28721 cards found
Tidecaller Mentor

Tidecaller Mentor {1}{U}{B}

Creature - Rat Wizard
Menace
Threshold — When Tidecaller Mentor enters, if seven or more cards are in your graveyard, return up to one target nonland permanent to its owner's hand.
"The same tides that bring us knowledge can sweep us away."
3/3
  • Bloomburrow
Tidechannel Pathway
Barkchannel Pathway

Tidechannel Pathway

Land
{T}: Add {U}.
"Trust in the path, and it will bear you to safety."
—Inga Rune-Eyes
Card has other part: Barkchannel Pathway
Tideforce Elemental

Tideforce Elemental {2}{U}

Creature - Elemental
{U}, {T}: You may tap or untap another target creature.
Landfall — Whenever a land you control enters, you may untap Tideforce Elemental.
Ebb and flow, high tide and low, quick as sand and just as slow.
2/1
  • Worldwake
Tidehollow Sculler

Tidehollow Sculler {W}{B}

Artifact Creature - Zombie
When Tidehollow Sculler enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2/2
Tidehollow Strix

Tidehollow Strix {U}{B}

Artifact Creature - Bird
Flying
Deathtouch
The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay.
2/1
Tidepool Turtle

Tidepool Turtle {3}{U}

Creature - Turtle
{2}{U}: Scry 1.
Prized by wizards as a mobile scrying pool, it bears visions drawn from the depths of the sea.
2/5
  • Dominaria United
Tideshaper Mystic

Tideshaper Mystic {U}

Creature - Merfolk Wizard
{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
He paints with drop and shimmer a world that exists only in the wistful heart.
1/1
  • Lorwyn
Tidespout Tyrant

Tidespout Tyrant {5}{U}{U}{U}

Creature - Djinn
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
He unmakes the world in his own image.
5/5
Tidewalker

Tidewalker {2}{U}

Creature - Elemental
Tidewalker enters with a time counter on it for each Island you control.
Vanishing
Tidewalker's power and toughness are each equal to the number of time counters on it.
*/*
  • Planar Chaos
Tidewater Minion

Tidewater Minion {3}{U}{U}

Creature - Elemental Minion
Defender
{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.
4/4
  • Ravnica: City of Guilds
Tidings

Tidings {3}{U}{U}

Sorcery
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
Tidy Conclusion

Tidy Conclusion {3}{B}{B}

Instant
Destroy target creature. You gain 1 life for each artifact you control.
Aetherborn patrons use any means necessary to secure victory for their protégés.
Tiger Claws

Tiger Claws {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Cho-Arrim martial artists emulate the beasts of their home.
  • Mercadian Masques
Tiger-Tribe Hunter

Tiger-Tribe Hunter {3}{R}{R}

Creature - Human Barbarian
Trample
Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.
4/4
  • Adventures in the Forgotten Realms
Tigereye Cameo

Tigereye Cameo {3}

Artifact
{T}: Add {G} or {W}.
"An elvish adventurer unearthed this stone in Jolrael's jungle. Now it's truly fit for display in one of her palaces."
—Isel, master carver
  • Invasion
Tightening Coils

Tightening Coils {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0 and loses flying.
Having gone to the trouble of stealing a bident from a god on another world, Kiora was eager to test its capabilities.
Tiller Engine

Tiller Engine {2}

Artifact Creature - Construct
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
1/3
  • Dominaria United Commander 20 96
Tiller of Flesh

Tiller of Flesh {3}{W}

Creature - Phyrexian Knight
Whenever you cast a spell that targets one or more permanents, incubate 2.
2/4
  • March of the Machine
Tilling Treefolk

Tilling Treefolk {2}{G}

Creature - Treefolk Druid
When Tilling Treefolk enters, you may return up to two target land cards from your graveyard to your hand.
He digs his roots into barren ground, searching for old seeds that never had the chance to sprout.
1/3
  • Eventide
Tilonalli's Crown

Tilonalli's Crown {1}{R}

Enchantment - Aura
Enchant creature
When Tilonalli's Crown enters, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.
  • Rivals of Ixalan
Tilonalli's Knight

Tilonalli's Knight {1}{R}

Creature - Human Knight
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
The people of the Sun Empire worship the sun in three aspects. Tilonalli is the Burning Sun, associated with ferocity, fire, and passion.
2/2
  • Ixalan
Tilonalli's Skinshifter

Tilonalli's Skinshifter {2}{R}

Creature - Human Shaman
Haste
Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
"I am the ferocity of the Burning Sun. I am hide and feather, fang and claw."
0/1
Tilonalli's Summoner

Tilonalli's Summoner {1}{R}

Creature - Human Shaman
Ascend
Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
1/1
  • Rivals of Ixalan
  • Rivals of Ixalan Promos 121p 121s
Timber Gorge

Timber Gorge

Land
Timber Gorge enters tapped.
{T}: Add {R} or {G}.
Tazeem's embrace is harsh, but for those that call it home, nothing else will do.
Timber Paladin

Timber Paladin {1}{G}

Artifact Creature - Knight
As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.
As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.
As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
1/1
  • Wilds of Eldraine Commander 20 56