10792 cards found
Dungeon Geists

Dungeon Geists {2}{U}{U}

Creature - Spirit
Flying
When Dungeon Geists enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
3/3
Dungrove Elder

Dungrove Elder {2}{G}

Creature - Treefolk
Hexproof
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
All the trees of the forest are his army, and every leaf his shield.
*/*
Duplicant

Duplicant {6}

Artifact Creature - Shapeshifter
Imprint — When Duplicant enters, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
2/4
Duplication Device

Duplication Device

Artifact - Contraption
Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
  • Unstable
Duplicity

Duplicity {3}{U}{U}

Enchantment
When Duplicity enters, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
  • Tempest
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Your voice. Pushing me. Picking me up . . . when all the colors were black."
—Jinx
Dusk

Dusk {2}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater.
Card has other part: Dawn
Dusk Legion Duelist

Dusk Legion Duelist {1}{W}

Creature - Vampire Soldier
Vigilance
Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.
"We sailed to Ixalan guided by a promise—the Age of Everflowing Blood. No machine will take that from us."
2/2
  • March of the Machine Promos 11p 11s
  • March of the Machine 11 344
Dusk Legion Sergeant

Dusk Legion Sergeant {1}{B}

Creature - Vampire Soldier
Menace
{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn.
2/2
  • The Lost Caverns of Ixalan Commander 48 80
Dusk Urchins

Dusk Urchins {2}{B}

Creature - Ouphe
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
They spawn from shadow, wreaking chaos until shadow claims them again.
4/3
  • Shadowmoor
Duskmantle Seer

Duskmantle Seer {2}{U}{B}

Creature - Vampire Wizard
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
4/4
Dust

Dust {3}{W}

Sorcery
Aftermath
Exile any number of target creatures that have -1/-1 counters on them.
Card has other part: Grind
Dust Animus

Dust Animus {1}{W}

Creature - Spirit
Flying
If you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it.
Plot {1}{W}
2/3
  • Outlaws of Thunder Junction Promos 9p 9s
  • Outlaws of Thunder Junction 9 311
Dust Bowl

Dust Bowl

Land
{T}: Add {C}.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Dust Has No Time to Settle as New Dust Arrives
Dust Elemental

Dust Elemental {2}{W}{W}

Creature - Elemental
Flash
Flying; fear
When Dust Elemental enters, return three creatures you control to their owner's hand.
6/6
  • Planar Chaos
Dust Stalker

Dust Stalker {2}{B}{R}

Creature - Eldrazi
Devoid
Haste
At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.
The only traces it leaves are silent gusts and prodigious amounts of wreckage.
5/3
Dusty Parlor

Dusty Parlor {2}{W}

Enchantment - Room
Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.
Card has other part: Secret Arcade
  • Duskmourn: House of Horror Commander
Dwarven Armorer

Dwarven Armorer {R}

Creature - Dwarf
{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
"The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys."
—Sarpadian Empires, vol. IV
0/2
  • Fallen Empires
Dwarven Armory

Dwarven Armory {2}{R}{R}

Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
"Few of us left, now. Confounded Yeti have opened all the vents. We'd best hide here with the weapons."
—Perena Deepcutter, Dwarven Armorer
  • Ice Age
Dwarven Bloodboiler

Dwarven Bloodboiler {R}{R}{R}

Creature - Dwarf
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
His battle cry unleashes an avalanche of dwarves.
2/2
Dwarven Confluencer

Dwarven Confluencer {2}{R}

Creature Dwarf
{T}: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with "{T}, Pay 1 life: Add one mana of any color.")
1/1
  • Mystery Booster 2
Dwarven Hold

Dwarven Hold

Land
Dwarven Hold enters tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.
Dwarven Pony

Dwarven Pony {R}

Creature - Horse
{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.
"I hear Halina's got a pony that can count to six—and likes to eat meat."
—Chandler
1/1
Related card: Apocalypse Chime
  • Homelands
Dwarven Sea Clan

Dwarven Sea Clan {2}{R}

Creature - Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
"No dwarf alive can best one of my crew dead."
—Zeki, Reef Pirate
1/1
Related card: Apocalypse Chime
  • Homelands
Dwarven Shrine

Dwarven Shrine {1}{R}{R}

Enchantment
Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
  • Odyssey