3868 cards found
Raka Disciple

Raka Disciple {R}

Creature - Minotaur Wizard
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
{U}, {T}: Target creature gains flying until end of turn.
"The strong can also be subtle."
1/1
  • Apocalypse
Rakavolver

Rakavolver {2}{R}

Creature - Volver
Kicker {1}{W} and/or {U}
If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."
If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying.
2/2
  • Apocalypse
Rakdos Drake

Rakdos Drake {2}{B}

Creature - Drake
Flying
Unleash
Rakdos rioters paint their faces to resemble the drakes' bloodied muzzles.
1/2
Rakdos Pit Dragon

Rakdos Pit Dragon {2}{R}{R}

Creature - Dragon
{R}{R}: Rakdos Pit Dragon gains flying until end of turn.
{R}: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.
3/3
Rakdos the Defiler

Rakdos the Defiler {2}{B}{B}{R}{R}

Legendary Creature - Demon
Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.
7/6
Rakdos, Lord of Riots

Rakdos, Lord of Riots {B}{B}{R}{R}

Legendary Creature - Demon
You can't cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
6/6
Rakdos, Patron of Chaos

Rakdos, Patron of Chaos {4}{B}{R}

Legendary Creature - Demon
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.
"Finally, a performance worthy of my applause!"
6/6
Rakdos, the Muscle

Rakdos, the Muscle {2}{B}{B}{R}

Legendary Creature - Demon Mercenary
Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
6/5
  • Outlaws of Thunder Junction 226 297
Rakdos, the Showstopper

Rakdos, the Showstopper {4}{B}{R}

Legendary Creature - Demon
Flying, trample
When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
"Entertain me."
6/6
Raking Canopy

Raking Canopy {1}{G}{G}

Enchantment
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
"Raven's Run has awoken, and ravens will no longer cry in its branches."
—Roon Ghastbark
  • Shadowmoor
Rally of Wings

Rally of Wings {1}{W}

Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Even the clouds became a field of battle. Known as the Sky Theater, it saw the Eternals clash with squadrons of angels.
Ramos, Dragon Engine

Ramos, Dragon Engine {6}

Legendary Artifact Creature - Dragon
Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
4/4
Ramosian Sky Marshal

Ramosian Sky Marshal {3}{W}{W}

Creature - Human Rebel
Flying
{7}, {T}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
The Cho-Arrim fell from the sky onto Mercadia City like a vengeful rain.
3/3
  • Mercadian Masques
Rampage of the Valkyries

Rampage of the Valkyries {3}{W}{B}

Enchantment
When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.
Whenever an Angel you control dies, each other player sacrifices a creature.
"This is a foul place. Cleanse it."
  • Kaldheim
Ranar the Ever-Watchful

Ranar the Ever-Watchful {2}{W}{U}

Legendary Creature - Spirit Warrior
Flying, vigilance
The first card you foretell each turn costs {0} to foretell.
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
2/3
  • Kaldheim Commander
Ranger Squadron

Ranger Squadron {4}{W}{W}

Creature - Cat Ranger
Flying
Double team
3/4
  • Alchemy Horizons: Baldur's Gate
Ranger's Hawk

Ranger's Hawk {W}

Creature - Bird
Flying
{3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery.
Swift eyes to scout the way ahead.
1/1
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Rankle and Torbran

Rankle and Torbran {1}{B}{B}{R}{R}

Legendary Creature - Faerie Dwarf
Flying, first strike, haste
Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number —
• Each player creates a Treasure token.
• Each player sacrifices a creature.
• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
3/4
  • March of the Machine Promos 252p 252s
  • March of the Machine 252 315
Rankle, Master of Pranks

Rankle, Master of Pranks {2}{B}{B}

Legendary Creature - Faerie Rogue
Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.
3/3
Rapacious Dragon

Rapacious Dragon {4}{R}

Creature - Dragon
Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens.
"Surely it won't notice if I take—"
—Theria the Sly, last words
3/3
Raphael, Fiendish Savior

Raphael, Fiendish Savior {3}{B}{R}

Legendary Creature - Devil Noble
Flying
Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.
At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
4/4
Rappelling Scouts

Rappelling Scouts {2}{W}{W}

Creature - Human Rebel Scout
Flying
{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
1/4
  • Mercadian Masques
Rasaad, Dragon Monk

Rasaad, Dragon Monk {2}{W}{U}

Legendary Creature - Human Monk
When Rasaad, Dragon Monk dies, create two 1/1 blue Faerie Dragon creature tokens with flying.
4/4
Related cards: Rasaad, Monk of Selûne Rasaad, Radiant Monk Rasaad, Shadow Monk Rasaad, Sylvan Monk Rasaad, Warrior Monk
  • Alchemy Horizons: Baldur's Gate
Rathi Dragon

Rathi Dragon {2}{R}{R}

Creature - Dragon
Flying
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
5/5
Rattlechains

Rattlechains {1}{U}

Creature - Spirit
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
2/1