29661 cards found
Flaming Fist Duskguard

Flaming Fist Duskguard {1}{W}

Creature - Dwarf Soldier
When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."
3/1
  • Alchemy Horizons: Baldur's Gate
Follow the Tracks

Follow the Tracks {2}{G}

Sorcery
Conjure a card of your choice from Follow the Tracks's spellbook onto the battlefield.
Related cards: Gate of the Black Dragon Gate to Manorborn Gate to Seatower Gate to Tumbledown Gate to the Citadel
  • Alchemy Horizons: Baldur's Gate
Gale, Abyssal Conduit

Gale, Abyssal Conduit {3}{U}{B}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 2 life.
4/5
Related cards: Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Primeval Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Conduit of the Arcane

Gale, Conduit of the Arcane {3}{U}

Legendary Creature - Human Wizard
Specialize {2}
When Gale, Conduit of the Arcane enters the battlefield, if you cast it, return target instant or sorcery card from your graveyard to your hand.
2/3
Related cards: Gale, Abyssal Conduit Gale, Holy Conduit Gale, Primeval Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Holy Conduit

Gale, Holy Conduit {3}{W}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying.
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Primeval Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Primeval Conduit

Gale, Primeval Conduit {3}{G}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature.
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Storm Conduit

Gale, Storm Conduit {3}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Gale, Storm Conduit perpetually gains "Creatures you control get +1/+0."
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Primeval Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Temporal Conduit

Gale, Temporal Conduit {3}{U}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, draw a card, then discard a card.
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Primeval Conduit Gale, Storm Conduit
  • Alchemy Horizons: Baldur's Gate
Gate of the Black Dragon

Gate of the Black Dragon

Land - Swamp Gate
({T}: Add {B}.)
Gate of the Black Dragon enters the battlefield tapped.
{3}{B}, {T}: Seek a nonland card. Activate only once.
{T}: Add {B}.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gate to Manorborn

Gate to Manorborn

Land - Forest Gate
({T}: Add {G}.)
Gate to Manorborn enters the battlefield tapped.
{3}{G}, {T}: Seek a nonland card. Activate only once.
{T}: Add {G}.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gate to Seatower

Gate to Seatower

Land - Island Gate
({T}: Add {U}.)
Gate to Seatower enters the battlefield tapped.
{3}{U}, {T}: Seek a nonland card. Activate only once.
{T}: Add {U}.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gate to Tumbledown

Gate to Tumbledown

Land - Mountain Gate
({T}: Add {R}.)
Gate to Tumbledown enters the battlefield tapped.
{3}{R}, {T}: Seek a nonland card. Activate only once.
{T}: Add {R}.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gate to the Citadel

Gate to the Citadel

Land - Plains Gate
({T}: Add {W}.)
Gate to the Citadel enters the battlefield tapped.
{3}{W}, {T}: Seek a nonland card. Activate only once.
{T}: Add {W}.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Genasi Rabble-Rouser

Genasi Rabble-Rouser {1}{R}

Creature - Elemental Shaman
Double team
{1}{R}: Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn.
1/3
  • Alchemy Horizons: Baldur's Gate
Giant Fire Beetles

Giant Fire Beetles {2}{R}

Creature - Insect
Menace
Double team
2/2
  • Alchemy Horizons: Baldur's Gate
Gnoll Hunting Party

Gnoll Hunting Party {5}{R}

Creature - Gnoll
This spell costs {1} less to cast for each creature you attacked with this turn.
Double team
As long as it's your turn, Gnoll Hunting Party has first strike.
4/4
  • Alchemy Horizons: Baldur's Gate
Goblin Trapfinder

Goblin Trapfinder {R}

Creature - Goblin
When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {1} less to cast," and "At the beginning of your end step, sacrifice this creature."
1/1
  • Alchemy Horizons: Baldur's Gate
Goggles of Night (Alchemy)

Goggles of Night (Alchemy) {1}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.
Equip {1}
Related card: Goggles of Night
  • Alchemy Horizons: Baldur's Gate
Grave Choice

Grave Choice {2}{B}

Instant
Target opponent sacrifices a nontoken creature. If that creature had mana value 2 or less, conjure a duplicate of it into your hand. That duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
  • Alchemy Horizons: Baldur's Gate
Guildsworn Prowler (Alchemy)

Guildsworn Prowler (Alchemy) {1}{B}

Creature - Tiefling Rogue Assassin
Deathtouch
When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
1/1
Related card: Guildsworn Prowler
  • Alchemy Horizons: Baldur's Gate
Gut, Bestial Fanatic

Gut, Bestial Fanatic {4}{R}{R}{G}

Legendary Creature - Goblin Shaman
When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step.
5/4
Related cards: Gut, Brutal Fanatic Gut, Devious Fanatic Gut, Fanatical Priestess Gut, Furious Fanatic Gut, Zealous Fanatic
  • Alchemy Horizons: Baldur's Gate
Gut, Brutal Fanatic

Gut, Brutal Fanatic {4}{B}{R}{R}

Legendary Creature - Goblin Shaman
When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 4/4 and has menace and haste. Sacrifice it at the beginning of your next end step.
5/4
Related cards: Gut, Bestial Fanatic Gut, Devious Fanatic Gut, Fanatical Priestess Gut, Furious Fanatic Gut, Zealous Fanatic
  • Alchemy Horizons: Baldur's Gate
Gut, Devious Fanatic

Gut, Devious Fanatic {4}{U}{R}{R}

Legendary Creature - Goblin Shaman
When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 3/3 and has flying and haste. Sacrifice it at the beginning of your next end step.
5/4
Related cards: Gut, Bestial Fanatic Gut, Brutal Fanatic Gut, Fanatical Priestess Gut, Furious Fanatic Gut, Zealous Fanatic
  • Alchemy Horizons: Baldur's Gate
Gut, Fanatical Priestess

Gut, Fanatical Priestess {4}{R}{R}

Legendary Creature - Goblin Shaman
Specialize {5}
When Gut, Fanatical Priestess enters the battlefield, up to one target creature you control fights target creature you don't control. If the creature you don't control would die this turn, exile it instead.
4/3
Related cards: Gut, Bestial Fanatic Gut, Brutal Fanatic Gut, Devious Fanatic Gut, Furious Fanatic Gut, Zealous Fanatic
  • Alchemy Horizons: Baldur's Gate
Gut, Furious Fanatic

Gut, Furious Fanatic {4}{R}{R}{R}

Legendary Creature - Goblin Shaman
When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it has double strike and haste. Sacrifice it at the beginning of your next end step.
5/4
Related cards: Gut, Bestial Fanatic Gut, Brutal Fanatic Gut, Devious Fanatic Gut, Fanatical Priestess Gut, Zealous Fanatic
  • Alchemy Horizons: Baldur's Gate