadil {W}{U}{B}{R}{G}

Legendary Creature - God Bard
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
4/4
Tomakul Honor Guard

Tomakul Honor Guard {1}{G}

Creature - Human Soldier
Ward {2}
In the Great Desert, one law is enforced over all others: water belongs to all.
3/1
  • The Brothers' War
Tomakul Phoenix

Tomakul Phoenix {1}{R}{R}

Creature - Phoenix
Flying, haste
When Tomakul Phoenix dies, it perpetually gets +2/+2.
At the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield.
2/2
  • Alchemy: The Brothers' War
Tomakul Scrapsmith

Tomakul Scrapsmith {2}{R}

Creature - Human Artificer
When Tomakul Scrapsmith enters the battlefield, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith.
2/1
  • The Brothers' War
Tomb Blade

Tomb Blade {4}{B}{B}

Artifact Creature - Necron
Flying
Whenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature.
Unearth {6}{B}{B}
5/4
  • Warhammer 40,000 Commander 64 64★
Tomb Fortress

Tomb Fortress

Land
Tomb Fortress enters the battlefield tapped.
{T}: Add {B}.
{2}{B}{B}{B}, {T}, Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • Warhammer 40,000 Commander 168 168★
Tomb Hex

Tomb Hex {2}{B}

Instant
Target creature gets -2/-2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
  • Worldwake
Tomb Robber

Tomb Robber {2}{B}

Creature - Human Pirate
Menace
{1}, Discard a card: Tomb Robber explores.
1/1
Tomb Trawler

Tomb Trawler {2}

Artifact Creature - Golem
{2}: Put target card from your graveyard on the bottom of your library.
"Dying is common on Thunder Junction. Resting in peace is a much rarer commodity."
—Baron Bertram Graywater
0/4
  • Outlaws of Thunder Junction
Tomb Tyrant

Tomb Tyrant {3}{B}

Creature - Zombie Noble
Other Zombies you control get +1/+1.
{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
3/3
  • Midnight Hunt Commander 23 61
Tomb of Annihilation

Tomb of Annihilation

Dungeon
Trapped Entry — Each player loses 1 life. (Leads to: Veils of Fear, Oubliette)
Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell)
Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land. (Leads to: Cradle of the Death God)
Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God)
Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
Related cards: Acererak the Archlich Acererak the Archlich (Alchemy) Bar the Gate Barrowin of Clan Undurr Caves of Chaos Adventurer Clattering Skeletons Cloister Gargoyle Cloister Gargoyle (Alchemy) Delver's Torch Displacer Beast Dungeon Crawler Dungeon Delver Dungeon Descent Dungeon Descent (Alchemy) Dungeon Map Eccentric Apprentice Ellywick Tumblestrum Ellywick Tumblestrum (Alchemy) Fates' Reversal Fates' Reversal (Alchemy) Fifty Feet of Rope Find the Path Find the Path (Alchemy) Fly Gloom Stalker Hama Pashar, Ruin Seeker Immovable Rod Imoen, Mystic Trickster Intrepid Outlander Keen-Eared Sentry Kick in the Door Loot Dispute Midnight Pathlighter Nadaar, Selfless Paladin Planar Ally Precipitous Drop Precipitous Drop (Alchemy) Radiant Solar Ranger's Hawk Ravenloft Adventurer Rilsa Rael, Kingpin Safana, Calimport Cutthroat Sarevok's Tome Secret Door Sefris of the Hidden Ways Shortcut Seeker Thorough Investigation Tomb of Horrors Adventurer Triumphant Adventurer Triumphant Adventurer (Alchemy) Undermountain Adventurer Varis, Silverymoon Ranger Veteran Dungeoneer Wandering Troubadour White Plume Adventurer You Find a Cursed Idol Yuan-Ti Fang-Blade Yuan-Ti Malison Zalto, Fire Giant Duke Zombie Ogre
  • Adventures in the Forgotten Realms Tokens
Tomb of Horrors Adventurer

Tomb of Horrors Adventurer {5}{U}

Creature - Elf Monk
When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies.
4/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 100 567
Tomb of Urami

Tomb of Urami

Legendary Land
{T}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
{2}{B}{B}, {T}, Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.
  • Saviors of Kamigawa
Tomb of the Dusk Rose
Profane Procession

Tomb of the Dusk Rose

Legendary Land
{T}: Add one mana of any color.
{2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.
. . . resting in the splendor of the dead.
Card has other part: Profane Procession
Tomb of the Spirit Dragon

Tomb of the Spirit Dragon

Land
{T}: Add {C}.
{2}, {T}: You gain 1 life for each colorless creature you control.
"The voice calls me here, yet I see only bones. Is this more dragon trickery?"
—Sarkhan Vol
Tombfire

Tombfire {B}

Sorcery
Target player exiles all cards with flashback from their graveyard.
The fondest memories burn brightest. As they're lost forever, the flames grow hotter still.
  • Odyssey
Tombstalker

Tombstalker {6}{B}{B}

Creature - Demon
Flying
Delve
5/5
Tombstone Stairwell

Tombstone Stairwell {2}{B}{B}

World Enchantment
Cumulative upkeep {1}{B}
At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.
At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.
  • Mirage
Tome Anima

Tome Anima {3}{U}

Creature - Spirit
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
Sometimes knowledge takes on a life of its own.
3/3
Tome Raider

Tome Raider {2}{U}

Creature - Faerie
Flying
When Tome Raider enters the battlefield, draw a card.
"Humans are so forgetful. Every page I steal becomes a secret they can't remember."
1/1
  • Throne of Eldraine
Tome Scour

Tome Scour {U}

Sorcery
Target player mills five cards.
"I hope none of those were important!"