29661 cards found
Daru Spiritualist

Daru Spiritualist {1}{W}

Creature - Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
He lifts the spirits of his people so they may descend in wrath upon their foes.
1/1
  • Scourge
Daru Warchief

Daru Warchief {2}{W}{W}

Creature - Human Soldier
Soldier spells you cast cost {1} less to cast.
Soldier creatures you control get +1/+2.
His victories speak for him.
1/1
  • Scourge
Dawn Elemental

Dawn Elemental {W}{W}{W}{W}

Creature - Elemental
Flying
Prevent all damage that would be dealt to Dawn Elemental.
It was midnight on the Daru Plains, yet it seemed the sun was rising.
3/3
  • Scourge
Dimensional Breach

Dimensional Breach {5}{W}{W}

Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
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Dragon Scales

Dragon Scales {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.
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Dragonstalker

Dragonstalker {4}{W}

Creature - Bird Soldier
Flying, protection from Dragons
"When the skies are filled with flames, the brave shall step forward to quench them."
—Order prophecy
3/3
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Exiled Doomsayer

Exiled Doomsayer {1}{W}

Creature - Human Cleric
All morph costs cost {2} more.
He's desperate to hold back the future because he has seen it.
1/2
  • Scourge
Force Bubble

Force Bubble {2}{W}{W}

Enchantment
If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
When there are four or more depletion counters on Force Bubble, sacrifice it.
At the beginning of each end step, remove all depletion counters from Force Bubble.
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Frontline Strategist

Frontline Strategist {W}

Creature - Human Soldier
Morph {W}
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
1/1
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Guilty Conscience

Guilty Conscience {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
Those who most feel guilt don't need to, while those who most need to feel guilt never do.
—Order proverb
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Recuperate

Recuperate {3}{W}

Instant
Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.
"Rise once more, so you may continue to destroy our enemies."
—Karona, false god
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Reward the Faithful

Reward the Faithful {W}

Instant
Any number of target players each gain life equal to the highest mana value among permanents you control.
"When you have drunk your fill, pass the cup to others who thirst."
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Trap Digger

Trap Digger {3}{W}

Creature - Human Soldier
{2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
1/3
  • Scourge
Wipe Clean

Wipe Clean {1}{W}

Instant
Exile target enchantment.
Cycling {3}
"The light of the Ancestor will scour the taint of darkness from the land."
  • Scourge
Aphetto Runecaster

Aphetto Runecaster {3}{U}

Creature - Human Wizard
Whenever a permanent is turned face up, you may draw a card.
"The ignorant fear change; the wise use it as a weapon."
2/3
  • Scourge
Coast Watcher

Coast Watcher {1}{U}

Creature - Bird Soldier
Flying, protection from green
The aven came to fear the forest's clawing branches, but the watchers quickly renewed their courage.
1/1
  • Scourge
Decree of Silence

Decree of Silence {6}{U}{U}

Enchantment
Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U}
When you cycle Decree of Silence, you may counter target spell.
  • Scourge
Dispersal Shield

Dispersal Shield {1}{U}

Instant
Counter target spell if its mana value is less than or equal to the highest mana value among permanents you control.
"Maybe next time."
  • Scourge
Dragon Wings

Dragon Wings {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Cycling {1}{U}
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.
  • Scourge
Faces of the Past

Faces of the Past {2}{U}

Enchantment
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
The ties that bind can also strangle.
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Hindering Touch

Hindering Touch {3}{U}

Instant
Counter target spell unless its controller pays {2}.
Storm
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Mercurial Kite

Mercurial Kite {3}{U}

Creature - Bird
Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
2/2
  • Scourge
Metamorphose

Metamorphose {1}{U}

Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
If it's not one thing, it's another.
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Mistform Warchief

Mistform Warchief {2}{U}

Creature - Illusion
Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.
{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
1/3
  • Scourge
Parallel Thoughts

Parallel Thoughts {3}{U}{U}

Enchantment
When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
  • Scourge