33454 cards found
Momo, Rambunctious Rascal

Momo, Rambunctious Rascal {2}{W}

Legendary Creature - Lemur Bat Ally
Flying
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
"Where's Моmo?"
—A common query among Team Avatar
1/1
  • Avatar: The Last Airbender Eternal 217 270
Sanctify

Sanctify {1}{W}

Sorcery
Destroy target artifact or enchantment. You gain 3 life.
"Olivia Voldaren has faith only in herself. We answer to a higher calling."
—Thalia, Guardian of Thraben
Manaforce Mace

Manaforce Mace {4}

Artifact - Equipment
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip {3}
As the shards merged, relics once thought mundane regained forgotten powers.
  • Conflux
Ninja

Ninja

Creature - Ninja
(Color indicator: Ninja is black)
You may activate this card's augment ability any time you could cast an instant.
Whenever this creature deals combat damage to a player,
Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)
+1/+0
  • Unstable
Tovolar's Huntmaster
Tovolar's Packleader

Tovolar's Huntmaster {4}{G}{G}

Creature - Human Werewolf
When this creature enters, create two 2/2 green Wolf creature tokens.
Daybound
"Do you smell that, friends? Fear and despair."
6/6
Card has other part: Tovolar's Packleader
Mad Auntie

Mad Auntie {2}{B}

Creature - Goblin Shaman
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
2/2
Riveteers Initiate (Alchemy)

Riveteers Initiate (Alchemy) {1}{R}

Creature - Lizard Citizen
{B/G}: Riveteers Initiate gains deathtouch until end of turn.
2/2
Related card: Riveteers Initiate
  • Streets of New Capenna
Contortionist Troupe

Contortionist Troupe {X}{G}

Creature - Human
This creature enters with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
"Welcome to the greatest show in Kessig!"
0/0
Viridian Joiner

Viridian Joiner {2}{G}

Creature - Elf Druid
{T}: Add an amount of {G} equal to this creature's power.
"The Tangle reaches out to itself constantly, forming new connections. We must follow its example."
1/2
  • Mirrodin
Shambling Vent

Shambling Vent

Land
This land enters tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Simic Growth Chamber

Simic Growth Chamber

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{U}.
The Pleasant Taxer

The Pleasant Taxer {1}{W}

Legendary Creature - Human Wizard
As The Pleasant Taxer enters the battlefield, choose casting creature spells, casting noncreature spells, searching libraries, drawing a card beyond the first each turn, or activating abilities other than mana abilities.
Doing the chosen action costs players {1} more.
2/2
  • Unknown Event
Sustainer of the Realm

Sustainer of the Realm {2}{W}{W}

Creature - Angel
Flying
Whenever this creature blocks, it gets +0/+2 until end of turn.
You may break her shield, but you'll never break her spirit.
2/3
Silverpelt Werewolf
Lambholt Elder

Silverpelt Werewolf

Creature - Werewolf
(Color indicator: Silverpelt Werewolf is green)
Whenever this creature deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/5
Card has other part: Lambholt Elder
  • Dark Ascension
Nyxborn Rollicker

Nyxborn Rollicker {R}

Enchantment Creature - Satyr
Bestow {1}{R}
Enchanted creature gets +1/+1.
1/1
  • Born of the Gods
Zodiac Dog

Zodiac Dog {2}{R}

Creature - Dog
Mountainwalk
". . . Jiang Wei alone still strove with might and main: / Nine times more he fought the north—in vain. . . ."
2/2
Six

Six {2}{G}

Legendary Creature - Treefolk
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace.
2/4
Mental Modulation

Mental Modulation {1}{U}

Instant
This spell costs {1} less to cast during your turn.
Tap target artifact or creature.
Draw a card.
Illvoi nervous systems are decentralized. Even as one part runs calculations, another might contemplate the depths of Uthros.
  • Edge of Eternities
Wormfang Manta

Wormfang Manta {5}{U}{U}

Creature - Nightmare Fish Beast
Flying
When this creature enters, you skip your next turn.
When this creature leaves the battlefield, you take an extra turn after this one.
6/1
  • Judgment
Rock Jockey

Rock Jockey {2}{R}

Creature - Goblin
You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if this creature was cast this turn.
Goblins don't know much about physics, but they know lots about falling and rocks.
3/3
  • Scourge
Town Sentry

Town Sentry {2}{W}

Creature - Human Soldier
Whenever this creature blocks, it gets +0/+2 until end of turn.
"So he gots a sword. Big deal."
"Yeah, it's a big deal—it's a big sword!"
—Two goblins outside the gates of Trokin
2/2
  • Portal Second Age
The Aetherspark

The Aetherspark {4}

Legendary Artifact Planeswalker - Equipment
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
[+1]: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
[–5]: Draw two cards.
[–10]: Add ten mana of any one color.
Loyalty:
4
Shadow Slice

Shadow Slice {4}{B}

Sorcery
Target opponent loses 3 life.
Cipher
  • Gatecrash
Shadow Prophecy

Shadow Prophecy {2}{B}

Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
"Lord Windgrace, grant me wisdom."
Pyrrhic Revival

Pyrrhic Revival {3}{W/B}{W/B}{W/B}

Sorcery
Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
They found themselves alive again, still bearing their mortal wounds.
  • Eventide