28721 cards found
Timber Protector

Timber Protector {4}{G}

Creature - Treefolk Warrior
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
In his presence, an ordinary grove becomes a bastion to turn spells and break armies.
4/6
Timber Shredder
Hinterland Logger

Timber Shredder

Creature - Werewolf
(Color indicator: Timber Shredder is green)
Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
"She even had the audacity to criticize my wares as inferior."
—Old Rutstein
4/2
Card has other part: Hinterland Logger
Timber Wolves

Timber Wolves {G}

Creature - Wolf
Banding
Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.
1/1
Timbercrown Pathway
Cragcrown Pathway

Timbercrown Pathway

Land
{T}: Add {G}.
"Walk quickly and ignore any roars from the undergrowth."
—Enwor, Sea Gate Expeditionary House
Card has other part: Cragcrown Pathway
Timberland Ancient

Timberland Ancient {4}{G}{G}

Creature - Treefolk
Reach, trample
Forestcycling {2}
Only the trees were old enough to remember what happened when Moag ignored warnings of Phyrexia millennia ago. They were determined not to repeat the mistake.
6/5
Timberland Guide

Timberland Guide {1}{G}

Creature - Human Scout
When Timberland Guide enters, put a +1/+1 counter on target creature.
Hiring an experienced wilderness guide isn't cheap, but it costs less than a search party. Or a funeral.
1/1
Timberland Ruins

Timberland Ruins

Land
Timberland Ruins enters tapped.
{T}: Add {G}.
{T}, Sacrifice Timberland Ruins: Add one mana of any color.
  • Odyssey
Timberline Ridge

Timberline Ridge

Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
{T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge.
  • Ice Age
Timbermare

Timbermare {3}{G}

Creature - Elemental Horse
Haste
Echo {5}{G}
When Timbermare enters, tap all other creatures.
Only nature wreaks such lovely havoc.
5/5
  • Planar Chaos
Timbermaw Larva

Timbermaw Larva {3}{G}

Creature - Beast
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
"You can't trust your eyes. A tree might look healthy, but its insides tell a different tale."
—Zahr Gada, Halimar expedition leader
2/2
  • Zendikar
Timberpack Wolf

Timberpack Wolf {1}{G}

Creature - Wolf
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
Their strength is no mere numbers game. An intangible force augments the wolves when they run together.
2/2
Timberwatch Elf

Timberwatch Elf {2}{G}

Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Even through the Mirari's voice, the elves still hear the call of their kinship.
1/2
Time Beetle

Time Beetle {1}{U}

Creature - Alien Insect
Skulk
Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel.
1/1
  • Doctor Who 58 663
Time Bomb

Time Bomb {4}

Artifact
At the beginning of your upkeep, put a time counter on Time Bomb.
{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
Time Ebb

Time Ebb {2}{U}

Sorcery
Put target creature on top of its owner's library.
"Yesterday you were just a figment of your master's imagination. I liked you better then."
—Shai Fusan, archmage
Time Elemental

Time Elemental {2}{U}

Creature - Elemental
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
0/2
Time Lord Regeneration

Time Lord Regeneration {U}

Instant
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
"Time to say goodbye."
  • Doctor Who 59 664
Time Reaper

Time Reaper {3}{B}{B}

Creature - Alien Horror
Flying, haste
Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
4/4
Time Reversal

Time Reversal {3}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
"Any oaf can conquer a kingdom. It takes true power to conquer time."
—Shai Fusan, archmage
Time Sieve

Time Sieve {U}{B}

Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.
"I pray that I am never considered useless or old."
—Sharuum the Hegemon
Time Spiral

Time Spiral {4}{U}{U}

Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Time Stop

Time Stop {4}{U}{U}

Instant
End the turn.
Time Stretch

Time Stretch {8}{U}{U}

Sorcery
Target player takes two extra turns after this one.
There's lots of time like the present.
Time Warp

Time Warp {3}{U}{U}

Sorcery
Target player takes an extra turn after this one.
Just when you thought you'd survived the first wave.
Related card: Key to the Archive
Time Wipe

Time Wipe {2}{W}{W}{U}

Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
"To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place."
—Teferi