29661 cards found
Chilling Apparition

Chilling Apparition {2}{B}

Creature - Spirit
{B}: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
Mortal minds shrivel at its touch.
1/1
  • Prophecy
Chimeric Idol

Chimeric Idol {3}

Artifact
{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.
Citadel of Pain

Citadel of Pain {2}{R}

Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
"Battle is our religion. This fortress is our temple."
—Latulla, Keldon overseer
  • Prophecy
Coastal Hornclaw

Coastal Hornclaw {4}{U}

Creature - Bird
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
3/3
Coffin Puppets

Coffin Puppets {3}{B}{B}

Creature - Zombie
Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
The ground won't accept them.
3/3
  • Prophecy 60 60s
Copper-Leaf Angel

Copper-Leaf Angel {5}

Artifact Creature - Angel
Flying
{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
"When Serra made angels, people called her a goddess. My angels are far superior to hers."
—Latulla, Keldon overseer
2/2
  • Prophecy
Darba

Darba {3}{G}

Creature - Bird Beast
At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
Legend has it the darba gave up its wings in return for an extra stomach.
5/4
  • Prophecy
Death Charmer

Death Charmer {2}{B}

Creature - Worm Mercenary
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}.
It vents the chill of the grave.
2/2
  • Prophecy
Denying Wind

Denying Wind {7}{U}{U}

Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
"The third wind of ascension is Eliminator, clearing Keld's path to victory."
—Keld Triumphant
Despoil

Despoil {3}{B}

Sorcery
Destroy target land. Its controller loses 2 life.
Nothing could grow where the vile smoke had been, and no one could breathe it and live.
  • Prophecy
Devastate

Devastate {3}{R}{R}

Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
"You're willing to die for your homeland. I'm willing to kill for it."
—Latulla, Keldon overseer
  • Prophecy
Diving Griffin

Diving Griffin {1}{W}{W}

Creature - Griffin
Flying, vigilance
To outrace the griffin
—Kipamu expression meaning "to do the impossible"
2/2
Dual Nature

Dual Nature {4}{G}{G}

Enchantment
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
  • Prophecy
Elephant Resurgence

Elephant Resurgence {1}{G}

Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
  • Prophecy
Endbringer's Revel

Endbringer's Revel {2}{B}

Enchantment
{4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
First death. Then Shauku.
  • Prophecy
Entangler

Entangler {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can block any number of creatures.
"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."
  • Prophecy
Excavation

Excavation {1}{U}

Enchantment
{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
"There are secrets out there begging to be rediscovered. We just need to look in the right places."
—Teferi, planeswalker
  • Prophecy
Excise

Excise {X}{W}

Instant
Exile target attacking creature unless its controller pays {X}.
"Creation is no great feat. Anything you make, I can unmake in a heartbeat."
—Alexi, zephyr mage
  • Prophecy
Fault Riders

Fault Riders {2}{R}

Creature - Human Soldier
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
They turn geological upheaval into tactical advantage.
2/2
  • Prophecy
Fen Stalker

Fen Stalker {3}{B}

Creature - Nightstalker
Fen Stalker has fear as long as you control no untapped lands.
As silent as a shadow, and just as hard to flee.
3/2
  • Prophecy
Fickle Efreet

Fickle Efreet {3}{R}

Creature - Efreet
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
Flame chooses its own course.
5/2
  • Prophecy
Flameshot

Flameshot {3}{R}

Sorcery
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Flay

Flay {3}{B}

Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay {1}.
The Keldons would never admit it, but Greel unsettles them, too.
  • Prophecy
Flowering Field

Flowering Field {1}{W}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Some lands are soothing, and their peace can be felt in the soul.
  • Prophecy
Foil

Foil {2}{U}{U}

Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Among wizards, poor timing is the most consistent mistake.