26304 cards found
Weed-Pruner Poplar

Weed-Pruner Poplar {4}{B}

Creature - Treefolk Assassin
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
"When Byoog reached down to pull up a bit of root for the stew, he didn't expect the root to pull back."
—A tale of Auntie Wort
3/3
  • Morningtide
Weeping Angel

Weeping Angel {1}{U}{B}

Artifact Creature - Alien Angel
Flash
First strike, vigilance
Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
2/2
Wei Ambush Force

Wei Ambush Force {1}{B}

Creature - Human Soldier
Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
The battle of Puyang marked the beginning of the end for Lu Bu. He lost the city—and later his life—to Cao Cao.
1/1
  • Portal Three Kingdoms
Wei Assassins

Wei Assassins {3}{B}{B}

Creature - Human Soldier Assassin
When Wei Assassins enters, target opponent chooses a creature they control. Destroy that creature.
3/2
  • Portal Three Kingdoms
Wei Elite Companions

Wei Elite Companions {4}{B}

Creature - Human Soldier
Horsemanship
Cao Cao was more concerned with capabilities than lineage. He excelled at recruiting and retaining men of talent to serve him.
3/3
Wei Infantry

Wei Infantry {1}{B}

Creature - Human Soldier
Wei won the battle of Hefei when Zhang Liao defeated Sun Quan and then foiled a Wu scheme to incite rebellion.
2/1
Wei Night Raiders

Wei Night Raiders {2}{B}{B}

Creature - Human Soldier
Horsemanship
Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.
2/2
Wei Scout

Wei Scout {1}{B}

Creature - Human Soldier Scout
Horsemanship
He will win who, prepared himself, waits to take the enemy unprepared."
—Sun Tzu, Art of War (trans. Giles)
1/1
  • Portal Three Kingdoms
Wei Strike Force

Wei Strike Force {2}{B}

Creature - Human Soldier
Horsemanship
At the battle of Chang'an, Ma Chao defeated the two generals Cao Cao sent to guard the pass but was forced to flee when Cao Cao's trickery turned his own ally against him.
2/1
Weight Advantage

Weight Advantage

Conspiracy
Each creature you control assigns combat damage equal to its toughness rather than its power.
When immovable object turns to unstoppable force, it's best to just get out of the way.
  • Conspiracy: Take the Crown
Weight of Conscience

Weight of Conscience {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Sometimes the weight of the world on your shoulders is a literal one.
Weight of Spires

Weight of Spires {R}

Instant
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
"Finally, a good use for an Azorius courthouse."
—Ghut Rak, Gruul guildmage
  • Dissension
Weight of the Underworld

Weight of the Underworld {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-2.
Proud Alkmenos, who would not bow to Erebos in death, is now bowed by his own hubris for all eternity.
Weird Angel Flame

Weird Angel Flame

Stickers
{TK}{TK} — Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it.
{TK}{TK}{TK} — Protection from even mana values
{TK}{TK} — 2/3
{TK}{TK}{TK}{TK}{TK} — 7/8
  • Unfinity Sticker Sheets
Weird Harvest

Weird Harvest {X}{G}{G}

Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Krosa's distorted groves bear strange fruit.
Weirded Vampire

Weirded Vampire {3}{B}

Creature - Vampire Horror
Madness {2}{B}
"Emrakul makes apparent those whom she has favored."
—Runo Stromkirk
3/3
Weirding Shaman

Weirding Shaman {1}{B}

Creature - Goblin Shaman
{3}{B}, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.
All boggarts have an auntie, but they don't all have a mum.
2/1
  • Morningtide
Weirding Wood

Weirding Wood {2}{G}

Enchantment - Aura
Enchant land
When Weirding Wood enters, investigate.
Enchanted land has "{T}: Add two mana of any one color."
Welcome Home

Welcome Home {5}{G}{G}

Sorcery - Adventure
Create three 2/2 green Bear creature tokens.
The middle blade was just right.
Card has other part: Flaxen Intruder
Welcome to . . .
Jurassic Park

Welcome to . . . {1}{G}{G}

Enchantment - Saga
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Jurassic Park
  • Jurassic World Collection
Welcome to Mini-apolis

Welcome to Mini-apolis {3}{U}{U}

Enchantment
Whenever an opponent casts a creature spell, create a token that's a copy of it, except it's 1/1.
  • Unknown Event
Welcome to the Fold

Welcome to the Fold {2}{U}{U}

Sorcery
Madness {X}{U}{U}
Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Welcoming Vampire

Welcoming Vampire {2}{W}

Creature - Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
From the moment they arrived, wedding guests were met with a pageant of wealth and excess.
2/3
Welder Automaton

Welder Automaton {2}

Artifact Creature - Construct
{3}{R}: Welder Automaton deals 1 damage to each opponent.
Most of the constructs the renegades used against the Consulate weren't originally intended for combat. But some didn't require much modification.
2/1
Weldfast Engineer

Weldfast Engineer {1}{B}{R}

Creature - Human Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
"Let's err on the side of glorious mayhem."
3/3