25279 cards found
You Will Know True Suffering

You Will Know True Suffering

Scheme
When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.
"Know that the pain you feel now is but an infinitesimal fraction of the agony I will soon inflict upon you."
  • Duskmourn: House of Horror Commander
You're Ambushed on the Road

You're Ambushed on the Road {W}

Instant
Choose one —
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.
"Hand over your loot and no one gets hurt!"
Young Deathclaws

Young Deathclaws {2}{B}{G}

Creature - Lizard Mutant
Menace
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.
4/2
  • Fallout 125 653
Young Pyromancer

Young Pyromancer {1}{R}

Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Immolation is the sincerest form of flattery.
2/1
Related card: Kayla's Kindling
Young Wolf

Young Wolf {G}

Creature - Wolf
Undying
The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch.
1/1
Your Fate Is Thrice Sealed

Your Fate Is Thrice Sealed

Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
"I can't abide laziness. Arise, forces of nature, and serve your master!"
  • Archenemy Schemes
Your Mistake Is My Triumph

Your Mistake Is My Triumph

Scheme
When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.
"Know, as you perish, that all it took was a single misstep for you to fall into my clutches."
  • Duskmourn: House of Horror Commander
Your Nightmares Are Delicious

Your Nightmares Are Delicious

Scheme
When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.
"I will craft exquisite tortures from the roiling depths of your terrified mind."
  • Duskmourn: House of Horror Commander
Your Own Face Mocks You

Your Own Face Mocks You

Scheme
When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.
"Cower before your true selves."
  • Duskmourn: House of Horror Commander
Your Plans Mean Nothing

Your Plans Mean Nothing

Scheme
When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.
"You will crawl through the ashes of your own grand ambitions before I grant you the mercy of death."
  • Duskmourn: House of Horror Commander
Your Puny Minds Cannot Fathom

Your Puny Minds Cannot Fathom

Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
"I have seen far beyond this imperfect world, into a tomorrow that doesn't include you."
  • Archenemy Schemes
Your Will Is Not Your Own

Your Will Is Not Your Own

Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
"Fool. I'll show you how to use that thing."
  • Archenemy Schemes
Youthful Knight

Youthful Knight {1}{W}

Creature - Human Knight
First strike
"In the wilds, your true training will begin."
—Syr Alin, the Lion's Claw
2/1
Youthful Scholar

Youthful Scholar {3}{U}

Creature - Human Wizard
When this creature dies, draw two cards.
"Too dumb, and you end up a sibsig. Too smart, and you end up a meal. Mediocrity is the key to a long life."
—Mogai, Silumgar noble
2/2
Youthful Valkyrie

Youthful Valkyrie {1}{W}

Creature - Angel
Flying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Playing with Rabbit Yukine is a critical part of Miku's preshow ritual.
1/3
Related card: Celestial Vault
Yuan-Ti Fang-Blade

Yuan-Ti Fang-Blade {2}{B}

Creature - Snake Rogue
Deathtouch
Whenever this creature deals combat damage to a player, venture into the dungeon.
"The air is sweet with the taste of your fear."
2/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Xander's Wake
  • Adventures in the Forgotten Realms
Yuan-Ti Malison

Yuan-Ti Malison {1}{U}

Creature - Snake Rogue
This creature can't be blocked as long as it's attacking alone.
Whenever this creature deals combat damage to a player, venture into the dungeon.
Silent. Slithering. Sinister.
2/1
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Yuki-Onna

Yuki-Onna {3}{R}

Creature - Spirit
When this creature enters, destroy target artifact.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
3/1
Yukora, the Prisoner

Yukora, the Prisoner {2}{B}{B}

Legendary Creature - Demon Spirit
When Yukora leaves the battlefield, sacrifice all non-Ogre creatures you control.
It took ninety-nine monks to weave the spell that trapped Yukora. Upon the death of the ninety-nine, the spell was broken, and the demon returned to the mortal world seeking vengeance for its imprisonment.
5/5
  • Betrayers of Kamigawa
Yuma, Proud Protector

Yuma, Proud Protector {5}{R}{G}{W}

Legendary Creature - Human Ranger
This spell costs {1} less to cast for each land card in your graveyard.
Whenever Yuma enters or attacks, you may sacrifice a land. If you do, draw a card.
Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
6/6
  • Outlaws of Thunder Junction Commander
Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow {1}{U}{B}

Legendary Creature - Human Ninja
Commander ninjutsu {U}{B}
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
1/3
Yusri, Fortune's Flame

Yusri, Fortune's Flame {1}{U}{R}

Legendary Creature - Efreet
Flying
Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
2/3
Zacama, Primal Calamity

Zacama, Primal Calamity {6}{R}{G}{W}

Legendary Creature - Elder Dinosaur
Vigilance, reach, trample
When Zacama enters, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
9/9
Related card: Scalespeaker Shepherd
Zada's Commando

Zada's Commando {1}{R}

Creature - Goblin Archer Ally
First strike
Cohort{T}, Tap an untapped Ally you control: This creature deals 1 damage to target opponent or planeswalker.
"There's a word for someone who brings too much gear to battle: 'survivor.'"
—Zada of Slab Haven
2/1
Zada, Hedron Grinder

Zada, Hedron Grinder {3}{R}

Legendary Creature - Goblin Ally
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
"A hedron holds magic for a thousand years—or less, if need be."
3/3