29661 cards found
Treats to Share

Treats to Share {G}

Sorcery - Adventure
Create a Food token.
"It's gingerbread, like Mother makes. What is there to be afraid of?"
Card has other part: Curious Pair
Tree Monkey

Tree Monkey {G}

Creature - Monkey
Reach
The vines and branches of the jungle canopy are all the wings it needs.
1/1
Tree of Redemption

Tree of Redemption {3}{G}

Creature - Plant
Defender
{T}: Exchange your life total with Tree of Redemption's toughness.
The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.
0/13
Treefolk Harbinger

Treefolk Harbinger {G}

Creature - Treefolk Druid
When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
0/3
  • Lorwyn
Treefolk Healer

Treefolk Healer {4}{G}

Creature - Treefolk Cleric
{2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Protected by druids for untold centuries, the forest began to return the favor.
2/3
  • Invasion
Treefolk Mystic

Treefolk Mystic {3}{G}

Creature - Treefolk
Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
Urza's wards fell from him like autumn leaves as he entered the dreaming grove. He awoke imprisoned in living wood.
2/4
  • Urza's Legacy
Treefolk Seedlings

Treefolk Seedlings {2}{G}

Creature - Treefolk
Treefolk Seedlings's toughness is equal to the number of Forests you control.
Even the grandest forest begins with a single seedling.
—Llanowar saying
2/*
Treefolk Umbra

Treefolk Umbra {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Totem armor
  • Modern Horizons
Treeshaker Chimera

Treeshaker Chimera {5}{G}{G}

Creature - Chimera
All creatures able to block Treeshaker Chimera do so.
When Treeshaker Chimera dies, draw three cards.
The wisdom of the past is written on the bones of ancients.
8/5
Treespring Lorian

Treespring Lorian {5}{G}

Creature - Beast
Morph {5}{G}
No matter your strength, the Krosan Forest is stronger. No matter your speed, the Wirewood Forest is faster.
5/4
  • Onslaught
Treetop Ambusher

Treetop Ambusher {1}{G}

Creature - Elf Berserker
Dash {1}{G}
Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
2/1
  • Modern Horizons
Treetop Bracers

Treetop Bracers {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
Treetop Defense

Treetop Defense {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn.
  • Portal
Treetop Rangers

Treetop Rangers {2}{G}

Creature - Elf Ranger
Treetop Rangers can't be blocked except by creatures with flying.
"If you can't catch them, cut the trees down from beneath them. Force them to fight on our terms."
—Mishra
2/2
  • Urza's Saga
Treetop Scout

Treetop Scout {G}

Creature - Elf Scout
Treetop Scout can't be blocked except by creatures with flying.
At home among the swaying, supple branches of the treetops, some scouts live their entire lives never touching ground.
1/1
  • Scourge
Treetop Warden

Treetop Warden {1}{G}

Creature - Elf Warrior
2/2
Trial of Strength

Trial of Strength {2}{G}

Enchantment
When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.
When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.
"Instincts to guide. Strength to overcome."
Tribal Forcemage

Tribal Forcemage {1}{G}

Creature - Elf Wizard
Morph {1}{G}
When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
1/1
  • Legions
Tribal Unity

Tribal Unity {X}{2}{G}

Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
Kamahl left the violence of his former life behind him, but he still believes in the power of muscle.
Tributary Instructor

Tributary Instructor {3}{G}

Creature - Merfolk Shaman
Mentor
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
"Like water between rivers, wisdom must flow freely from one generation to the next."
4/4
  • The Lost Caverns of Ixalan Commander 64 96
Tribute to the Wild

Tribute to the Wild {1}{G}

Instant
Each opponent sacrifices an artifact or enchantment.
"You may enter, but leave those lifeless things of your world behind."
—Modruni, maro-sorcerer
Tribute to the World Tree

Tribute to the World Tree {G}{G}{G}

Enchantment
Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
"The Tree was the heart of our world. It made me what I am and pulled me back from the brink of death. I won't allow it to be forgotten."
—Esika, god of the Tree
  • March of the Machine Promos 211p 211s
  • March of the Machine 211 373
Trip Wire

Trip Wire {2}{G}

Sorcery
Destroy target creature with horsemanship.
Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period.
Triumph of Ferocity

Triumph of Ferocity {2}{G}

Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
"Rid me of this curse, witch, or die with me."
—Garruk Wildspeaker
Triumph of the Hordes

Triumph of the Hordes {2}{G}{G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect.