33163 cards found
Ochre Jelly (Alchemy)

Ochre Jelly (Alchemy) {X}{G}

Creature - Ooze
Trample
Ward {2}
Ochre Jelly enters with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
0/0
Related card: Ochre Jelly
  • Adventures in the Forgotten Realms
Krosan Drover

Krosan Drover {3}{G}

Creature - Elf
Creature spells you cast with mana value 6 or greater cost {2} less to cast.
"Sit."
2/2
  • Scourge
Watcher of Hours

Watcher of Hours {5}{U}

Creature - Sphinx
Flying, ward {3}
Whenever you remove a time counter from this card while it's exiled, surveil 1.
Suspend 6—{1}{U}
6/6
  • Murders at Karlov Manor Commander 25 335
Sky Hussar

Sky Hussar {3}{W}{U}

Creature - Human Knight
Flying
When this creature enters, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card.
4/3
Root Sliver

Root Sliver {3}{G}

Creature - Sliver
This spell can't be countered.
Sliver spells can't be countered.
"It would take another apocalypse to stop the slivers now."
—Riptide Project researcher
2/2
City of the Daleks

City of the Daleks

Plane - Skaro
Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.
Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
  • Doctor Who
Gore Swine

Gore Swine {2}{R}

Creature - Boar
"The Mardu are like the gore swine. We are wild, hunt in packs, and rarely clean the blood from our blades."
—Vallash, Mardu warrior
4/1
Skyshroud Lookout

Skyshroud Lookout {1}{G}

Creature - Elf Archer
Reach
When this creature enters, seek an Elf card.
1/1
  • Jumpstart: Historic Horizons
Firespout

Firespout {2}{R/G}

Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell.
Phalanx Formation

Phalanx Formation {2}{W}

Instant
Strive — This spell costs {1}{W} more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn.
  • Journey into Nyx
Aerial Extortionist

Aerial Extortionist {3}{W}{W}

Creature - Bird Soldier
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
4/3
Castigate

Castigate {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."
—Vuliev of the Ghost Council
Majestic Genesis

Majestic Genesis {6}{G}{G}

Sorcery
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 240 590
Ana Sanctuary

Ana Sanctuary {2}{G}

Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Scout the City

Scout the City {1}{G}

Sorcery
Choose one —
• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life.
• Bring Down — Destroy target creature with flying.
  • Marvel's Spider-Man
Dockside Chef

Dockside Chef {B}

Enchantment Creature - Human Citizen
{1}{B}, Sacrifice an artifact or creature: Draw a card.
The squirming is how you know it's fresh.
1/2
Erebos, God of the Dead

Erebos, God of the Dead {3}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Your opponents can't gain life.
{1}{B}, Pay 2 life: Draw a card.
5/7
Primal Visitation

Primal Visitation {3}{R}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has haste.
Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape.
  • Gatecrash
Firefist Adept

Firefist Adept {4}{R}

Creature - Human Wizard
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
The versatile "fiery gauntlet" is among the first spells young Ghitu mages learn.
3/3
  • Dominaria
Mishra's War Machine

Mishra's War Machine {7}

Artifact Creature - Juggernaut
Banding
At the beginning of your upkeep, this creature deals 3 damage to you unless you discard a card. If it deals damage to you this way, tap it.
5/5
Related card: Golgothian Sylex
Wyll of the Fey Pact

Wyll of the Fey Pact {3}{R}{R}{G}

Legendary Creature - Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample.
5/5
Related cards: Wyll of the Blade Pact Wyll of the Celestial Pact Wyll of the Elder Pact Wyll of the Fiend Pact Wyll, Pact-Bound Duelist
  • Alchemy Horizons: Baldur's Gate
Feral Roar

Feral Roar {1}{G}

Sorcery
Target creature gets +4/+4 until end of turn.
The Beast, Deathless Prince

The Beast, Deathless Prince {2}{B}{R}

Legendary Creature - Demon
When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
The Beast enters tapped with six stun counters on it.
Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
6/6
Rush of Ice

Rush of Ice {U}

Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3—{4}{U}
  • Battle for Zendikar
Cerulean Wisps

Cerulean Wisps {U}

Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies."
—Kithkin superstition