29693 cards found
Liara of the Flaming Fist

Liara of the Flaming Fist {R}{W}

Legendary Creature - Human Soldier
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
{1}{R}{W}: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
2/2
  • Alchemy Horizons: Baldur's Gate
Lizardfolk Librarians

Lizardfolk Librarians {3}{U}

Creature - Lizard
Double team
When Lizardfolk Librarians enters the battlefield, scry 2.
2/4
  • Alchemy Horizons: Baldur's Gate
Lukamina, Bear Form

Lukamina, Bear Form {2}{G}{G}

Legendary Creature - Bear Druid
Trample
Other creatures you control get +1/+1 and have trample.
When Lukamina, Bear Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4
Related cards: Lukamina, Crocodile Form Lukamina, Hawk Form Lukamina, Moon Druid Lukamina, Scorpion Form Lukamina, Wolf Form
  • Alchemy Horizons: Baldur's Gate
Lukamina, Crocodile Form

Lukamina, Crocodile Form {2}{G}{U}

Legendary Creature - Crocodile Druid
When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control Lukamina, Crocodile Form.
When Lukamina, Crocodile Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4
Related cards: Lukamina, Bear Form Lukamina, Hawk Form Lukamina, Moon Druid Lukamina, Scorpion Form Lukamina, Wolf Form
  • Alchemy Horizons: Baldur's Gate
Lukamina, Hawk Form

Lukamina, Hawk Form {2}{G}{W}

Legendary Creature - Bird Druid
Flying, lifelink
When Lukamina, Hawk Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4
Related cards: Lukamina, Bear Form Lukamina, Crocodile Form Lukamina, Moon Druid Lukamina, Scorpion Form Lukamina, Wolf Form
  • Alchemy Horizons: Baldur's Gate
Lukamina, Moon Druid

Lukamina, Moon Druid {2}{G}

Legendary Creature - Human Druid
Wild Shape — Specialize {3}. Activate only if you control six or more lands.
When Lukamina, Moon Druid enters the battlefield, if you cast it, seek a land card with a basic land type.
2/2
Related cards: Lukamina, Bear Form Lukamina, Crocodile Form Lukamina, Hawk Form Lukamina, Scorpion Form Lukamina, Wolf Form
  • Alchemy Horizons: Baldur's Gate
Lukamina, Scorpion Form

Lukamina, Scorpion Form {2}{B}{G}

Legendary Creature - Scorpion Druid
Deathtouch
Lukamina, Scorpion Form must be blocked if able.
When Lukamina, Scorpion Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4
Related cards: Lukamina, Bear Form Lukamina, Crocodile Form Lukamina, Hawk Form Lukamina, Moon Druid Lukamina, Wolf Form
  • Alchemy Horizons: Baldur's Gate
Lukamina, Wolf Form

Lukamina, Wolf Form {2}{R}{G}

Legendary Creature - Wolf Druid
Menace
Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token.
When Lukamina, Wolf Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4
Related cards: Lukamina, Bear Form Lukamina, Crocodile Form Lukamina, Hawk Form Lukamina, Moon Druid Lukamina, Scorpion Form
  • Alchemy Horizons: Baldur's Gate
Lulu, Curious Hollyphant

Lulu, Curious Hollyphant {2}{W}{U}

Legendary Creature - Elephant Angel
Flying
Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card.
2/4
Related cards: Lulu, Forgetful Hollyphant Lulu, Helpful Hollyphant Lulu, Inspiring Hollyphant Lulu, Vengeful Hollyphant Lulu, Wild Hollyphant
  • Alchemy Horizons: Baldur's Gate
Lulu, Forgetful Hollyphant

Lulu, Forgetful Hollyphant {2}{W}

Legendary Creature - Elephant Angel
Flying
Specialize {2}
When Lulu, Forgetful Hollyphant enters the battlefield, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying."
1/3
Related cards: Lulu, Curious Hollyphant Lulu, Helpful Hollyphant Lulu, Inspiring Hollyphant Lulu, Vengeful Hollyphant Lulu, Wild Hollyphant
  • Alchemy Horizons: Baldur's Gate
Lulu, Helpful Hollyphant

Lulu, Helpful Hollyphant {2}{W}{W}

Legendary Creature - Elephant Angel
Flying
Whenever you attack with one or more other creatures with flying, you gain twice that much life.
2/4
Related cards: Lulu, Curious Hollyphant Lulu, Forgetful Hollyphant Lulu, Inspiring Hollyphant Lulu, Vengeful Hollyphant Lulu, Wild Hollyphant
  • Alchemy Horizons: Baldur's Gate
Lulu, Inspiring Hollyphant

