4956 cards found
Malevolent Awakening

Malevolent Awakening {1}{B}{B}

Enchantment
{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
The most popular pit fighters are brought back for encore performances.
  • Odyssey
Malfegor Avatar

Malfegor Avatar

Vanguard
Whenever a creature you control enters, if it was unearthed, it gets +3/+0.
Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library.
Hand size bonus: +2
Life bonus: -2
  • Magic Online Avatars
Malicious Advice

Malicious Advice {X}{U}{B}

Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
"Rule through fear, Darigaaz. Only if the dragons feel terror will they truly be your servants."
—Tevesh Szat
  • Planeshift
Malignant Growth

Malignant Growth {3}{G}{U}

Enchantment
Cumulative upkeep {1}
At the beginning of your upkeep, put a growth counter on Malignant Growth.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.
  • Mirage
Mammoth Harness

Mammoth Harness {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Related card: Apocalypse Chime
  • Homelands
Man of Measure

Man of Measure {1}{W}{W}

Creature - Human Knight
As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike.
As long as you're taller than an opponent, Man of Measure gets +1/+0.
You need to be this tall to play this card.
2/2
  • Unhinged
Mana Cache

Mana Cache {1}{R}{R}

Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
  • Nemesis
Mana Chains

Mana Chains {U}

Enchantment - Aura
Enchant creature
Enchanted creature has "Cumulative upkeep {1}."
"The Lord of the Wastes must be destroyed; I am bound to this destiny by the chains of fate. If only Gerrard would see his part."
—Sisay, journal
  • Weatherlight
Mana Clash

Mana Clash {R}

Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Mana Flair

Mana Flair {1}{R}

Instant
Add {R} for each nonland permanent with art by the artist of your choice.
What began as black
Has slowly shifted to red.
Fickle color pie.
  • Unhinged
Mana Leech

Mana Leech {2}{B}

Creature - Leech
You may choose not to untap Mana Leech during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.
1/1
  • Urza's Saga
Mana Maze

Mana Maze {1}{U}

Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
"Those who know only one path to victory can never hope to triumph."
—The Blind Seer
Mana Screw

Mana Screw {1}

Artifact
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
There was no darker or more evil creation in all the multiverse than that of the mana screw.
Mana Seism

Mana Seism {1}{R}

Sorcery
Sacrifice any number of lands, then add that much {C}.
"It is the nature of humanity not to worry about tomorrow, especially when there's a good chance they won't live to see the end of today."
—Kiku, Night's Flower
  • Champions of Kamigawa
Mana Severance

Mana Severance {1}{U}

Sorcery
Search your library for any number of land cards, exile them, then shuffle.
"And when this land is wasted, where will we go?"
—Thalakos lament
  • Tempest
Mana Skimmer

Mana Skimmer {3}{B}

Creature - Leech
Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
They traverse the mana-starved wastes in search of richer lands.
2/2
  • Time Spiral
Mana Vapors

Mana Vapors {1}{U}

Sorcery
Lands target player controls don't untap during their next untap step.
The scent of magic can rob you of your senses, blinding you to the world.
  • Prophecy
Mana Web

Mana Web {3}

Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
  • Weatherlight
Manacles of Decay

Manacles of Decay {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
{B}: Enchanted creature gets -1/-1 until end of turn.
{R}: Enchanted creature can't block this turn.
  • Apocalypse
Mangara's Blessing

Mangara's Blessing {2}{W}

Instant
You gain 5 life.
When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
  • Mirage
Mangara's Equity

Mangara's Equity {1}{W}{W}

Enchantment
As Mangara's Equity enters, choose black or red.
At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.
Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
  • Mirage
Mangara's Tome

Mangara's Tome {5}

Artifact
When Mangara's Tome enters, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
  • Mirage
Mannichi, the Fevered Dream

Mannichi, the Fevered Dream {2}{R}

Legendary Creature - Spirit
{1}{R}: Switch each creature's power and toughness until end of turn.
"Early in his reign, Konda fell ill. His head burned with fever, and he saw visions of his future. In them, he saw a spirit-child, and, in that child's eyes, a way to make his empire last forever."
—The History of Kamigawa
1/2
  • Betrayers of Kamigawa
Manriki-Gusari

Manriki-Gusari {2}

Artifact - Equipment
Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."
Equip {1}
  • Saviors of Kamigawa
Manta Ray

Manta Ray {1}{U}{U}

Creature - Fish
Manta Ray can't attack unless defending player controls an Island.
Manta Ray can't be blocked except by blue creatures.
When you control no Islands, sacrifice Manta Ray.
3/3
  • Weatherlight