29661 cards found
Ambergris, Agent of Destruction

Ambergris, Agent of Destruction {2}{R}{R}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn.
4/3
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Law Ambergris, Agent of Progress Ambergris, Agent of Tyranny Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate
Ambergris, Agent of Law

Ambergris, Agent of Law {2}{R}{W}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn.
4/3
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Destruction Ambergris, Agent of Progress Ambergris, Agent of Tyranny Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate
Ambergris, Agent of Progress

Ambergris, Agent of Progress {2}{U}{R}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards.
4/3
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Destruction Ambergris, Agent of Law Ambergris, Agent of Tyranny Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate
Ambergris, Agent of Tyranny

Ambergris, Agent of Tyranny {2}{B}{R}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.
4/3
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Destruction Ambergris, Agent of Law Ambergris, Agent of Progress Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate
Ambergris, Citadel Agent

Ambergris, Citadel Agent {2}{R}

Legendary Creature - Dwarf Cleric
Haste
Specialize {3}
Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.
3/2
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Destruction Ambergris, Agent of Law Ambergris, Agent of Progress Ambergris, Agent of Tyranny
  • Alchemy Horizons: Baldur's Gate
Arcane Archery

Arcane Archery {2}{G}

Instant
Target creature gets +3/+3 and gains reach and trample until end of turn.
You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."
  • Alchemy Horizons: Baldur's Gate
Baleful Beholder (Alchemy)

Baleful Beholder (Alchemy) {4}{B}{B}

Creature - Beholder
When Baleful Beholder enters the battlefield, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment.
• Fear Ray — Creatures you control gain menace until end of turn.
7/5
Related card: Baleful Beholder
  • Alchemy Horizons: Baldur's Gate
Bathe in Gold (Alchemy)

Bathe in Gold (Alchemy) {1}{R}

Instant - Adventure
Create a Treasure token.
Card has other part: Young Red Dragon (Alchemy)
Related card: Bathe in Gold
  • Alchemy Horizons: Baldur's Gate
Blessed Hippogriff (Alchemy)

Blessed Hippogriff (Alchemy) {3}{W}

Creature - Hippogriff
Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
2/3
Card has other part: Tyr's Blessing (Alchemy)
Related card: Blessed Hippogriff
  • Alchemy Horizons: Baldur's Gate
Boareskyr Tollkeeper

Boareskyr Tollkeeper {1}{W}

Creature - Orc Knight
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."
3/1
  • Alchemy Horizons: Baldur's Gate
Calim, Djinn Emperor

Calim, Djinn Emperor {3}{U}{U}{U}

Legendary Creature - Djinn Noble
Flying, ward {2}
Calim's Breath{1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim, Djinn Emperor from your graveyard to the battlefield tapped.
When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
5/6
  • Alchemy Horizons: Baldur's Gate
Carnelian Orb of Dragonkind (Alchemy)

Carnelian Orb of Dragonkind (Alchemy) {2}{R}

Artifact
{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Related card: Carnelian Orb of Dragonkind
  • Alchemy Horizons: Baldur's Gate
Champions of Tyr

Champions of Tyr {2}{W}{W}

Creature - Angel Knight
Flying
Double team
When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
4/3
  • Alchemy Horizons: Baldur's Gate
Chaos Balor

Chaos Balor {3}{R}{R}

Creature - Demon
Flying
Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.
• Target player discards all the cards in their hand, then seeks that many nonland cards.
• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.
• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.
4/5
  • Alchemy Horizons: Baldur's Gate
Circle of the Land Druid (Alchemy)

Circle of the Land Druid (Alchemy) {1}{G}

Creature - Gnome Druid
When Circle of the Land Druid enters the battlefield, you may mill four cards.
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
2/1
Related card: Circle of the Land Druid
  • Alchemy Horizons: Baldur's Gate
Craving of Yeenoghu

Craving of Yeenoghu {2}{R}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +3/+2, has haste, and attacks each combat if able.
{R}: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.
  • Alchemy Horizons: Baldur's Gate
Dissonant Wave (Alchemy)

Dissonant Wave (Alchemy) {2}{G}

Instant - Adventure
Counter target activated or triggered ability from a noncreature source.
Card has other part: Emerald Dragon (Alchemy)
Related card: Dissonant Wave
  • Alchemy Horizons: Baldur's Gate
Dragonborn Immolator

Dragonborn Immolator {3}{R}

Creature - Dragon Shaman
{1}{R}: Dragonborn Immolator gets +1/+0 until end of turn.
Gift of Tiamat — When Dragonborn Immolator dies, note its power. You get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."
2/4
  • Alchemy Horizons: Baldur's Gate
Dragonborn Looter (Alchemy)

Dragonborn Looter (Alchemy) {U}

Creature - Dragon Rogue
{1}, {T}: Draw a card, then discard a card.
1/2
Related card: Dragonborn Looter
  • Alchemy Horizons: Baldur's Gate
Druidic Ritual (Alchemy)

Druidic Ritual (Alchemy) {2}{G}

Sorcery
You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
Related card: Druidic Ritual
  • Alchemy Horizons: Baldur's Gate
Earthquake Dragon (Alchemy)

Earthquake Dragon (Alchemy) {14}{G}

Creature - Elemental Dragon
This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.
Flying, trample
{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
10/10
Related card: Earthquake Dragon
  • Alchemy Horizons: Baldur's Gate
Emerald Dragon (Alchemy)

Emerald Dragon (Alchemy) {4}{G}{G}

Creature - Dragon
Flying, ward {2}
4/4
Card has other part: Dissonant Wave (Alchemy)
Related card: Emerald Dragon
  • Alchemy Horizons: Baldur's Gate
Eyes of the Beholder (Alchemy)

Eyes of the Beholder (Alchemy) {3}{B}{B}

Instant
Target creature gets -11/-11 until end of turn.
Related card: Eyes of the Beholder
  • Alchemy Horizons: Baldur's Gate
Favored Enemy

Favored Enemy {G}

Enchantment
As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library.
When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control.
Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
  • Alchemy Horizons: Baldur's Gate
Flames of Moradin

Flames of Moradin {2}{R}{R}

Sorcery
Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay {R} rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."
  • Alchemy Horizons: Baldur's Gate