3447 cards found
Scream Puff

Scream Puff {4}{B}

Creature - Horror
Deathtouch
Whenever Scream Puff deals combat damage to a player, create a Food token.
Too much sugar is bad for your health.
4/5
  • Wilds of Eldraine
Screaming Nemesis

Screaming Nemesis {2}{R}

Creature - Spirit
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
She sees the faces of those who wronged her in everyone she encounters.
3/3
  • Duskmourn: House of Horror Promos 157p 157s
  • Duskmourn: House of Horror 157 348
Screaming Phantom

Screaming Phantom {2}{B}

Creature - Spirit
Flying
Whenever Screaming Phantom attacks, mill a card.
After a slow death in darkness, she flies into a rage at the slightest glimpse of light.
2/2
  • The Lost Caverns of Ixalan
Scrollshift

Scrollshift {2}{W}

Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Bim lashed out with the only weapon she'd never run out of: lecture notes.
  • March of the Machine
Sculpted Perfection

Sculpted Perfection {2}{W}{B}

Enchantment
When Sculpted Perfection enters, incubate 2.
Phyrexians you control get +1/+1.
  • March of the Machine
Scytheclaw Raptor

Scytheclaw Raptor {2}{R}

Creature - Dinosaur
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
"She's a smart one. Noticed all on her own that the bloodsuckers wave their hands around to do their filthy magic, so she rips off their hands first."
—Citamitzin, Sun Empire warrior
4/3
Seachrome Coast

Seachrome Coast

Land
Seachrome Coast enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Where indoctrination meets inquiry, currents roil restlessly beneath the surface.
Seal from Existence

Seal from Existence {1}{W}{W}

Enchantment
Ward {3}
When Seal from Existence enters, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
  • March of the Machine
Searing Barb

Searing Barb {2}{R}

Sorcery
Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1.
"You always were such a sharp student. Shame it took you so long to get the point."
  • March of the Machine
Searslicer Goblin

Searslicer Goblin {1}{R}

Creature - Goblin Warrior
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Ikko hadn't intended to start a riot, but now that it was under way, he was having a lot of fun.
2/1
Season of Gathering

Season of Gathering {4}{G}{G}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
Season of Loss

Season of Loss {3}{B}{B}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Each player sacrifices a creature of their choice.
{P}{P} — Draw a card for each creature that died under your control this turn.
{P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard.
Season of Weaving

Season of Weaving {4}{U}{U}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Draw a card.
{P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it.
{P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.
Season of the Bold

Season of the Bold {3}{R}{R}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a tapped Treasure token.
{P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them.
{P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Season of the Burrow

Season of the Burrow {3}{W}{W}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a 1/1 white Rabbit creature token.
{P}{P} — Exile target nonland permanent. Its controller draws a card.
{P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Seasoned Consultant

Seasoned Consultant {1}{W}

Creature - Human Detective
Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.
"I appreciate working with associates whose greatest loyalty is to the job at hand."
—Skurad of the Foundway Associates
1/3
  • Murders at Karlov Manor
Seasoned Warrenguard

Seasoned Warrenguard {W}

Creature - Rabbit Warrior
Whenever Seasoned Warrenguard attacks while you control a token, Seasoned Warrenguard gets +2/+0 until end of turn.
Never underestimate what a rabbit can do with a root vegetable and some moxie.
1/2
  • Bloomburrow
Secluded Courtyard

Secluded Courtyard

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Related card: Boseiju Pathlighter
See Double

See Double {2}{U}{U}

Instant
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy.
• Create a token that's a copy of target creature.
  • March of the Machine Promos 77p 77s
  • March of the Machine 77 353
Seed of Hope

Seed of Hope {G}

Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life.
Wrenn had given everything and asked for nothing. She deserved a monument, but rest in a quiet meadow is all she would've wanted.
  • March of the Machine
Seedglaive Mentor

Seedglaive Mentor {1}{R}{W}

Creature - Mouse Soldier
Vigilance, haste
Valiant — Whenever Seedglaive Mentor becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
"Your riposte is good, yes. But how's your footwork?"
3/2
  • Bloomburrow
Seedpod Caretaker

Seedpod Caretaker {2}{W}

Creature - Phyrexian Cleric
When Seedpod Caretaker enters, choose one —
• Put a +1/+1 counter on target artifact or creature you control.
• Transform target Incubator token you control.
His body clicked and hummed—a lullaby meant only for machines.
2/2
  • March of the Machine
Seedpod Squire

Seedpod Squire {3}{W/U}

Creature - Bird Scout
Flying
Whenever Seedpod Squire attacks, target creature you control without flying gets +1/+1 until end of turn.
"If you think he's loud now, wait until he starts the battle song."
—Clement, pessimistic adventurer
3/3
  • Bloomburrow
Seek Thrills

Seek Thrills {2}{G}{U}{R}

Instant - Adventure
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Card has other part: Beluna Grandsquall
Seek the Beast

Seek the Beast {1}{R}

Instant - Adventure
Exile the top two cards of your library. Until your next end step, you may play those cards.
Card has other part: Questing Druid