32370 cards found
Spelunking

Spelunking {2}{G}

Enchantment
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
  • The Lost Caverns of Ixalan
Sphere Grid

Sphere Grid {1}{G}

Enchantment
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
To activate nodes, you must use spheres.
  • Final Fantasy Commander 70 123
Sphere of Annihilation

Sphere of Annihilation {X}{B}

Artifact
This artifact enters with X void counters on it.
At the beginning of your upkeep, exile this artifact, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Sphere of Duty

Sphere of Duty {3}{W}

Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
Duty subdues instinct.
  • Odyssey
Sphere of Grace

Sphere of Grace {3}{W}

Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
Grace repels darkness.
  • Odyssey
Sphere of Law

Sphere of Law {3}{W}

Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
Law smothers anarchy.
  • Odyssey
Sphere of Purity

Sphere of Purity {3}{W}

Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
Purity rejects artifice.
  • Mirrodin
Sphere of Reason

Sphere of Reason {3}{W}

Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
Reason exposes deception.
  • Odyssey
Sphere of Resistance

Sphere of Resistance {2}

Artifact
Spells cost {1} more to cast.
A sphere pushes equally in all directions.
Sphere of Safety

Sphere of Safety {4}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
The Rakdos believe that all are eager to join their revels, even when told otherwise.
Sphere of Truth

Sphere of Truth {3}{W}

Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
Truth tempers fanaticism.
  • Odyssey
Sphere of the Suns

Sphere of the Suns {2}

Artifact
This artifact enters tapped and with three charge counters on it.
{T}, Remove a charge counter from this artifact: Add one mana of any color.
Sphinx Ambassador

Sphinx Ambassador {5}{U}{U}

Creature - Sphinx
Flying
Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
5/5
  • Magic 2010
Sphinx Mindbreaker

Sphinx Mindbreaker {5}{U}{U}

Creature - Sphinx
Flying
When this creature enters, each opponent mills ten cards.
Riddles draw you in, paradoxes hold you fast, and answers shatter your perceptions.
6/6
  • Theros Beyond Death
Sphinx Sovereign

Sphinx Sovereign {4}{W}{U}{U}{B}

Artifact Creature - Sphinx
Flying
At the beginning of your end step, you gain 3 life if this creature is untapped. Otherwise, each opponent loses 3 life.
"What rises without legs, whispers without a voice, bites without teeth, and dies without having life?"
6/6
Related card: Sphinx's Herald
  • Shards of Alara
Sphinx Summoner

Sphinx Summoner {3}{U}{B}

Artifact Creature - Sphinx
Flying
When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand. then shuffle.
3/3
Sphinx of Clear Skies

Sphinx of Clear Skies {3}{U}{U}

Creature - Sphinx
Flying, ward {2}
Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5/5
Sphinx of Enlightenment

Sphinx of Enlightenment {4}{U}{U}

Creature - Sphinx
Flying
When this creature enters, target opponent draws a card and you draw three cards.
"I would be a fool if I taught you everything I know."
5/5
Sphinx of Foresight

Sphinx of Foresight {2}{U}{U}

Creature - Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
"I do not understand the future I see: the guilds subverted, the world at war, armies bent to a cruel conqueror's will."
4/4
Sphinx of Forgotten Lore

Sphinx of Forgotten Lore {2}{U}{U}

Creature - Sphinx
Flash
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost.
3/3
Sphinx of Jwar Isle

Sphinx of Jwar Isle {4}{U}{U}

Creature - Sphinx
Flying
Shroud
You may look at the top card of your library any time.
"Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself."
—Sachir, Akoum Expeditionary House
5/5
Sphinx of Lost Truths

Sphinx of Lost Truths {3}{U}{U}

Creature - Sphinx
Kicker {1}{U}
Flying
When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
3/5
  • Zendikar
Sphinx of Magosi

Sphinx of Magosi {3}{U}{U}{U}

Creature - Sphinx
Flying
{2}{U}: Draw a card, then put a +1/+1 counter on this creature.
"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."
6/6
Sphinx of New Prahv

Sphinx of New Prahv {W}{W}{U}{U}

Creature - Sphinx
Flying, vigilance
Spells your opponents cast that target this creature cost {2} more to cast.
Azorius sphinxes are loyal to the precepts of the law, not to any particular guildmaster—even one of their own kind.
4/3
Sphinx of Uthuun

Sphinx of Uthuun {5}{U}{U}

Creature - Sphinx
Flying
When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5/6