3012 cards found
The Keeper of Favorite Cards

The Keeper of Favorite Cards {2}{W}

Legendary Creature - Human Soldier
When The Keeper of Favorite Cards enters the battlefield or attacks, name a nonland card and write it on your favorites list for this game. (You can have limitless favorites.)
Your favorite creatures get +1/+0.
Whenever you cast a favorite noncreature spell, create a 1/1 white Soldier creature token.
CARD.
2/3
  • Unknown Event
The Keeper of Four Scythes

The Keeper of Four Scythes {3}{W}{W}

Legendary Creature - Human Wizard
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When The Keeper of Four Scythes enters, create four Scythe tokens. (They're Equipment with "Equipped creature gets +1/+1" and equip {2}.)
Equipped creatures you control get +1/+1.
1/1
  • Unknown Event
The Keeper of Kaldra

The Keeper of Kaldra {1}{R}{W}

Legendary Creature - Human Warrior
When The Keeper of Kaldra enters the battlefield, if it's the first time this ability has resolved this game, add Helm of Kaldra, Shield of Kaldra, and Sword of Kaldra as your companions. (You can pay {3} to put one into your hand from outside the game, once each. Use tokens to represent those cards.)
Creatures you control named Kaldra have hexproof.
3/3
  • Unknown Event
The Keeper of the Yellow Hat

The Keeper of the Yellow Hat {W}{U}

Legendary Creature - Human Wizard
You can't cast Keeper of the Yellow Hat during your first seven turns of the game. (Keep track if you're playing with this!)
When The Keeper of the Yellow Hat enters the battlefield, create a legendary artifact equipment token named Yellow Hat with equip {2} and "Equipped creature gets +4/+4 and gains lifelink."
1/1
  • Unknown Event
The Knight of Commentary

The Knight of Commentary {W}{U}{B}{R}{G}

Legendary Creature - Human Advisor Knight
Eminence — While The Knight of Commentary is in the command zone or on the battlefield, you are freely allowed to ask people for advice on your game while playing. (This includes nearby players, friends around you, and even people you message on your phone, but it all must be done in a timely fashion, courteously, and without causing large interruptions in other games.)
7/7
  • Unknown Event
The Knight of Land Drops

The Knight of Land Drops {1}{R}

Legendary Creature - Human Knight
Partner with Knight (You may select any legendary Knight to be this creature's partner. It doesn't have to have Partner. You don't search for a Knight when this enters the battlefield.)
Knights you control have haste and "At the beginning of your end step, if you didn't play a land this turn, you may discard a card, then draw a card."
THAT
1/1
  • Unknown Event
The Knight of Weeks

The Knight of Weeks {W}

Legendary Creature - Human Knight
Lifelink, vigilance, first strike
At the beginning of your combat step and whenever another Knight enters the battlefield under your control, put a day counter on The Knight of Weeks.
The Knight of Weeks gets +7/+7 for every seven day counters on it.
A
1/1
  • Unknown Event
The Legend of Arena

The Legend of Arena {1}{U}{R}{W}

Legendary Enchantment - Saga
The Legend of Arena can be your commander.
I, II — Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost {1} less to cast for each Wizard you control.
III — Search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. It enters with an additional loyalty counter on it for each Wizard you control.
  • 2018 Heroes of the Realm 4 4†
The Lux Foundation Library

The Lux Foundation Library

Plane - The Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature.
  • Doctor Who
The Maelstrom

The Maelstrom

Plane - Alara
When you planeswalk to The Maelstrom and at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.
Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
The Magic Bandit

The Magic Bandit {3}{B}

Legendary Creature - Human Rogue
When The Magic Bandit deals combat damage to an opponent, exile the top card of that player's library. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Whenever you cast a spell or play a land you don't own, copy it.
3/2
  • Unknown Event
The Magical City, New

The Magical City, New

Legendary Land
The Magical City, New enters the battlefield tapped.
{T}: Add {W}, {U}, or {R}. When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land.
{4}: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn.
The Magical City, New can be your Commander. (Commander tax still applies.)
  • Unknown Event
The Majestic Duo

The Majestic Duo {2}{G}{U}

Legendary Creature - Human Wizard
When The Majestic Duo enters, if you don't control another permanent named The Majestic Duo, create a token that's a copy of it, except it's not legendary, it has "Whenever this creature deals combat damage to a player, draw a card and earnestly tell them good luck," and it loses all other abilities.
Whenever this creature deals combat damage to a player, you and that player may each put a permanent card from your hand onto the battlefield. Offer them a high-five.
2/2
  • Unknown Event
The Many Deeds of Belzenlok

The Many Deeds of Belzenlok {1}{B}

Enchantment - Saga
I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability.
II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability.
III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.
  • Mystery Booster 2
The Marvelous Scientist

The Marvelous Scientist {1}{U}{R}

Legendary Creature - Human Wizard
As this creature enters the battlefield, choose cosplay or science.
• Cosplay — Whenever you cast a creature or planeswalker spell, this creature's base power and toughness each become equal to that spell's mana value until end of turn.
• Science — Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
2/2
  • Unknown Event
The Massive Zatcatl

The Massive Zatcatl {5}{G}{G}

Legendary Creature - Elf Cat Wizard
Whenever you cast a creature spell, draw a card.
Tap three untapped creatures you control: Add {G}{G}{G}.
6/6
  • Unknown Event
The Master of Cuisine

The Master of Cuisine {R}{G}{W}

Legendary Creature - Human Chef
Whenever this creature attacks, create a Food token.
Whenever you sacrifice a food, choose one —
• Gelato — Target creature gains haste and trample until end of turn.
• Pasta — Scry 1.
• Pizza — Tap target creature.
3/3
  • Unknown Event
The Master, Formed Anew

The Master, Formed Anew {U}{B}

Legendary Creature - Time Lord Rogue
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
You may have The Master, Formed Anew enter as a copy of a creature card in exile with a takeover counter on it.
0/1
The Master, Gallifrey's End

The Master, Gallifrey's End {2}{B}{R}

Legendary Creature - Time Lord Rogue
Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
"A perfect army, right? Right? Oh, come in, my pretties!"
4/3
The Master, Mesmerist

The Master, Mesmerist {2}{U}{B}

Legendary Creature - Time Lord Rogue
{T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it.
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
3/3
The Matrix of Time

The Matrix of Time

Plane - Gallifrey
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.
Whenever chaos ensues, create two Treasure tokens.
  • Doctor Who
The Meathook Massacre (Alchemy)

The Meathook Massacre (Alchemy) {X}{B}{B}

Legendary Enchantment
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Related card: The Meathook Massacre
  • Innistrad: Midnight Hunt
The Mighty Will Fall

The Mighty Will Fall

Scheme
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
"Cry out for your comrades so that they may join you in misery."
  • Archenemy: Nicol Bolas Schemes
The Milling Runner

The Milling Runner {U/B}{U/B}{U/B}

Legendary Creature - Cat Gamer
Islandwalk, swampwalk (This creature can't be blocked if defending player controls an Island or a Swamp)
Whenever The Milling Runner deals combat damage to a player, target player mills three cards.
Ready to run (You can have two commanders if both have ready to run.)
1/2
  • Unknown Event
The Miniaturizer

The Miniaturizer {4}{W}

Legendary Creature - Human Artificer
When The Miniaturizer enters the battlefield, soospect up to one target creature. (It gains first strike and can't block. This is different than suspecting.)
{4}{W}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an Equipment artifact token instead of a creature. Its equip cost is equal to its mana cost, and it has "Equipped creature gets +X/+X, where X is this card's power."
5/5
  • Unknown Event