29692 cards found
Crevasse

Crevasse {2}{R}

Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
  • Legends
Crimson Wisps

Crimson Wisps {R}

Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.
The whispers are incomprehensible, yet cinders always hear a message of urgency.
  • Shadowmoor
Critical Hit

Critical Hit {1}{R}

Instant
Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand.
"How do you kill what's already dead? That's how."
  • Adventures in the Forgotten Realms
Crowd's Favor

Crowd's Favor {R}

Instant
Convoke
Target creature gets +1/+0 and gains first strike until end of turn.
Crown of Flames

Crown of Flames {R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.
"All my life I've fought these monsters. Today I finish that fight."
—Barrin
Crown of Fury

Crown of Fury {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
"Passion, fire my heart."
  • Onslaught
Crucible of Fire

Crucible of Fire {3}{R}

Enchantment
Dragon creatures you control get +3/+3.
"The dragon is a perfect marriage of power and the will to use it."
—Sarkhan Vol
Crush

Crush {R}

Instant
Destroy target noncreature artifact.
A golem's hands know no tenderness.
  • Mirrodin Besieged
Crush Underfoot

Crush Underfoot {1}{R}

Tribal Instant - Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Five-toed grave
—Kithkin phrase meaning "a giant's footprint"
Crush the Weak

Crush the Weak {2}{R}

Sorcery
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Foretell {R}
Crusher Zendikon

Crusher Zendikon {2}{R}

Enchantment - Aura
Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land dies, return that card to its owner's hand.
  • Worldwake
Crushing Pain

Crushing Pain {1}{R}

Instant - Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
It is said that the mere touch of a kami is like embracing the sun itself.
  • Champions of Kamigawa
Cryoclasm

Cryoclasm {2}{R}

Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw.
Crystal Slipper

Crystal Slipper {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 and has haste.
Equip {1}
"After the death of her mother, Cassia found that things that appear fragile can be very strong indeed."
—Beyond the Great Henge
  • Throne of Eldraine
Curse of Bloodletting

Curse of Bloodletting {3}{R}{R}

Enchantment - Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
It is the demon's mark, an infernal claim on the flesh of the guilty.
  • Dark Ascension
Curse of Chaos

Curse of Chaos {2}{R}

Enchantment - Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.
"Let them cry for mercy. The only one who can hear them is me."
—Siglind the Conqueror
  • Commander 2013
Curse of Hospitality

Curse of Hospitality {2}{R}

Enchantment - Aura Curse
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Curse of Marit Lage

Curse of Marit Lage {3}{R}{R}

Enchantment
When Curse of Marit Lage enters the battlefield, tap all Islands.
Islands don't untap during their controllers' untap steps.
"Our world has not felt her thundering steps in lifetimes, but Marit Lage's presence is still with us."
—Halvor Arenson, Kjeldoran Priest
  • Ice Age
Curse of Obsession

Curse of Obsession {4}{R}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's draw step, that player draws two additional cards.
At the beginning of enchanted player's end step, that player discards their hand.
He ripped up board after board until his hands were bloody. Still, he could not find whatever it was he sought.
  • Midnight Hunt Commander 35 73
Curse of Opulence

Curse of Opulence {R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same.
Jingling coins beckon many an eager hand.
Curse of Shaken Faith

Curse of Shaken Faith {1}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Even within the chapel's hallowed halls, the devils' laughter pierced his prayers.
Curse of Stalked Prey

Curse of Stalked Prey {1}{R}

Enchantment - Aura Curse
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
"Innocent thorns can fill the air with your bloodscent. Don't stray from the path."
—Elmut, crossway watcher
  • Innistrad
Curse of the Fire Penguin

Curse of the Fire Penguin {4}{R}{R}

Enchantment - Aura
Enchant creature
Curse of the Fire Penguin consumes and confuses enchanted creature.
Card has other part: Curse of the Fire Penguin Creature
  • Unhinged
Curse of the Nightly Hunt

Curse of the Nightly Hunt {2}{R}

Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls attack each combat if able.
When the moon rises and the bloodlust takes hold, nothing matters but the kill.
Curse of the Pierced Heart

Curse of the Pierced Heart {1}{R}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
"May your veins weep, and may every vampire take notice."
—Stensian curse
  • Innistrad