28721 cards found
Thicket Basilisk

Thicket Basilisk {3}{G}{G}

Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Moss-covered statues littered the area, a macabre monument to the basilisk's terrible power.
2/4
Thicket Crasher

Thicket Crasher {3}{G}

Creature - Elemental Rhino
Trample
Other Elementals you control have trample.
"Tread too hard in the forest and it will tread on you in return."
—Vivien Reid
4/3
  • Core Set 2020
Thicket Elemental

Thicket Elemental {3}{G}{G}

Creature - Elemental
Kicker {1}{G}
When Thicket Elemental enters, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
4/4
Thief of Blood

Thief of Blood {4}{B}{B}

Creature - Vampire
Flying
As Thief of Blood enters, remove all counters from all permanents. Thief of Blood enters with a +1/+1 counter on it for each counter removed this way.
Her hunger will not be denied.
1/1
Thief of Existence

Thief of Existence {1}{C}{G}

Creature - Eldrazi
Devoid
When you cast this spell, exile up to one target noncreature, nonland permanent an opponent controls with mana value 4 or less. If you do, Thief of Existence gains "When this creature leaves the battlefield, target opponent draws a card."
3/4
Thief of Hope

Thief of Hope {2}{B}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2
2/2
Thief of Sanity

Thief of Sanity {1}{U}{B}

Creature - Specter
Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/2
Thieves' Auction

Thieves' Auction {4}{R}{R}{R}

Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Thieves' Fortune

Thieves' Fortune {2}{U}

Kindred Instant - Rogue
Prowl {U}
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
  • Morningtide
Thieves' Guild Enforcer

Thieves' Guild Enforcer {B}

Creature - Human Rogue
Flash
Whenever Thieves' Guild Enforcer or another Rogue you control enters, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
1/1
Related card: Xander's Wake
Thieves' Tools

Thieves' Tools {1}{B}

Artifact - Equipment
When Thieves' Tools enters, create a Treasure token.
Equipped creature can't be blocked as long as its power is 3 or less.
Equip {2}
Thieving Amalgam

Thieving Amalgam {5}{B}{B}

Creature - Ape Snake
At the beginning of each opponent's upkeep, you manifest the top card of that player's library.
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
6/7
Thieving Magpie

Thieving Magpie {2}{U}{U}

Creature - Bird
Flying
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies collect jewels for theirs.
1/3
Related card: Landlore Navigator
Thieving Otter

Thieving Otter {2}{U}

Creature - Otter
Whenever Thieving Otter deals damage to an opponent, draw a card.
"You're telling me we spent a year securing the sanctuary against pterosaurs, rambeasts, and nightfangs . . . and we were robbed by what?"
—Endris, Drannith magistrate
2/2
Thieving Skydiver

Thieving Skydiver {1}{U}

Creature - Merfolk Rogue
Kicker {X}. X can't be 0.
Flying
When Thieving Skydiver enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
2/1
Thieving Sprite

Thieving Sprite {2}{B}

Creature - Faerie Rogue
Flying
When Thieving Sprite enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
1/1
Thieving Varmint

Thieving Varmint {1}{B}

Creature - Varmint
Deathtouch, lifelink
{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
After seeing what the varmint was doing with her pocket watch, Elsa wasn't sure she even wanted it back.
2/1
  • Outlaws of Thunder Junction Commander 23 59
Thijarian Witness

Thijarian Witness {1}{G}

Creature - Alien Cleric
Flash
Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate.
"We honor the lost as we cannot honor our own."
0/4
  • Doctor Who 111 716
Thing from the Deep

Thing from the Deep {6}{U}{U}{U}

Creature - Leviathan
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Seafarers fear sailing off the world's edge not so much as down its gullet.
9/9
Thing in the Ice
Awoken Horror

Thing in the Ice {1}{U}

Creature - Horror
Defender
Thing in the Ice enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
0/4
Card has other part: Awoken Horror
Think Tank

Think Tank {2}{U}

Enchantment
At the beginning of your upkeep, surveil 1.
Cephalids seek knowledge not to better themselves, but to best others.
  • Odyssey
Think Twice

Think Twice {1}{U}

Instant
Draw a card.
Flashback {2}{U}
"Either I know just the spell I need, or I'm about to."
Related card: Shellfish Scholar
Thinking Cap

Thinking Cap {1}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip Detective {1}
Equip {3}
"I find that my greatest insights rarely arrive when my ears are cold."
—Senior Inspector Holjo
Related card: Agency Outfitter
  • Murders at Karlov Manor
Third Path Iconoclast

Third Path Iconoclast {U}{R}

Creature - Human Monk
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
"When all you have is a hammer, everything looks like a nail. I merely propose expanding our toolbox."
2/1
Third Path Savant

Third Path Savant {2}{U}

Creature - Human Wizard
{7}: Draw two cards.
As Mishra's army bore down on Terisia City, Corlo felt his focus, his patience, and his willpower twine together. With a deep breath, he plucked answers from the air.
2/3
  • The Brothers' War