26884 cards found
Wanderwine Prophets

Wanderwine Prophets {4}{U}{U}

Creature - Merfolk Wizard
Champion a Merfolk
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
4/4
  • Lorwyn
Wane

Wane {W}

Instant
Destroy target enchantment.
Card has other part: Wax
Waning Wurm

Waning Wurm {3}{B}

Creature - Zombie Wurm
Vanishing 2
7/6
  • Planar Chaos
Wanted Griffin

Wanted Griffin {3}{W}

Creature - Griffin
Flying
When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Many a would-be captor has gotten close enough to count its feathers, only to be left behind with nothing but regret and a dangling rope.
3/2
  • Outlaws of Thunder Junction
Wanted Scoundrels

Wanted Scoundrels {1}{B}

Creature - Human Pirate
When Wanted Scoundrels dies, target opponent creates two Treasure tokens.
"Trust me. The reward's not worth it."
4/3
  • Ixalan
War Barge

War Barge {4}

Artifact
{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.
War Behemoth

War Behemoth {5}{W}

Creature - Beast
Morph {4}{W}
"The Houses always hope for peace, but we always pack for war."
—Gvar Barzeel, krumar commander
3/6
War Cadence

War Cadence {2}{R}

Enchantment
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.
War Elemental

War Elemental {R}{R}{R}

Creature - Elemental
When War Elemental enters, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
1/1
  • Mirrodin
War Falcon

War Falcon {W}

Creature - Bird
Flying
War Falcon can't attack unless you control a Knight or a Soldier.
The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war.
2/1
  • Magic 2013
War Flare

War Flare {2}{R}{W}

Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
"No sun or fire can warm my blood quite like a war flare."
—Urut Barzeel, Mardu hordechief
  • Fate Reforged
War Historian

War Historian {2}{G}

Creature - Human Monk
Reach
War Historian has indestructible as long as it attacked a battle this turn.
All children on Kamigawa learn of the Kami War. Hostilities with beings from another reality were understood, and no time was wasted in disbelief.
3/3
  • March of the Machine
War Horn

War Horn {3}

Artifact
Attacking creatures you control get +1/+0.
The reverberations course through the warriors' veins, beat with their hearts, and pound with their footfalls as they charge into battle.
  • Magic Origins
War Mammoth

War Mammoth {3}{G}

Creature - Elephant
Trample
3/3
War Oracle

War Oracle {2}{W}{W}

Creature - Human Cleric
Lifelink
Renown 1
"When you are felled by my mace, you shall know it was divine fate."
3/3
  • Magic Origins
War Priest of Thune

War Priest of Thune {1}{W}

Creature - Human Cleric
When War Priest of Thune enters, you may destroy target enchantment.
"The sacred might of Thune thunders in my soul."
2/2
War Report

War Report {3}{W}

Instant
You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
Underling Ethu's 263rd report read simply "Yes, my lord. Overwhelmingly, my lord." This marked the end of the Mirran-Phyrexian War.
  • New Phyrexia
War Room

War Room

Land
{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
A speech to stir the Brothers of Steel, a speech to bring the Enclave to heel, a speech to rouse a robotic ideal.
War Screecher

War Screecher {1}{W}

Creature - Bird
Flying
{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Soaring over Vitu-Ghazi, New Prahv, and Orzhova, the Conclave's trained falcons provided critical intelligence.
1/3
War Squeak

War Squeak {R}

Enchantment - Aura
Enchant creature
When War Squeak enters, target creature an opponent controls can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Dangers sharper than thorns can hide among flowers.
Related card: Recruit Instructor
  • Bloomburrow
War Tax

War Tax {2}{U}

Enchantment
{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.
The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates.
  • Mercadian Masques
War of the Last Alliance

War of the Last Alliance {3}{W}

Enchantment - Saga
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Related cards: The Ring The Ring Tempts You
War of the Spark

War of the Spark {3}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield.
II — Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers.
III — Exile up to one target Bolas. Proliferate three times.
  • 2019 Heroes of the Realm
War's Toll

War's Toll {3}{R}

Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Razia, archangel of war, demands total commitment.
War-Name Aspirant

War-Name Aspirant {1}{R}

Creature - Human Warrior
Raid — War-Name Aspirant enters with a +1/+1 counter on it if you attacked this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.
No battle means more to a Mardu warrior than the one that earns her war name.
2/1