4956 cards found
Manta Riders

Manta Riders {U}

Creature - Merfolk
{U}: Manta Riders gains flying until end of turn.
"Water is firmament to the finned."
—Oracle en-Vec
1/1
Mantis Engine

Mantis Engine {5}

Artifact Creature - Insect
{2}: Mantis Engine gains flying until end of turn.
{2}: Mantis Engine gains first strike until end of turn.
3/3
Mantle of Leadership

Mantle of Leadership {1}{W}

Enchantment - Aura
Flash
Enchant creature
Whenever a creature enters, enchanted creature gets +2/+2 until end of turn.
  • Planar Chaos
Maralen of the Mornsong Avatar

Maralen of the Mornsong Avatar

Vanguard
At the beginning of the game, you may pay any amount of life.
You can't draw cards.
At the beginning of your draw step, look at the top X cards of your library, where X is the amount of life paid with Maralen of the Mornsong Avatar. Put one of them into your hand, then shuffle.
Hand size bonus: +0
Life bonus: -3
  • Magic Online Avatars
Marauding Knight

Marauding Knight {2}{B}{B}

Creature - Phyrexian Zombie Knight
Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.
"They ride our trails as if they were designed to," said the guard. "They were," replied Gerrard.
2/2
  • Invasion
Maraxus

Maraxus

Vanguard
Creatures you control get +1/+0.
Too chaotic for even the other warlords of Keld, Maraxus has devoted himself to serving as a hired killer for the sinister Volrath. A man fond of his work, he's more than willing to put in those extra hours needed to perfect his craft.
Hand size bonus: +1
Life bonus: +2
  • Vanguard Series
Maraxus of Keld

Maraxus of Keld {4}{R}{R}

Legendary Creature - Human Warrior
Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
"I have no master. I am chaos."
—Maraxus of Keld
*/*
  • Weatherlight
Marble Priest

Marble Priest {5}

Artifact Creature - Cleric
All Walls able to block Marble Priest do so.
Prevent all combat damage that would be dealt to Marble Priest by Walls.
3/3
  • Legends
Marble Titan

Marble Titan {3}{W}

Creature - Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.
3/3
March of Souls

March of Souls {4}{W}

Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
  • Planeshift
Mark of Eviction

Mark of Eviction {U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.
  • Ravnica: City of Guilds
Mark of Fury

Mark of Fury {R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner's hand.
Many Keldon warriors bear the mark of intentional insanity.
  • Urza's Destiny
Mark of Sakiko

Mark of Sakiko {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."
  • Betrayers of Kamigawa
Mark of the Oni

Mark of the Oni {2}{B}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
"As more oni walked Kamigawa, more darkness infested its inhabitants' souls."
—The History of Kamigawa
  • Betrayers of Kamigawa
Marker Beetles

Marker Beetles {1}{G}{G}

Creature - Insect
When Marker Beetles dies, target creature gets +1/+1 until end of turn.
{2}, Sacrifice Marker Beetles: Draw a card.
In case of emergency, crush bug.
2/3
  • Urza's Destiny
Maro Avatar

Maro Avatar

Vanguard
Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand.
Hand size bonus: +2
Life bonus: -7
  • Magic Online Avatars
Marsh Boa

Marsh Boa {G}

Creature - Snake
Swampwalk
Though a powerful constrictor, it prefers simply to drown its prey.
1/1
  • Prophecy
Marsh Crocodile

Marsh Crocodile {2}{U}{B}

Creature - Crocodile
When Marsh Crocodile enters, return a blue or black creature you control to its owner's hand.
When Marsh Crocodile enters, each player discards a card.
4/4
  • Planeshift
Marsh Gas

Marsh Gas {B}

Instant
All creatures get -2/-0 until end of turn.
"Comes right outta th' ground. If ya can smell it, it's too late."
—Keevy Bogsbury
Marsh Goblins

Marsh Goblins {B}{R}

Creature - Goblin
Swampwalk
Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.
1/1
  • The Dark
Marsh Lurker

Marsh Lurker {3}{B}

Creature - Beast
Sacrifice a Swamp: Marsh Lurker gains fear until end of turn.
From the mists it rises, into the mists it retreats; through the mists it walks, fearless and unseen.
3/2
  • Tempest
Marsh Viper

Marsh Viper {3}{G}

Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters.
"And the seraphs sob at vermin fangs
In human gore imbued."
—Edgar Allan Poe, "The Conqueror Wurm"
1/2
Marshaling Cry

Marshaling Cry {1}{W}{W}

Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2}
Flashback {3}{W}
  • Future Sight
Marshaling the Troops

Marshaling the Troops {1}{G}

Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
  • Portal Three Kingdoms
Martyr of Ashes

Martyr of Ashes {R}

Creature - Human Shaman
{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
She turns ash into flame and burns enemies to ash.
1/1
  • Coldsnap