33454 cards found
Tomb Trawler

Tomb Trawler {2}

Artifact Creature - Golem
{2}: Put target card from your graveyard on the bottom of your library.
"Dying is common on Thunder Junction. Resting in peace is a much rarer commodity."
—Baron Bertram Graywater
0/4
  • Outlaws of Thunder Junction
Mise

Mise {U}

Instant
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
mise 'mīz v [alter. of might as well] (1997) 1: to win when you don't deserve to 2: to top-deck the "tings" you need 3: to be rewarded by an opponent's bad luck 4: to coin a phrase that spreads through the tournament scene like wildfire 5: to fling a monkey 6: to split firewood using a sharp instrument 7: To burn
Didn't Say Please

Didn't Say Please {1}{U}{U}

Instant
Counter target spell. Its controller mills three cards.
"If you're in our home, we expect you to mind your manners."
  • Throne of Eldraine
Angelic Gift

Angelic Gift {1}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Related card: Faithful Disciple
Infernal Kirin

Infernal Kirin {2}{B}{B}

Legendary Creature - Kirin Spirit
Flying
Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value.
The kirin bellowed—an echoing, twisted parody of its once-inspirational call.
3/3
  • Saviors of Kamigawa
Hellspur Brute

Hellspur Brute {4}{R}

Creature - Minotaur Mercenary
Affinity for outlaws
Trample
The last fool who called him "cowboy" earned a free ride to the bottom of Blacksnag Bog.
5/4
  • Outlaws of Thunder Junction
Juniper Order Ranger

Juniper Order Ranger {3}{G}{W}

Creature - Human Knight Ranger
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.
2/4
Carrion Wall

Carrion Wall {1}{B}{B}

Creature - Wall
Defender
{1}{B}: Regenerate this creature.
A wall built from the bodies of the enemy will never lack building material in times of war.
3/2
Arboreal Grazer

Arboreal Grazer {G}

Creature - Sloth Beast
Reach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
"We fight to stop a tyrant, but we also fight for the gentle creatures who have no concept of what befalls their world."
—Vivien Reid
0/3
Molten Duplication

Molten Duplication {1}{R}

Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
No one had seen this side of Angeline before, not even her.
Warden of the Eye

Warden of the Eye {2}{U}{R}{W}

Creature - Djinn Wizard
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.
3/3
Mechtitan Core

Mechtitan Core {2}

Artifact - Vehicle
{5}, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
2/4
Related card: Experimental Pilot
Windy City Elemental

Windy City Elemental {3}{W}{W}

Creature - Elemental
Flying
Ascend MagicCon Chicago (If you attended MagicCon Chicago and control ten or more permanents, you get the windy city's blessing for the rest of the game.)
Whenever Windy City Elemental attacks, if you have the windy city's blessing, put a +1/+1 counter on each creature you control with flying.
4/4
  • Unknown Event
Fear of Forgetting Names

Fear of Forgetting Names {3}{U}

Enchantment Creature - Nightmare
When this creature enters, target creature loses its name.
Creatures you control have protection from creatures with no names.
3/4
  • Unknown Event
Pest Infestation

Pest Infestation {X}{X}{G}

Sorcery
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
A thousand years of history undone by one juvenile prank.
Ironclad Slayer

Ironclad Slayer {2}{W}

Creature - Human Warrior
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
The best weapon is the one at hand.
3/2
Master Skald

Master Skald {4}{W}

Creature - Dwarf Warrior
When this creature enters, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
"All my scars have stories to tell."
4/4
  • Kaldheim
Blood Cultist

Blood Cultist {1}{B}{R}

Creature - Human Wizard
{T}: This creature deals 1 damage to target creature.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
"To immortality."
1/1
  • Shards of Alara
Basal Thrull

Basal Thrull {B}{B}

Creature - Thrull
{T}, Sacrifice this creature: Add {B}{B}.
Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results.
—Sarpadian Empires, vol. II
1/2
Joven and Chandler

Joven and Chandler {3}{R}{R}

Legendary Creature - Human Rogue
Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following abilities until end of turn.)
Haste
Whenever this creature deals combat damage to an opponent, destroy target artifact that player controls.
3/3
  • Unknown Event
Tarnation Vista

Tarnation Vista

Land
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
Pain Magnification

Pain Magnification {1}{B}{R}

Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
The Rakdos make sure their victims remember their pain—or at least give up a little bit of their sanity in order to forget.
Migloz, Maze Crusher

Migloz, Maze Crusher {1}{R}{G}

Legendary Creature - Phyrexian Beast
Migloz enters with five oil counters on it.
{1}, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.
{2}, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.
{3}, Remove three oil counters from Migloz: Destroy target artifact or enchantment.
4/4
  • Phyrexia: All Will Be One Promos 210p 210s
  • Phyrexia: All Will Be One 210 321 470
Katabatic Winds

Katabatic Winds {2}{G}

Enchantment
Phasing
Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.
Wind will win, whatever we wish.
  • Visions
Cursed Flesh

Cursed Flesh {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear.
Misery, filth, disease—all things that bring suffering to the world—only make Phyrexians more dangerous.