Lulu, Inspiring Hollyphant {2}{R}{W}

Legendary Creature - Elephant Angel
Flying
Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
2/4
Related cards: Lulu, Curious Hollyphant Lulu, Forgetful Hollyphant Lulu, Helpful Hollyphant Lulu, Vengeful Hollyphant Lulu, Wild Hollyphant
  • Alchemy Horizons: Baldur's Gate
Lulu, Vengeful Hollyphant

Lulu, Vengeful Hollyphant {2}{W}{B}

Legendary Creature - Elephant Angel
Flying
Whenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life.
2/4
Related cards: Lulu, Curious Hollyphant Lulu, Forgetful Hollyphant Lulu, Helpful Hollyphant Lulu, Inspiring Hollyphant Lulu, Wild Hollyphant
  • Alchemy Horizons: Baldur's Gate
Lulu, Wild Hollyphant

Lulu, Wild Hollyphant {2}{G}{W}

Legendary Creature - Elephant Angel
Flying
Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn.
2/4
Related cards: Lulu, Curious Hollyphant Lulu, Forgetful Hollyphant Lulu, Helpful Hollyphant Lulu, Inspiring Hollyphant Lulu, Vengeful Hollyphant
  • Alchemy Horizons: Baldur's Gate
Mace of Disruption

Mace of Disruption {1}{W}

Artifact - Equipment
Equipped creature gets +0/+2 and has protection from Demons and from Devils.
Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.
Equip {1}
  • Alchemy Horizons: Baldur's Gate
Manticore (Alchemy)

Manticore (Alchemy) {3}{B}

Creature - Manticore
Flash
Flying
Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3/1
Related card: Manticore
  • Alchemy Horizons: Baldur's Gate
Mephit's Enthusiasm

Mephit's Enthusiasm {1}{R}

Sorcery
Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+0, where X is the noted number."
  • Alchemy Horizons: Baldur's Gate
Mind Spike

Mind Spike {B}

Sorcery
Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card.
  • Alchemy Horizons: Baldur's Gate
Minsc & Boo, Timeless Heroes (Alchemy)

Minsc & Boo, Timeless Heroes (Alchemy) {3}{R}{G}

Legendary Planeswalker - Minsc
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, if you don't control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
[+1]: Put three +1/+1 counters on up to one target creature with trample or haste.
[–2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Loyalty:
3
Related card: Minsc & Boo, Timeless Heroes
  • Alchemy Horizons: Baldur's Gate
Minthara of the Absolute

Minthara of the Absolute {2}{W}{B}

Legendary Creature - Elf Cleric
Starting intensity 0
Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity.
Whenever one or more permanents you control leave the battlefield, cards you own named Minthara of the Absolute intensify by 1. This ability triggers only once each turn.
2/4
  • Alchemy Horizons: Baldur's Gate
Moradin's Disciples

Moradin's Disciples {3}{W}

Creature - Dwarf Cleric
Double team
Whenever Moradin's Disciples attacks, tap target creature defending player controls.
2/3
  • Alchemy Horizons: Baldur's Gate
Navigation Orb (Alchemy)

Navigation Orb (Alchemy) {3}

Artifact
{1}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Related card: Navigation Orb
  • Alchemy Horizons: Baldur's Gate
Oyaminartok, Polar Werebear

Oyaminartok, Polar Werebear {2}{G}{G}

Legendary Creature - Giant Bear
Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet.
Whenever Oyaminartok deals combat damage to a player, create a Food token.
{U}, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells.
4/5
Related cards: Archipelagore Junk Winder Moat Piranhas Mystic Skyfish Nadir Kraken Nezahal, Primal Tide Pouncing Shoreshark Pursued Whale Riptide Turtle Ruin Crab Sea-Dasher Octopus Sigiled Starfish Spined Megalodon Stinging Lionfish Voracious Greatshark
  • Alchemy Horizons: Baldur's Gate
Patriar's Humiliation

Patriar's Humiliation {W}

Instant
Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
  • Alchemy Horizons: Baldur's Gate
Pseudodragon Familiar (Alchemy)

Pseudodragon Familiar (Alchemy) {2}{U}

Creature - Dragon
Flying
{2}{U}: Target creature gains flying until end of turn.
2/2
Related card: Pseudodragon Familiar
  • Alchemy Horizons: Baldur's Gate